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iOS開發中實現顯示gif圖片的方法

2019-10-21 18:57:14
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這篇文章主要介紹了iOS開發中實現顯示gif圖片的方法,代碼基于傳統的Objective-C,需要的朋友可以參考下
 

我們知道Gif是由一陣陣畫面組成的,而且每一幀畫面播放的時常可能會不相等,觀察上面兩個例子,發現他們都沒有對Gif中每一幀的顯示時常做處理,這樣的結果就是整個Gif中每一幀畫面都是以固定的速度向前播放,很顯然這并不總會符合需求。
 
  于是自己寫一個解析Gif的工具類,解決每一幀畫面并遵循每一幀所對應的顯示時間進行播放。
 
  程序的思路如下:
 
  1、首先使用ImageIO庫中的CGImageSource家在Gif文件。
 
  2、通過CGImageSource獲取到Gif文件中的總的幀數,以及每一幀的顯示時間。
 
  3、通過CAKeyframeAnimation來完成Gif動畫的播放。
 
  下面直接上我寫的解析和播放Gif的工具類的代碼:
 

 

復制代碼代碼如下:

 

//
//  SvGifView.h
//  SvGifSample
//
//  Created by maple on 3/28/13.
//  Copyright (c) 2013 smileEvday. All rights reserved.
//


#import <UIKit/UIKit.h>

@interface SvGifView : UIView


/*
 * @brief desingated initializer
 */
- (id)initWithCenter:(CGPoint)center fileURL:(NSURL*)fileURL;

/*
 * @brief start Gif Animation
 */
- (void)startGif;

/*
 * @brief stop Gif Animation
 */
- (void)stopGif;

/*
 * @brief get frames image(CGImageRef) in Gif
 */
+ (NSArray*)framesInGif:(NSURL*)fileURL;


@end

 


//
//  SvGifView.m
//  SvGifSample
//
//  Created by maple on 3/28/13.
//  Copyright (c) 2013 smileEvday. All rights reserved.
//

#import "SvGifView.h"
#import <ImageIO/ImageIO.h>
#import <QuartzCore/CoreAnimation.h>

/*
 * @brief resolving gif information
 */
void getFrameInfo(CFURLRef url, NSMutableArray *frames, NSMutableArray *delayTimes, CGFloat *totalTime,CGFloat *gifWidth, CGFloat *gifHeight)
{
    CGImageSourceRef gifSource = CGImageSourceCreateWithURL(url, NULL);
    
    // get frame count
    size_t frameCount = CGImageSourceGetCount(gifSource);
    for (size_t i = 0; i < frameCount; ++i) {
        // get each frame
        CGImageRef frame = CGImageSourceCreateImageAtIndex(gifSource, i, NULL);
        [frames addObject:(id)frame];
        CGImageRelease(frame);
        
        // get gif info with each frame
        NSDictionary *dict = (NSDictionary*)CGImageSourceCopyPropertiesAtIndex(gifSource, i, NULL);
        NSLog(@"kCGImagePropertyGIFDictionary %@", [dict valueForKey:(NSString*)kCGImagePropertyGIFDictionary]);
        
        // get gif size
        if (gifWidth != NULL && gifHeight != NULL) {
            *gifWidth = [[dict valueForKey:(NSString*)kCGImagePropertyPixelWidth] floatValue];
            *gifHeight = [[dict valueForKey:(NSString*)kCGImagePropertyPixelHeight] floatValue];
        }
        
        // kCGImagePropertyGIFDictionary中kCGImagePropertyGIFDelayTime,kCGImagePropertyGIFUnclampedDelayTime值是一樣的
        NSDictionary *gifDict = [dict valueForKey:(NSString*)kCGImagePropertyGIFDictionary];
        [delayTimes addObject:[gifDict valueForKey:(NSString*)kCGImagePropertyGIFDelayTime]];
        
        if (totalTime) {
            *totalTime = *totalTime + [[gifDict valueForKey:(NSString*)kCGImagePropertyGIFDelayTime] floatValue];
        }
    }
}

@interface SvGifView() {
    NSMutableArray *_frames;
    NSMutableArray *_frameDelayTimes;
    
    CGFloat _totalTime;         // seconds
    CGFloat _width;
    CGFloat _height;
}

@end

@implementation SvGifView


- (id)initWithCenter:(CGPoint)center fileURL:(NSURL*)fileURL;
{
    self = [super initWithFrame:CGRectZero];
    if (self) {
        
        _frames = [[NSMutableArray alloc] init];
        _frameDelayTimes = [[NSMutableArray alloc] init];
        
