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.NET Delegates: A C# Bedtime Story中文版(上篇)轉(zhuǎn)

2024-07-10 13:02:16
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作者:chris sells
譯者:榮耀
【譯注:c#進(jìn)階文章。chris sells是《atl internals》一書作者之一。譯文中所有程
序調(diào)試環(huán)境均為microsoft visual studio.net 7.0 beta2和 microsoft .net framewo
rk sdk beta2。代碼就是文章,請(qǐng)仔細(xì)閱讀代碼j】
類型耦合
從前,在南方的一個(gè)異國(guó)他鄉(xiāng),有一個(gè)叫peter的勤勞的工人。他對(duì)boss百依百順,但他
的boss卻是個(gè)卑鄙無(wú)信的小人,他堅(jiān)持要求peter不斷匯報(bào)工作情況。由于peter不希望
被boss盯著干活,于是他向boss承諾隨時(shí)匯報(bào)工作進(jìn)度。peter利用類型引用定期回調(diào)b
oss來(lái)實(shí)現(xiàn)這個(gè)承諾:
using system;//【譯注:譯者補(bǔ)充】
class worker
{
     public void advise(boss boss)
{
_boss = boss;
}
     public void dowork()
     {
          console.writeline("worker: work started");
          if( _boss != null ) _boss.workstarted();
          console.writeline("worker: work progressing");
          if( _boss != null ) _boss.workprogressing();
          console.writeline("worker: work completed");
          if( _boss != null )
         {
              int grade = _boss.workcompleted();
              console.writeline("worker grade = " + grade);
         }
     }
     private boss _boss;
}
class boss
{
     public void workstarted() { /*boss不關(guān)心. */ }
     public void workprogressing() { /*boss不關(guān)心. */ }
     public int workcompleted()
     {
          console.writeline("it's about time!");
         return 2; /* out of 10 */
     }
}
class universe
{
     static void main()
     {
         worker peter = new worker();
         boss boss = new boss();
          peter.advise(boss);
          peter.dowork();
          console.writeline("main: worker completed work");
          console.readline();
     }
}
/*【譯注:以下是上段程序輸出結(jié)果:
worker: work started
worker: work progressing
worker: work completed
it's about time!
worker grade = 2
main: worker completed work
】*/
接口
     現(xiàn)在,peter成了一個(gè)特殊人物,他不但能夠忍受卑鄙的boss,和universe也建立
了緊密的聯(lián)系。peter感到universe對(duì)他的工作進(jìn)程同樣感興趣。不幸的是,除了保證b
oss能夠被通知外,如果不為universe添加一個(gè)特殊的通知方法和回調(diào),peter無(wú)法向un
iverse通知其工作進(jìn)程。peter希望能從那些通知方法的實(shí)現(xiàn)中分離出潛在的通知約定,
為此,他決定將方法剝離到接口中:
using system; //【譯注:譯者補(bǔ)充】
interface iworkerevents //【譯注:這就是分離出來(lái)的接口】
{
     void workstarted();
     void workprogressing();
     int workcompleted();
}
class worker
{
     public void advise(iworkerevents events) //【譯注:現(xiàn)在傳遞的參數(shù)類型為
接口引用】
{
_events = events;
}
     public void dowork()
     {
          console.writeline("worker: work started");
          if( _events != null ) _events.workstarted();
          console.writeline("worker: work progressing");
          if(_events != null ) _events.workprogressing();
          console.writeline("worker: work completed");
          if(_events != null )
         {
int grade = _events.workcompleted();
              console.writeline("worker grade = " + grade);
         }
     }
     private iworkerevents _events;
}
class boss : iworkerevents //【譯注:boss實(shí)現(xiàn)該接口】
{
     public void workstarted(){ /*boss不關(guān)心. */ }
     public void workprogressing(){ /*boss不關(guān)心. */ }
     public int workcompleted()
     {
          console.writeline("it's about time!");
         return 3; /* out of 10 */
     }
}
class universe
{
     static void main()
     {
         worker peter = new worker();
         boss boss = new boss();
          peter.advise(boss); //【譯注:或peter.advise((iworkerevents)boss);

