在手機經常使用搖一搖這種操作方式,在unity中也可以實現震動,iPhone與Android的函數不一樣,在ios中用的函數為iPhoneUtils.Vibrate()在Android中函數為Handheld.Vibrate();
具體代碼:
using UnityEngine;using System.Collections; public class FunctionVibrate : MonoBehaviour{ //實現手機晃動震動效果 // Use this for initialization float old_y = 0; float new_y; float max_y = 0; float min_y = 0; float d_y = 0; public float distance = 0.3f; void Start () { } // Update is called once per frame void Update () { new_y = Input.acceleration.y; d_y = new_y - old_y; old_y = new_y; if(Input.GetKey(KeyCode.Escape)) { Application.Quit(); } } int i; void OnGUI() { //if(GUI.Button(new Rect(0,100,100,32),"vibrate!")) //{ // //震動 // Handheld.Vibrate(); //} GUI.Label(new Rect(100,100,100,100),"g:"+Input.acceleration+"d_y:"+d_y); GUI.Label(new Rect(100,200,100,100),"i:"+i); if(d_y>distance) { i++; Handheld.Vibrate(); } }}以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持武林網。
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