        _width = 0;
        _height = 0;
        
        if (fileURL) {
            getFrameInfo((CFURLRef)fileURL, _frames, _frameDelayTimes, &_totalTime, &_width, &_height);
        }
        
        self.frame = CGRectMake(0, 0, _width, _height);
        self.center = center;
    }
    
    return self;
}

+ (NSArray*)framesInGif:(NSURL *)fileURL
{
    NSMutableArray *frames = [NSMutableArray arrayWithCapacity:3];
    NSMutableArray *delays = [NSMutableArray arrayWithCapacity:3];
    
    getFrameInfo((CFURLRef)fileURL, frames, delays, NULL, NULL, NULL);
    
    return frames;
}

- (void)startGif
{
    CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"contents"];
    
    NSMutableArray *times = [NSMutableArray arrayWithCapacity:3];
    CGFloat currentTime = 0;
    int count = _frameDelayTimes.count;
    for (int i = 0; i < count; ++i) {
        [times addObject:[NSNumber numberWithFloat:(currentTime / _totalTime)]];
        currentTime += [[_frameDelayTimes objectAtIndex:i] floatValue];
    }
    [animation setKeyTimes:times];
    
    NSMutableArray *images = [NSMutableArray arrayWithCapacity:3];
    for (int i = 0; i < count; ++i) {
        [images addObject:[_frames objectAtIndex:i]];
    }
    
    [animation setValues:images];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]];
    animation.duration = _totalTime;
    animation.delegate = self;
    animation.repeatCount = 5;
    
    [self.layer addAnimation:animation forKey:@"gifAnimation"];
}

- (void)stopGif
{
    [self.layer removeAllAnimations];
}

// remove contents when animation end
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag
{
    self.layer.contents = nil;
}

// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
    // Drawing code
}


@end

 


  代碼很短也比較容易,就不一一解釋了。最開始的那個C函數主要就是用來解析Gif的,之所以用C函數是因為我要返回多個信息,而Objective-c只能返回一個參數,而且Objective-c和C語言可以很方便的混合編程。

 

另外再介紹兩種使用UIImageView的方法:

1. 使用UIWebView播放

復制代碼代碼如下:

    // 設定位置和大小
    CGRect frame = CGRectMake(50,50,0,0);
    frame.size = [UIImage imageNamed:@"guzhang.gif"].size;
    // 讀取gif圖片數據
    NSData *gif = [NSData dataWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"guzhang" ofType:@"gif"]];
    // view生成
    UIWebView *webView = [[UIWebView alloc] initWithFrame:frame];
    webView.userInteractionEnabled = NO;//用戶不可交互
    [webView loadData:gif MIMEType:@"image/gif" textEncodingName:nil baseURL:nil];
    [self.view addSubview:webView];
    [webView release];

 

2.將gif圖片分解成多張png圖片,使用UIImageView播放。
代碼如下:

復制代碼代碼如下:

 UIImageView *gifImageView = [[UIImageView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    NSArray *gifArray = [NSArray arrayWithObjects:[UIImage imageNamed:@"1"],
                                                  [UIImage imageNamed:@"2"],
                                                  [UIImage imageNamed:@"3"],
                                                  [UIImage imageNamed:@"4"],
                                                  [UIImage imageNamed:@"5"],
                                                  [UIImage imageNamed:@"6"],
                                                  [UIImage imageNamed:@"7"],
                                                  [UIImage imageNamed:@"8"],
                                                  [UIImage imageNamed:@"9"],
                                                  [UIImage imageNamed:@"10"],
                                                  [UIImage imageNamed:@"11"],
                                                  [UIImage imageNamed:@"12"],
                                                  [UIImage imageNamed:@"13"],
                                                  [UIImage imageNamed:@"14"],
                                                  [UIImage imageNamed:@"15"],
                                                  [UIImage imageNamed:@"16"],
                                                  [UIImage imageNamed:@"17"],
                                                  [UIImage imageNamed:@"18"],
                                                  [UIImage imageNamed:@"19"],
                                                  [UIImage imageNamed:@"20"],
                                                  [UIImage imageNamed:@"21"],
                                                  [UIImage imageNamed:@"22"],nil];
    gifImageView.animationImages = gifArray; //動畫圖片數組
    gifImageView.animationDuration = 5; //執行一次完整動畫所需的時長
    gifImageView.animationRepeatCount = 1;  //動畫重復次數
    [gifImageView startAnimating];
    [self.view addSubview:gifImageView];
    [gifImageView release];

注意:這個方法,如果gif動畫每楨間的時間間隔不同,不能達到此效果。


注:相關教程知識閱讀請移步到IOS開發頻道。
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