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簡單分析一波,確定雷達圖正幾邊形的--正五邊形 int count=5,分為幾個層數(shù)--4 層 int layerCount=4
 @Override protected void onDraw(Canvas canvas) {  super.onDraw(canvas);  drawPolygon(canvas);//畫邊  drawLines(canvas);//畫線  drawText(canvas);//描繪文字  drawRegion(canvas);//覆蓋區(qū)域 }主要這幾步,開擼!
自定義RadarView繼承View
確定需要使用的變量,初始化paint,計算圓心角
 private int count = 5; //幾邊形 private int layerCount = 4; //層數(shù) private float angle; //每條邊對應(yīng)的圓心角 private int centerX; //圓心x private int centerY; //圓心y private float radius; //半徑 private Paint polygonPaint; //邊框paint private Paint linePaint; //連線paint private Paint txtPaint; //文字paint private Paint circlePaint; //圓點paint private Paint regionColorPaint; //覆蓋區(qū)域paint private Double[] percents = {0.91, 0.35, 0.12, 0.8, 0.5}; //覆蓋區(qū)域百分比 private String[] titles = {"dota", "斗地主", "大吉大利,晚上吃雞", "爐石傳說", "跳一跳"};//文字public RadarView(Context context) {  this(context, null, 0); } public RadarView(Context context, @Nullable AttributeSet attrs) {  this(context, attrs, 0); } public RadarView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {  super(context, attrs, defStyleAttr);  //計算圓心角  angle = (float) (Math.PI * 2 / count);  polygonPaint = new Paint();  polygonPaint.setColor(ContextCompat.getColor(context, R.color.radarPolygonColor));  polygonPaint.setAntiAlias(true);  polygonPaint.setStyle(Paint.Style.STROKE);  polygonPaint.setStrokeWidth(4f);  linePaint = new Paint();  linePaint.setColor(ContextCompat.getColor(context, R.color.radarLineColor));  linePaint.setAntiAlias(true);  linePaint.setStyle(Paint.Style.STROKE);  linePaint.setStrokeWidth(2f);  txtPaint = new Paint();  txtPaint.setColor(ContextCompat.getColor(context, R.color.radarTxtColor));  txtPaint.setAntiAlias(true);  txtPaint.setStyle(Paint.Style.STROKE);  txtPaint.setTextSize(DensityUtil.dpToPx(context, 12));  circlePaint = new Paint();  circlePaint.setColor(ContextCompat.getColor(context, R.color.radarCircleColor));  circlePaint.setAntiAlias(true);  regionColorPaint = new Paint();  regionColorPaint.setColor(ContextCompat.getColor(context, R.color.radarRegionColor));  regionColorPaint.setStyle(Paint.Style.FILL);  regionColorPaint.setAntiAlias(true); }確定中心點
需要正五邊形得有一個圓,圓內(nèi)接正五邊形,在onSizeChanged方法里獲取圓心,確定半徑
 @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) {  super.onSizeChanged(w, h, oldw, oldh);  radius = Math.min(h, w) / 2 * 0.7f;  centerX = w / 2;  centerY = h / 2; }繪制正五邊形
繪制正五邊形同時描繪最外圍的點,確定分為4層,半徑 / 層數(shù) =每層之間的間距,從最里層開始畫正五邊形,每層第一個點位于中心點正上方
private void drawPolygon(Canvas canvas) {  Path path = new Path();  float r = radius / layerCount;  for (int i = 1; i <= layerCount; i++) {   float curR = r * i; //當(dāng)前所在層的半徑   for (int j = 0; j < count; j++) {    if (j == 0) {     //每一層第一個點坐標     path.moveTo(centerX, centerY - curR);     } else {     //順時針記錄其余頂角的點坐標     float x = (float) (centerX + Math.sin(angle * j) * curR);     float y = (float) (centerY - Math.cos(angle * j) * curR);     path.lineTo(x, y);    }   }   //最外層的頂角外面的五個小圓點(圖中紅色部分)   if (i == layerCount) {    for (int j = 0; j < count; j++) {     float x = (float) (centerX + Math.sin(angle * j) * (curR + 12));     float y = (float) (centerY - Math.cos(angle * j) * (curR + 12));     canvas.drawCircle(x, y, 4, circlePaint);    }   }   path.close();   canvas.drawPath(path, polygonPaint);  } }	
繪制連線
繪制最內(nèi)層頂角到最外層頂角的連線
