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淺談Android的Lifecycle源碼分析

2019-10-21 21:47:35
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1. 簡介

很早就聽說了Google的Lifecycle組件,因為項目沒有使用過,所以并沒有過多的接觸。不過最近看到了一篇文章,其中的一條評論提到了LiveData。恰巧這兩天工作內容不多,所以趕緊研究一波!

不過在看LiveData之前,我覺得還是先看下Lifecycle吧(Lifecycle更像是LiveData的基礎)。

2. Lifecycle的簡單介紹

Lifecycle的介紹,我們還是拿Google的官方文檔作為參考吧。

Lifecycle主要解決的是業務和Activity/Fragment生命周期相關的問題。例如:我們在onResume()/onStart()中請求定位,在onPause()/onStop()中停止定位。那么我們一般的做法:

class MyLocationListener {  public MyLocationListener(Context context, Callback callback) {    // ...  }  void start() {    // connect to system location service  }  void stop() {    // disconnect from system location service  }}class MyActivity extends AppCompatActivity {  private MyLocationListener myLocationListener;  @Override  public void onCreate(...) {    myLocationListener = new MyLocationListener(this, (location) -> {      // update UI    });  }  @Override  public void onStart() {    super.onStart();    myLocationListener.start();    // manage other components that need to respond    // to the activity lifecycle  }  @Override  public void onStop() {    super.onStop();    myLocationListener.stop();    // manage other components that need to respond    // to the activity lifecycle  }}

上面的代碼雖然看起來還可以,但在真實的應用程序中,可能會有很多的方法都需要根據當前Activity/Fragment的生命周期來進行不同的操作。因此其生命周期方法中可能會被放置大量代碼,例如onStart()和 onStop()中,這使得它們難以維護。因此Lifecycle應運而生!

3. Lifecycle的使用

Lifecycle已經發布了release版,所以其中的一些默認支持已經包含到了support-v7:26.1.0以及更高。

添加依賴:

implementation "android.arch.lifecycle:extensions:1.1.1"annotationProcessor "android.arch.lifecycle:compiler:1.1.1"

使用方式1:實現LifecycleObserver接口,使用@OnLifecycleEvent注解,通過編譯時注解生成代碼:

public class MyLifecycleObserver implements LifecycleObserver {  private static final String TAG = MyLifecycleObserver.class.getSimpleName();  @OnLifecycleEvent(Lifecycle.Event.ON_CREATE)  public void start(LifecycleOwner lifecycleOwner) {    Lifecycle.State currentState = lifecycleOwner.getLifecycle().getCurrentState();    Log.d(TAG, "start: " + currentState);  }  @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)  public void stop(LifecycleOwner lifecycleOwner) {    Log.d(TAG, "stop: " + lifecycleOwner.getLifecycle().getCurrentState());  }}

 Android,Lifecycle,源碼

APT生成的代碼

 使用方式2:實現GenericLifecycleObserver接口,實現其onStateChanged方法:

public class MyLifecycleObserver implements GenericLifecycleObserver {  private static final String TAG = MyLifecycleObserver.class.getSimpleName();  @Override  public void onStateChanged(LifecycleOwner source, Lifecycle.Event event) {    Log.d(TAG, event.name());  }}

創建完成后,我們需要將其添加:

public class MainActivity extends AppCompatActivity {  @Override  protected void onCreate(Bundle savedInstanceState) {    super.onCreate(savedInstanceState);    setContentView(R.layout.activity_main);    getLifecycle().addObserver(new MyLifecycleObserver());  }}

結果圖:

Android,Lifecycle,源碼

方法1

Android,Lifecycle,源碼

方法2

4. 源碼分析

1.Lifecycle的獲取

根據源碼追蹤我們可以看到Lifecycle是在SupportActivity中:

private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);@Overridepublic Lifecycle getLifecycle() {  return mLifecycleRegistry;}

這里還有個挺重要的代碼:

SupportActivity.java

protected void onCreate(@Nullable Bundle savedInstanceState) {  super.onCreate(savedInstanceState);  ReportFragment.injectIfNeededIn(this);}

ReportFragment.java

public static void injectIfNeededIn(Activity activity) {  android.app.FragmentManager manager = activity.getFragmentManager();  if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {    manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();    manager.executePendingTransactions();  }}

 

這里在Activity中添加了一個Fragment,至于作用,留到后面在講。

2.addObserver

addObserver方法的話,還是簡單來看吧:

LifecycleRegistry.java

@Overridepublic void addObserver(@NonNull LifecycleObserver observer) {  State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;  ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);  ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);  ......  // 對狀態的修正,這里會對已經過去的狀態進行分發。也就是說如果添加observer時狀態已經改變,那么也會被通知到!}// 有狀態的Observerstatic class ObserverWithState {  State mState;  GenericLifecycleObserver mLifecycleObserver;  ObserverWithState(LifecycleObserver observer, State initialState) {    mLifecycleObserver = Lifecycling.getCallback(observer);    mState = initialState;  }  void dispatchEvent(LifecycleOwner owner, Event event) {    State newState = getStateAfter(event);    mState = min(mState, newState);    mLifecycleObserver.onStateChanged(owner, event);    mState = newState;  }}

我們將實現的接口通過裝飾者(我認為是這樣)模式轉成ObserverWithState對象,并將該對象添加到mObserverMap中。
 在ObserverWithState的構造方法中,有對我們傳入的LifecycleObserver進行包裝:

