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Python中pygame的mouse鼠標事件用法實例

2019-11-25 17:02:23
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本文實例講述了Python中pygame的mouse鼠標事件用法。分享給大家供大家參考,具體如下:

pygame.mouse提供了一些方法獲取鼠標設備當前的狀態

'''pygame.mouse.get_pressed - get the state of the mouse buttons  get the state of the mouse buttonspygame.mouse.get_pos - get the mouse cursor position  get the mouse cursor positionpygame.mouse.get_rel - get the amount of mouse movement  get the amount of mouse movementpygame.mouse.set_pos - set the mouse cursor position  set the mouse cursor positionpygame.mouse.set_visible - hide or show the mouse cursor  hide or show the mouse cursorpygame.mouse.get_focused - check if the display is receiving mouse input  check if the display is receiving mouse inputpygame.mouse.set_cursor - set the image for the system mouse cursor  set the image for the system mouse cursorpygame.mouse.get_cursor - get the image for the system mouse cursor  get the image for the system mouse cursor'''

在下面的demo中,主要用到了:

pygame.mouse.get_pressed()

pygame.mouse.get_pos()

展示的效果:

游戲效果:

當鼠標經過窗口的時候,窗口背景顏色會隨著鼠標的移動而發生改變,當鼠標點擊窗口

會在控制臺打印出是鼠標的那個鍵被點擊了:左,右,滾輪

#pygame mouseimport os, pygamefrom pygame.locals import *from sys import exitfrom random import *__author__ = {'name' : 'Hongten',       'mail' : 'hongtenzone@foxmail.com',       'Version' : '1.0'}if not pygame.font:print('Warning, Can not found font!')pygame.init()screen = pygame.display.set_mode((255, 255), 0, 32)screen.fill((255,255,255))font = pygame.font.Font('data//font//TORK____.ttf', 20)text = font.render('Cliked Me please!!!', True, (34, 252, 43))mouse_x, mouse_y = 0, 0while 1:  for event in pygame.event.get():    if event.type == QUIT:      exit()    elif event.type == MOUSEBUTTONDOWN:      pressed_array = pygame.mouse.get_pressed()      for index in range(len(pressed_array)):        if pressed_array[index]:          if index == 0:            print('Pressed LEFT Button!')          elif index == 1:            print('The mouse wheel Pressed!')          elif index == 2:            print('Pressed RIGHT Button!')    elif event.type == MOUSEMOTION:      #return the X and Y position of the mouse cursor      pos = pygame.mouse.get_pos()      mouse_x = pos[0]      mouse_y = pos[1]  screen.fill((mouse_x, mouse_y, 0))      screen.blit(text, (40, 100))  pygame.display.update()

希望本文所述對大家Python程序設計有所幫助。

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