 private void drawLines(Canvas canvas) {  float r = radius / layerCount;  for (int i = 0; i < count; i++) {   //起始坐標 從中心開始的話 startx=centerX , startY=centerY   float startX = (float) (centerX + Math.sin(angle * i) * r);   float startY = (float) (centerY - Math.cos(angle * i) * r);   //末端坐標   float endX = (float) (centerX + Math.sin(angle * i) * radius);   float endY = (float) (centerY - Math.cos(angle * i) * radius);   canvas.drawLine(startX, startY, endX, endY, linePaint);  } }	
至此簡易雷達圖成型,可以修改正幾邊形,多少層數(shù)(后續(xù)繼續(xù)添加文字)
 //設(shè)置幾邊形,**注意:設(shè)置幾邊形需要重新計算圓心角** public void setCount(int count){  this.count = count;  angle = (float) (Math.PI * 2 / count);  invalidate(); } //設(shè)置層數(shù) public void setLayerCount(int layerCount){  this.layerCount = layerCount;  invalidate(); }設(shè)置正六邊形、六層
radarView.setCount(6); radarView.setLayerCount(6);
	
	對于以下圖形的,可以設(shè)置第一個點坐標位于中心點正右側(cè) (centerX+curR,centerY) ,順時針計算其余頂點坐標 x = (float) (centerX+curR*Math.cos(angle*j)), y = (float) (centerY+curR*Math.sin(angle*j)) ,同理連線等其余坐標相應(yīng)改變...
	
描繪文字
由于各產(chǎn)品維度內(nèi)容不同,所需雷達圖樣式不一,這里只是描繪下不同位置的文字處理情況,具體需求還得按產(chǎn)品來,因產(chǎn)品而異
private void drawText(Canvas canvas) {  for (int i = 0; i < count; i++) {   //獲取到雷達圖最外邊的坐標   float x = (float) (centerX + Math.sin(angle * i) * (radius + 12));   float y = (float) (centerY - Math.cos(angle * i) * (radius + 12));   if (angle * i == 0) {    //第一個文字位于頂角正上方    txtPaint.setTextAlign(Paint.Align.CENTER);    canvas.drawText(titles[i], x, y - 18, txtPaint);    txtPaint.setTextAlign(Paint.Align.LEFT);   } else if (angle * i > 0 && angle * i < Math.PI / 2) {    //微調(diào)    canvas.drawText(titles[i], x + 18, y + 10, txtPaint);   } else if (angle * i >= Math.PI / 2 && angle * i < Math.PI) {    //最右下的文字獲取到文字的長、寬,按文字長度百分比向左移    String txt = titles[i];    Rect bounds = new Rect();    txtPaint.getTextBounds(txt, 0, txt.length(), bounds);    float height = bounds.bottom - bounds.top;    float width = txtPaint.measureText(txt);    canvas.drawText(txt, x - width * 0.4f, y + height + 18, txtPaint);   } else if (angle * i >= Math.PI && angle * i < 3 * Math.PI / 2) {    //同理最左下的文字獲取到文字的長、寬,按文字長度百分比向左移    String txt = titles[i];    Rect bounds = new Rect();    txtPaint.getTextBounds(txt, 0, txt.length(), bounds);    float width = txtPaint.measureText(txt);    float height = bounds.bottom - bounds.top;    canvas.drawText(txt, x - width * 0.6f, y + height + 18, txtPaint);   } else if (angle * i >= 3 * Math.PI / 2 && angle * i < 2 * Math.PI) {    //文字向左移動    String txt = titles[i];    float width = txtPaint.measureText(txt);    canvas.drawText(txt, x - width - 18, y + 10, txtPaint);   }  } }	
繪制覆蓋區(qū)域
繪制覆蓋區(qū)域,百分比取連線長度的百分比(如果從中心點開始的連線,則是半徑的百分比),此處用半徑radius減去間隔r即連線長度
 private void drawRegion(Canvas canvas) {  Path path = new Path();  float r = radius / layerCount;//每層的間距  for (int i = 0; i < count; i++) {   if (i == 0) {    path.moveTo(centerX, (float) (centerY - r - (radius - r) * percents[i]));   } else {    float x = (float) (centerX + Math.sin(angle * i) * (percents[i] * (radius - r) + r));    float y = (float) (centerY - Math.cos(angle * i) * (percents[i] * (radius - r) + r));    path.lineTo(x, y);   }  }  path.close();  canvas.drawPath(path, regionColorPaint); }	
至此,一個簡單的雷達圖完畢。以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持VEVB武林網(wǎng)。
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