因為最近項目的需要,需要實現一個拖動效果,看了一下網上剛好有這種拖動效果的demo,代碼大概如下:
private void initListener(){    screenWidth = getScreenWidth(this);//獲取屏幕寬度    screenHeight = getScreenHeight(this) - getStatusHeight(MainActivity.this);//屏幕高度-狀態欄    testTv.setOnTouchListener(new View.OnTouchListener() {      @Override      public boolean onTouch(View v, MotionEvent event) {        switch (event.getAction()) {          case MotionEvent.ACTION_DOWN:            lastX = (int) event.getRawX();            lastY = (int) event.getRawY();            break;          case MotionEvent.ACTION_MOVE:            int dx = (int) event.getRawX() - lastX;            int dy = (int) event.getRawY() - lastY;            int top = v.getTop() + dy;            int left = v.getLeft() + dx;            if (top <= 0) {              top = 0;            }            if (top >= screenHeight - testTv.getHeight() ) {              top = screenHeight - testTv.getHeight();            }            if (left >= screenWidth - testTv.getWidth()) {              left = screenWidth - testTv.getWidth();            }            if (left <= 0) {              left = 0;            }            v.layout(left, top, left+v.getWidth(), top+v.getHeight());            v.postInvalidate();            lastX = (int) event.getRawX();            lastY = (int) event.getRawY();        break;        case MotionEvent.ACTION_UP:        break;        }        return true;//這里根據項目需要選擇false與true      }    });  }可是我的項目本身是有涂鴉的界面,還有很多復雜的事件,發現會有很奇怪的效果,抖動很厲害,而且時不時回到原來的位置,后來發現這個v.layout(left, top, left+v.getWidth(), top+v.getHeight());可能不適合項目的需求,所以我想了另一種解法。代碼如下:
 private void initListener(){    screenWidth = getScreenWidth(this);//獲取屏幕寬度    screenHeight = getScreenHeight(this) - getStatusHeight(MainActivity.this);//屏幕高度-狀態欄    testTv.setOnTouchListener(new View.OnTouchListener() {      @Override      public boolean onTouch(View v, MotionEvent event) {        switch (event.getAction()) {          case MotionEvent.ACTION_DOWN:            lastX = (int) event.getRawX();            lastY = (int) event.getRawY();            break;          case MotionEvent.ACTION_MOVE:            int dx = (int) event.getRawX() - lastX;            int dy = (int) event.getRawY() - lastY;            int top = v.getTop() + dy;            int left = v.getLeft() + dx;            if (top <= 0) {              top = 0;            }            if (top >= screenHeight - testTv.getHeight() ) {              top = screenHeight - testTv.getHeight();            }            if (left >= screenWidth - testTv.getWidth()) {              left = screenWidth - testTv.getWidth();            }            if (left <= 0) {              left = 0;            }            RelativeLayout.LayoutParams param = new RelativeLayout.LayoutParams(v.getWidth(), v.getHeight());            param.leftMargin = left;            param.topMargin = top;            v.setLayoutParams(param);//            v.layout(left, top, left+v.getWidth(), top+v.getHeight());            v.postInvalidate();            lastX = (int) event.getRawX();            lastY = (int) event.getRawY();        break;        case MotionEvent.ACTION_UP:        break;        }        return true;      }    });  }效果如下圖:
	
覺得可以了,不過要注意一些事項:鍵盤彈出需要自己處理一下(比如處理成彈出鍵盤就不能移動這些,不然會變形的),我覺得這種寫法可以應用于各種復雜的場景。好了,今天一些項目問題總結就到這里了,希望對大家有幫助,代碼也上傳了,地址如下:Android實現拖動效果
以上所述是小編給大家介紹Android實現拖動效果,希望對大家有所幫助,如果大家有任何疑問請給我留言,小編會及時回復大家的。在此也非常感謝大家對VEVB武林網網站的支持!
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