Lifecycling.java

@NonNullstatic GenericLifecycleObserver getCallback(Object object) {  // 這里應該算第三種實現方式,然而FullLifecycleObserver不是public,所以不能使用  if (object instanceof FullLifecycleObserver) {    return new FullLifecycleObserverAdapter((FullLifecycleObserver) object);  }  // 我們的第一種方式  if (object instanceof GenericLifecycleObserver) {    return (GenericLifecycleObserver) object;  }  // 通過注解生成的  final Class<?> klass = object.getClass();  // 將生成的MyLifecycleObserver_LifecycleAdapter放到Map中  int type = getObserverConstructorType(klass);  if (type == GENERATED_CALLBACK) {    List<Constructor<? extends GeneratedAdapter>> constructors =        sClassToAdapters.get(klass);    if (constructors.size() == 1) {      GeneratedAdapter generatedAdapter = createGeneratedAdapter(          constructors.get(0), object);      return new SingleGeneratedAdapterObserver(generatedAdapter);    }    GeneratedAdapter[] adapters = new GeneratedAdapter[constructors.size()];    for (int i = 0; i < constructors.size(); i++) {      adapters[i] = createGeneratedAdapter(constructors.get(i), object);    }    return new CompositeGeneratedAdaptersObserver(adapters);  }  return new ReflectiveGenericLifecycleObserver(object);}

根據我們傳入的對象進行解析,最終返回結果為:GenericLifecycleObserver或者GenericLifecycleObserver的實現類。附獲取生成MyLifecycleObserver_LifecycleAdapter代碼:

// 通過名稱獲取public static String getAdapterName(String className) {  return className.replace(".", "_") + "_LifecycleAdapter";}

最終通過Class.forName方式獲得Class。

3.事件分發

Lifecycle的事件分發在ObserverWithState類中:

// 事件分發void dispatchEvent(LifecycleOwner owner, Event event) {  State newState = getStateAfter(event);  mState = min(mState, newState);  mLifecycleObserver.onStateChanged(owner, event);  mState = newState;}

看下哪里調用了dispatchEvent方法:

Android,Lifecycle,源碼

調用

 我們看這個方法,其中一個在addObserver中調用,另外的兩個都會通過sync()方法調用:

// happens only on the top of stack (never in reentrance),// so it doesn't have to take in account parentsprivate void sync() {  LifecycleOwner lifecycleOwner = mLifecycleOwner.get();  if (lifecycleOwner == null) {    Log.w(LOG_TAG, "LifecycleOwner is garbage collected, you shouldn't try dispatch "        + "new events from it.");    return;  }  // 最新的狀態和當前狀態不一致,則需要進行狀態修改  while (!isSynced()) {    mNewEventOccurred = false;    // no need to check eldest for nullability, because isSynced does it for us.    if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {      backwardPass(lifecycleOwner);    }    Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();    if (!mNewEventOccurred && newest != null        && mState.compareTo(newest.getValue().mState) > 0) {      forwardPass(lifecycleOwner);    }  }  mNewEventOccurred = false;}// 是否狀態同步的private boolean isSynced() {  if (mObserverMap.size() == 0) {    return true;  }  // 最新的和最后添加的Observer狀態一致,并且當前的狀態和最新狀態一致,則已經同步了  State eldestObserverState = mObserverMap.eldest().getValue().mState;  State newestObserverState = mObserverMap.newest().getValue().mState;  return eldestObserverState == newestObserverState && mState == newestObserverState;}

這里的同步方法用于同步當前Observer的狀態,如果最新的和最老的Observer的狀態不一致或者當前的狀態和最新的狀態不一致時,那么需要進行狀態同步。同步包括了向前同步和向后同步。

調用sync()方法一共就兩處,一處在addObserver方法,另一處是moveToState方法,而調用moveToState方法也有兩處:

@SuppressWarnings("WeakerAccess")@MainThreadpublic void markState(@NonNull State state) {  moveToState(state);}public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {  State next = getStateAfter(event);  moveToState(next);}

handleLifecycleEvent方法有很多處調用:

Android,Lifecycle,源碼

handleLifecycleEvent調用

 看圖的話,就可以知道Fragment在不同的生命周期調用了handleLifecycleEvent方法,隨便看一個吧:

Android,Lifecycle,源碼

ON_CREATE

還記得上面說的ReportFragment嗎?這里也出現了,我們看下ReportFragment到底做什么的:

// 調用Activity的private void dispatch(Lifecycle.Event event) {  Activity activity = getActivity();  if (activity instanceof LifecycleRegistryOwner) {    ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);    return;  }  if (activity instanceof LifecycleOwner) {    Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();    if (lifecycle instanceof LifecycleRegistry) {      ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);    }  }}// 生命周期@Overridepublic void onDestroy() {  super.onDestroy();  dispatch(Lifecycle.Event.ON_DESTROY);  // just want to be sure that we won't leak reference to an activity  mProcessListener = null;}

可以看到,ReportFragment只是作為一個中間層,通過它來分發各種事件!

由于篇幅原因(已經啰嗦了很多了),這里就不寫LifecycleDispatcher和ProcessLifecycleOwner了,這兩個通過自定義的內容提供者ProcessLifecycleOwnerInitializer進行初始化,并且通過registerActivityLifecycleCallbacks和registerFragmentLifecycleCallbacks注冊統一的觀察回調。有興趣的話,自己看看吧。

5 總結

Lifecycle簡單來說就是用于處理和生命周期相關的業務,其原理以及實現還是很簡單的。當然了,項目中并沒有使用到Lifecycle,所以實際應用效果怎樣只能靠猜想了
注:相關教程知識閱讀請移步到Android開發頻道。

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