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PHP面向對象程序設計組合模式與裝飾模式詳解

2024-05-04 23:53:09
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本文實例講述了PHP面向對象程序設計組合模式與裝飾模式。分享給大家供大家參考,具體如下:

組合模式

定義:組合模式定義了一個單根繼承體系,使具有截然不同職責的集合可以并肩工作。

一個軍隊的案例,

<?phpabstract class Unit { // 個體  abstract function bombardStrength();}class Archer extends Unit { // 弓箭手  function bombardStrength() {    return 4;  }}class LaserCannonUnit extends Unit { // 火炮手  function bombardStrength() {    return 44;  }}?>

軍隊整合成員,輸出火力

<?phpabstract class Unit {  abstract function bombardStrength();}class Archer extends Unit {  function bombardStrength() {    return 4;  }}class LaserCannonUnit extends Unit {  function bombardStrength() {    return 44;  }}class Army { // 軍隊  private $units = array(); // 定義私有屬性 個體集  function addUnit( Unit $unit ) { // 添加成員    array_push( $this->units, $unit );  }  function bombardStrength() { // 火力    $ret = 0;    foreach( $this->units as $unit ) {      $ret += $unit->bombardStrength();    }    return $ret;  }}$unit1 = new Archer();$unit2 = new LaserCannonUnit();$army = new Army();$army->addUnit( $unit1 );$army->addUnit( $unit2 );print $army->bombardStrength(); // 輸出火力?>

output:
48
軍隊進一步整合其他軍隊

<?phpabstract class Unit {  abstract function bombardStrength();}class Archer extends Unit {  function bombardStrength() {    return 4;  }}class LaserCannonUnit extends Unit {  function bombardStrength() {    return 44;  }}class Army {  private $units = array();  private $armies= array();  function addUnit( Unit $unit ) {    array_push( $this->units, $unit );  }  function addArmy( Army $army ) {    array_push( $this->armies, $army );  }  function bombardStrength() {    $ret = 0;    foreach( $this->units as $unit ) {      $ret += $unit->bombardStrength();    }    foreach( $this->armies as $army ) {      $ret += $army->bombardStrength();    }    return $ret;  }}$unit1 = new Archer();$unit2 = new LaserCannonUnit();$army = new Army();$army->addUnit( $unit1 );$army->addUnit( $unit2 );print $army->bombardStrength();print "/n";$army2 = clone $army; // 克隆軍隊$army->addArmy( $army2 );print $army->bombardStrength();print "/n";?>

output:
48
96

更好的方式,支持新增,移除等等其他功能。

<?phpabstract class Unit {  abstract function addUnit( Unit $unit );  abstract function removeUnit( Unit $unit );  abstract function bombardStrength();}class Army extends Unit { // 軍隊  private $units = array();  function addUnit( Unit $unit ) {    if ( in_array( $unit, $this->units, true ) ) { // $this用于調用正常的屬性或方法,self調用靜態的方法,屬性或者常量      return;    }    $this->units[] = $unit;  }  function removeUnit( Unit $unit ) {    // >= php 5.3    $this->units = array_udiff( $this->units, array( $unit ),            function( $a, $b ) { return ($a === $b)?0:1; } );    // < php 5.3    // $this->units = array_udiff( $this->units, array( $unit ),    //        create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );    // 對象數組,create_function,創建函數  }  function bombardStrength() {    $ret = 0;    foreach( $this->units as $unit ) {      $ret += $unit->bombardStrength();    }    return $ret;  }}// quick example classesclass Tank extends Unit { // 坦克  function addUnit( Unit $unit ) {}  function removeUnit( Unit $unit ) {}  function bombardStrength() {    return 4;  }}class Soldier extends Unit { // 士兵  function addUnit( Unit $unit ) {}  function removeUnit( Unit $unit ) {}  function bombardStrength() {    return 8;  }}$tank = new Tank();$tank2 = new Tank();$soldier = new Soldier();$army = new Army();$army->addUnit( $soldier );$army->addUnit( $tank );$army->addUnit( $tank2 );print_r( $army );print $army->bombardStrength()."/n";$army->removeUnit( $soldier );print_r( $army );print $army->bombardStrength()."/n";?>

output:

Army Object(  [units:Army:private] => Array    (      [0] => Soldier Object        (        )      [1] => Tank Object        (        )      [2] => Tank Object        (        )    ))16Army Object(  [units:Army:private] => Array    (      [1] => Tank Object        (        )      [2] => Tank Object        (        )    ))8

