本文實例為大家分享了Unity蘋果手機Taptic震動的具體代碼,供大家參考,具體內容如下
文件:ios震動.zip
將上方文件解壓之后將MultiHaptic.mm的文件放到Assets/Plugins/iOS目錄下,MultiHaptic.cs文件不用掛載到游戲物體上,在需要的時候調用里面的三個靜態方法即可
附上MultiHaptic.cs的代碼:
using UnityEngine;using System.Runtime.InteropServices; public class MultiHaptic{ [DllImport("__Internal")] static extern void _hapticMedium(); [DllImport("__Internal")] static extern void _hapticLight(); [DllImport("__Internal")] static extern void _hapticHeavy(); public static void HapticLight() { if (Application.platform == RuntimePlatform.IPhonePlayer) if (PlayerPrefs.GetInt("Taptic", 1) == 1) { _hapticLight(); } } public static void HapticMedium() { if (Application.platform == RuntimePlatform.IPhonePlayer) if (PlayerPrefs.GetInt("Taptic", 1) == 1) { _hapticMedium(); } } public static void HapticHeavy() { if (Application.platform == RuntimePlatform.IPhonePlayer) if (PlayerPrefs.GetInt("Taptic", 1) == 1) { _hapticHeavy(); } }}以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持武林網。
新聞熱點
疑難解答