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CefSharp v62修改方法(支持.net4.0)

2024-07-10 13:32:50
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吐槽一下,博客園久了沒有上,賬號沒了,重新申請一個.

cesharp v62版本,內核采用最新的Cef 62,支持最新的Grid布局. 由于官方的cefsharp 采用.net4.5.2開發.怎么辦怎么辦.我只能用.net4.0.沒辦法啊,自己拿源碼修改兼容唄.

仔細分析源碼發現:

1.net4.5.2 引入了 async/await 關鍵字. 這個其實國外大神已經有源碼放出來了,我們把代碼直接引入cefsharp 這個工程. 就可以直接在4.0里使用 async/await;

2.net4.5 對task api 做了擴展, 我們只需要在.net4.0實現一下對應的api.就可以了.

3. 源碼里面用了很多4.5才有的GetTypeInfo 擴展方法錯誤. 它返回的類型是typeinfo,不用管它,把GetTypeInfo 刪掉. 直接Type 調用就可以了.

4. 對Task靜態方法的擴展,需要修改一下,靜態方法的調用方式.

以上是要點.下面貼源碼:

本段源碼是對:async/await的支持:

namespace System.Threading.Tasks{ public static class TaskEx { public static TaskAwaiter GetAwaiter(this Task task) {  return new TaskAwaiter(task); } public static TaskAwaiter<T> GetAwaiter<T>(this Task<T> task) {  return new TaskAwaiter<T>(task); } } public struct TaskAwaiter : INotifyCompletion { readonly Task task; internal TaskAwaiter(Task task) {  this.task = task; } internal static TaskScheduler TaskScheduler {  get  {  if (SynchronizationContext.Current == null)   return TaskScheduler.Default;  else   return TaskScheduler.FromCurrentSynchronizationContext();  } } public bool IsCompleted {  get { return task.IsCompleted; } } public void OnCompleted(Action continuation) {  this.task.ContinueWith(  delegate (Task task) {   continuation();  }, TaskAwaiter.TaskScheduler); } public void GetResult() {  try  {  task.Wait();  }  catch (AggregateException ex)  {  throw ex.InnerExceptions[0];  } } } public struct TaskAwaiter<T> : INotifyCompletion { readonly Task<T> task; internal TaskAwaiter(Task<T> task) {  this.task = task; } public bool IsCompleted {  get { return task.IsCompleted; } } public void OnCompleted(Action continuation) {  this.task.ContinueWith(  delegate (Task<T> task) {   continuation();  }, TaskAwaiter.TaskScheduler); } public T GetResult() {  try  {  return task.Result;  }  catch (AggregateException ex)  {  throw ex.InnerExceptions[0];  } } }}namespace System.Runtime.CompilerServices{ public interface INotifyCompletion { void OnCompleted(Action continuation); } public interface ICriticalNotifyCompletion : INotifyCompletion { [SecurityCritical] void UnsafeOnCompleted(Action continuation); } public interface IAsyncStateMachine { void MoveNext(); void SetStateMachine(IAsyncStateMachine stateMachine); } public struct AsyncVoidMethodBuilder { public static AsyncVoidMethodBuilder Create() {  return new AsyncVoidMethodBuilder(); } public void SetException(Exception exception) {  throw exception; } public void SetResult() { } public void SetStateMachine(IAsyncStateMachine stateMachine) {  // Should not get called as we don't implement the optimization that this method is used for.  throw new NotImplementedException(); } public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine {  stateMachine.MoveNext(); } public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine {  awaiter.OnCompleted(stateMachine.MoveNext); } public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine {  awaiter.OnCompleted(stateMachine.MoveNext); } } public struct AsyncTaskMethodBuilder { TaskCompletionSource<object> tcs; public Task Task { get { return tcs.Task; } } public static AsyncTaskMethodBuilder Create() {  AsyncTaskMethodBuilder b;  b.tcs = new TaskCompletionSource<object>();  return b; } public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine {  stateMachine.MoveNext(); } public void SetStateMachine(IAsyncStateMachine stateMachine) {  // Should not get called as we don't implement the optimization that this method is used for.  throw new NotImplementedException(); } public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine {  awaiter.OnCompleted(stateMachine.MoveNext); } public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine {  awaiter.OnCompleted(stateMachine.MoveNext); } public void SetResult() {  tcs.SetResult(null); } public void SetException(Exception exception) {  tcs.SetException(exception); } } public struct AsyncTaskMethodBuilder<T> { TaskCompletionSource<T> tcs; public Task<T> Task { get { return tcs.Task; } } public static AsyncTaskMethodBuilder<T> Create() {  AsyncTaskMethodBuilder<T> b;  b.tcs = new TaskCompletionSource<T>();  return b; } public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine {  stateMachine.MoveNext(); } public void SetStateMachine(IAsyncStateMachine stateMachine) {  // Should not get called as we don't implement the optimization that this method is used for.  throw new NotImplementedException(); } public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine {  awaiter.OnCompleted(stateMachine.MoveNext); } public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine {  AwaitOnCompleted(ref awaiter, ref stateMachine); } public void SetResult(T result) {  tcs.SetResult(result); } public void SetException(Exception exception) {  tcs.SetException(exception); } }}

這段是對 Task 的擴展

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading;using System.Threading.Tasks;namespace CefSharp{ public class TaskEx { public static Task<T> FromResult<T>(T t) {  return Task.Factory.StartNew<T>(() => t); } public static Task Run(Action action) {  var tcs = new TaskCompletionSource<object>();  new Thread(() => {   try   {   action();   tcs.SetResult(null);   }   catch (Exception ex)   {   tcs.SetException(ex);   }  })  { IsBackground = true }.Start();  return tcs.Task; } public static Task<TResult> Run<TResult>(Func<TResult> function) {  var tcs = new TaskCompletionSource<TResult>();  new Thread(() =>  {   try   {   tcs.SetResult(function());   }   catch (Exception ex)   {   tcs.SetException(ex);   }  })  { IsBackground = true }.Start();  return tcs.Task; } public static Task Delay(int milliseconds) {  var tcs = new TaskCompletionSource<object>();  var timer = new System.Timers.Timer(milliseconds) { AutoReset = false };  timer.Elapsed += delegate { timer.Dispose(); tcs.SetResult(null); };  timer.Start();  return tcs.Task; } }}

把在C#內添加以上代碼里, 遇到 Task.Run 的時候,替換成 TaskEx.Run,遇到 Task.Delay 替換為TaskEx.Delay.

還有報 GetTypeInfo 這個錯誤的地方,刪之就Ok了。

以上這篇CefSharp v62修改方法(支持.net4.0)就是小編分享給大家的全部內容了,希望能給大家一個參考,也希望大家多多支持VeVb武林網。

 

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