添加異常處理

<?phpabstract class Unit {  abstract function addUnit( Unit $unit );  abstract function removeUnit( Unit $unit );  abstract function bombardStrength();}class Army extends Unit {  private $units = array();  function addUnit( Unit $unit ) {    if ( in_array( $unit, $this->units, true ) ) {      return;    }    $this->units[] = $unit;  }  function removeUnit( Unit $unit ) {    // >= php 5.3    //$this->units = array_udiff( $this->units, array( $unit ),    //        function( $a, $b ) { return ($a === $b)?0:1; } );    // < php 5.3    $this->units = array_udiff( $this->units, array( $unit ),            create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );  }  function bombardStrength() {    $ret = 0;    foreach( $this->units as $unit ) {      $ret += $unit->bombardStrength();    }    return $ret;  }}class UnitException extends Exception {}class Archer extends Unit {  function addUnit( Unit $unit ) {    throw new UnitException( get_class($this)." is a leaf" );  }  function removeUnit( Unit $unit ) {    throw new UnitException( get_class($this)." is a leaf" );  }  function bombardStrength() {    return 4;  }}$archer = new Archer();$archer2 = new Archer();$archer->addUnit( $archer2 );?>

output:

Fatal error: Uncaught exception 'UnitException' with message 'Archer is a leaf'

點評:組合模式中的一切類都共享同一個父類型,可以輕松地在設計中添加新的組合對象或局部對象,而無需大范圍地修改代碼。

最終的效果,逐步優化(完美):

<?phpclass UnitException extends Exception {}abstract class Unit {  abstract function bombardStrength();  function addUnit( Unit $unit ) {    throw new UnitException( get_class($this)." is a leaf" );  }  function removeUnit( Unit $unit ) {    throw new UnitException( get_class($this)." is a leaf" );  }}class Archer extends Unit {  function bombardStrength() {    return 4;  }}class LaserCannonUnit extends Unit {  function bombardStrength() {    return 44;  }}class Army extends Unit {  private $units = array();  function addUnit( Unit $unit ) {    if ( in_array( $unit, $this->units, true ) ) {      return;    }    $this->units[] = $unit;  }  function removeUnit( Unit $unit ) {    // >= php 5.3    //$this->units = array_udiff( $this->units, array( $unit ),    //        function( $a, $b ) { return ($a === $b)?0:1; } );    // < php 5.3    $this->units = array_udiff( $this->units, array( $unit ),            create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );  }  function bombardStrength() {    $ret = 0;    foreach( $this->units as $unit ) {      $ret += $unit->bombardStrength();    }    return $ret;  }}// create an army$main_army = new Army();// add some units$main_army->addUnit( new Archer() );$main_army->addUnit( new LaserCannonUnit() );// create a new army$sub_army = new Army();// add some units$sub_army->addUnit( new Archer() );$sub_army->addUnit( new Archer() );$sub_army->addUnit( new Archer() );// add the second army to the first$main_army->addUnit( $sub_army );// all the calculations handled behind the scenesprint "attacking with strength: {$main_army->bombardStrength()}/n";?>

output:

attacking with strength: 60

更牛逼的組合處理,

<?phpabstract class Unit {  function getComposite() {    return null;  }  abstract function bombardStrength();}abstract class CompositeUnit extends Unit { // 抽象類繼承抽象類  private $units = array();  function getComposite() {    return $this;  }  protected function units() {    return $this->units;  }  function removeUnit( Unit $unit ) {    // >= php 5.3    //$this->units = array_udiff( $this->units, array( $unit ),    //        function( $a, $b ) { return ($a === $b)?0:1; } );    // < php 5.3    $this->units = array_udiff( $this->units, array( $unit ),            create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );  }  function addUnit( Unit $unit ) {    if ( in_array( $unit, $this->units, true ) ) {      return;    }    $this->units[] = $unit;  }}class Army extends CompositeUnit {  function bombardStrength() {    $ret = 0;    foreach( $this->units as $unit ) {      $ret += $unit->bombardStrength();    }    return $ret;  }}class Archer extends Unit {  function bombardStrength() {    return 4;  }}class LaserCannonUnit extends Unit {  function bombardStrength() {    return 44;  }}class UnitScript {  static function joinExisting( Unit $newUnit,                 Unit $occupyingUnit ) { // 靜態方法,直接通過類名來使用    $comp;    if ( ! is_null( $comp = $occupyingUnit->getComposite() ) ) { // 軍隊合并處理      $comp->addUnit( $newUnit );    } else { // 士兵合并處理      $comp = new Army();      $comp->addUnit( $occupyingUnit );      $comp->addUnit( $newUnit );    }    return $comp;  }}$army1 = new Army();$army1->addUnit( new Archer() );$army1->addUnit( new Archer() );$army2 = new Army();$army2->addUnit( new Archer() );$army2->addUnit( new Archer() );$army2->addUnit( new LaserCannonUnit() );$composite = UnitScript::joinExisting( $army2, $army1 );print_r( $composite );?>

output:

