ReadWriteLock
多線程讀寫同一個(gè)對(duì)象的數(shù)據(jù)是很普遍的,通常,要避免讀寫沖突,必須保證任何時(shí)候僅有一個(gè)線程在寫入,有線程正在讀取的時(shí)候,寫入操作就必須等待。簡(jiǎn)單說(shuō),就是要避免“寫-寫”沖突和“讀-寫”沖突。但是同時(shí)讀是答應(yīng)的,因?yàn)椤白x-讀”不沖突,而且很安全。
要實(shí)現(xiàn)以上的ReadWriteLock,簡(jiǎn)單的使用synchronized就不行,我們必須自己設(shè)計(jì)一個(gè)ReadWriteLock類,在讀之前,必須先獲得“讀鎖”,寫之前,必須先獲得“寫鎖”。舉例說(shuō)明:
DataHandler對(duì)象保存了一個(gè)可讀寫的char[]數(shù)組:
package com.crackj2ee.thread;
public class DataHandler {
// store data:
PRivate char[] buffer = "AAAAAAAAAA".toCharArray();
private char[] doRead() {
char[] ret = new char[buffer.length];
for(int i=0; i
sleep(3);
}
return ret;
}
private void doWrite(char[] data) {
if(data!=null) {
buffer = new char[data.length];
for(int i=0; i
sleep(10);
}
}
}
private void sleep(int ms) {
try {
Thread.sleep(ms);
}
catch(InterruptedException ie) {}
}
}
doRead()和doWrite()方法是非線程安全的讀寫方法。為了演示,加入了sleep(),并設(shè)置讀的速度大約是寫的3倍,這符合通常的情況。
為了讓多線程能安全讀寫,我們?cè)O(shè)計(jì)了一個(gè)ReadWriteLock:
package com.crackj2ee.thread;
public class ReadWriteLock {
private int readingThreads = 0;
private int writingThreads = 0;
private int waitingThreads = 0; // waiting for write
private boolean preferWrite = true;
public synchronized void readLock() throws InterruptedException {
while(writingThreads>0 (preferWrite && waitingThreads>0))
this.wait();
readingThreads++;
}
public synchronized void readUnlock() {
readingThreads--;
preferWrite = true;
notifyAll();
}
public synchronized void writeLock() throws InterruptedException {
waitingThreads++;
try {
while(readingThreads>0 writingThreads>0)
this.wait();
}
finally {
waitingThreads--;
}
writingThreads++;
}
public synchronized void writeUnlock() {
writingThreads--;
preferWrite = false;
notifyAll();
}
}
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