Army Object(  [units:CompositeUnit:private] => Array    (      [0] => Archer Object        (        )      [1] => Archer Object        (        )      [2] => Army Object        (          [units:CompositeUnit:private] => Array            (              [0] => Archer Object                (                )              [1] => Archer Object                (                )              [2] => LaserCannonUnit Object                (                )            )        )    ))

點評:Unit 基礎,CompositeUnit復合中實現add與remove。軍隊繼承Composite,射手繼承Archer。這樣射手中就不會有多余的add與remove方法了。

裝飾模式

裝飾模式幫助我們改變具體組件的功能。

看例子

<?phpabstract class Tile { // 磚瓦  abstract function getWealthFactor(); // 獲取財富}class Plains extends Tile { // 平原  private $wealthfactor = 2;  function getWealthFactor() {    return $this->wealthfactor;  }}class DiamondPlains extends Plains { // 鉆石地段  function getWealthFactor() {    return parent::getWealthFactor() + 2;  }}class PollutedPlains extends Plains { // 污染地段  function getWealthFactor() {    return parent::getWealthFactor() - 4;  }}$tile = new PollutedPlains();print $tile->getWealthFactor();?>

output:
-2

點評:不具有靈活性,我們不能同時獲得鉆石與被污染的土地的資金情況。

裝飾模式使用組合和委托而不是只使用繼承來解決功能變化的問題。

看例子:

<?phpabstract class Tile {  abstract function getWealthFactor();}class Plains extends Tile {  private $wealthfactor = 2;  function getWealthFactor() {    return $this->wealthfactor;  }}abstract class TileDecorator extends Tile { // 裝飾  protected $tile;  function __construct( Tile $tile ) {    $this->tile = $tile;  }}class DiamondDecorator extends TileDecorator { // 鉆石裝飾  function getWealthFactor() {    return $this->tile->getWealthFactor()+2;  }}class PollutionDecorator extends TileDecorator { // 污染裝飾  function getWealthFactor() {    return $this->tile->getWealthFactor()-4;  }}$tile = new Plains();print $tile->getWealthFactor(); // 2$tile = new DiamondDecorator( new Plains() );print $tile->getWealthFactor(); // 4$tile = new PollutionDecorator(       new DiamondDecorator( new Plains() ));print $tile->getWealthFactor(); // 0?>

output:
2
4
0

點評:這個模型具有擴展性。我們不需要創建DiamondPollutionPlains對象就可以構建一個鉆石被污染的對象。

一個更逼真的例子

<?phpclass RequestHelper{} // 請求助手abstract class ProcessRequest { // 進程請求  abstract function process( RequestHelper $req );}class MainProcess extends ProcessRequest { // 主進程  function process( RequestHelper $req ) {    print __CLASS__.": doing something useful with request/n";  }}abstract class DecorateProcess extends ProcessRequest { // 裝飾進程  protected $processrequest;  function __construct( ProcessRequest $pr ) { // 引用對象,委托    $this->processrequest = $pr;  }}class LogRequest extends DecorateProcess { // 日志請求  function process( RequestHelper $req ) {    print __CLASS__.": logging request/n"; // 當前類,有點遞歸的感覺    $this->processrequest->process( $req );  }}class AuthenticateRequest extends DecorateProcess { // 認證請求  function process( RequestHelper $req ) {    print __CLASS__.": authenticating request/n";    $this->processrequest->process( $req );  }}class StructureRequest extends DecorateProcess { // 組織結構請求  function process( RequestHelper $req ) {    print __CLASS__.": structuring request/n";    $this->processrequest->process( $req );  }}$process = new AuthenticateRequest( new StructureRequest(                  new LogRequest (                  new MainProcess()                  ))); // 這樣可以很靈活的組合進程的關系,省去很多重復的繼承$process->process( new RequestHelper() );print_r($process);?>

output:

AuthenticateRequest: authenticating requestStructureRequest: structuring requestLogRequest: logging requestMainProcess: doing something useful with requestAuthenticateRequest Object(  [processrequest:protected] => StructureRequest Object    (      [processrequest:protected] => LogRequest Object        (          [processrequest:protected] => MainProcess Object            (            )        )    ))

點評:這里有一種遞歸的感覺,一層調用一層。模式是牛人總結出來用于靈活的解決一些現實問題的。牛!給開發多一點思路。

 

希望本文所述對大家PHP程序設計有所幫助。


注:相關教程知識閱讀請移步到PHP教程頻道。
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