          peter.dowork();
          console.writeline("main: worker completed work");
          console.readline();
     }
}
/*【譯注:以下是上段程序輸出結(jié)果:
worker: work started
worker: work progressing
worker: work completed
it's about time!
worker grade = 3
main: worker completed work
】*/
委托
     不幸的是,由于peter忙于通知boss實(shí)現(xiàn)這個(gè)接口,以至于沒有顧得上通知univer
se也實(shí)現(xiàn)該接口,但他知道不久就需如此,至少,他已經(jīng)抽象了對(duì)boss的引用,因此,
別的實(shí)現(xiàn)了iworkerevents接口的什么人都可以收到工作進(jìn)度通知。【譯注:請(qǐng)參見上一
節(jié)代碼示例及譯注】
     然而,peter的boss依然極度不滿,“peter!”boss咆哮者,“你為什么要通知我
什么時(shí)候開始工作、什么時(shí)候正在進(jìn)行工作?我不關(guān)心這些事件,你不但強(qiáng)迫我實(shí)現(xiàn)這
些方法,你還浪費(fèi)了你的寶貴的工作時(shí)間等我從事件中返回。當(dāng)我實(shí)現(xiàn)的方法需占用很
長(zhǎng)時(shí)間時(shí),你等我的時(shí)間也要大大延長(zhǎng)!你難道不能想想別的辦法不要老是來(lái)煩我嗎?

     此時(shí),peter意識(shí)到盡管在很多情況下接口很有用,但在處理事件時(shí),接口的粒度
還不夠精細(xì)。他還要能做到僅僅通知監(jiān)聽者真正感興趣的事件。因此,peter決定把接口
里的方法肢解成若干個(gè)獨(dú)立的委托函數(shù),每一個(gè)都好象是只有一個(gè)方法的小接口。
using system; //【譯注:譯者補(bǔ)充】
delegate void workstarted();
delegate void workprogressing();
delegate int workcompleted();
class worker
{
     public void dowork()
     {
          console.writeline("worker: work started");
          if( started != null ) started();
          console.writeline("worker: work progressing");
          if( progressing != null ) progressing();
          console.writeline("worker: work completed");
          if( completed != null )
         {
              int grade = completed();
              console.writeline("worker grade = " + grade);
         }
     }
     public workstarted started; //【譯注:這樣寫更規(guī)矩:public workstarted
started = null;】
     public workprogressing progressing; //【譯注:這樣寫更規(guī)矩:public work
progressing progressing = null;】
     public workcompleted completed; //【譯注:這樣寫更規(guī)矩:public workcomp
leted completed = null;】
}
class boss
{
     public int workcompleted()
     {
          console.writeline("better...");
         return 4; /* out of 10 */
     }
}
class universe
{
     static void main()
     {
         worker  peter = new worker();
         boss boss = new boss();
          peter.completed = new workcompleted(boss.workcompleted);
          peter.dowork();
          console.writeline("main: worker completed work");
          console.readline();
     }
}
/*【譯注:以下是上段程序輸出結(jié)果:
worker: work started
worker: work progressing
worker: work completed
better...
worker grade = 4
main: worker completed work

*/
【譯注:對(duì)“但在處理事件時(shí),接口的粒度還不夠精細(xì)”的理解可用下例說(shuō)明,請(qǐng)仔細(xì)
觀察一下程序,思考一下這樣做的不利之處j
using system;
interface iworkstartedevent
{
     void workstarted();
}
interface iworkprogressingevent
{
     void workprogressing();
}
interface iworkcompletedevent
{
     int workcompleted();
}
class worker
{
public void advise(iworkcompletedevent aevent)
{
_event = aevent;
}
    public void dowork()
    {
        console.writeline("worker: work completed");
        if(_event != null )
         {
            int grade = _event.workcompleted();
            console.writeline("worker grade = " + grade);
        }
    }
    private iworkcompletedevent _event;
}
class boss : iworkcompletedevent
{
public int workcompleted()
{
console.writeline("better...");
        return 4; /* out of 10 */
    }
}
class universe
{
static void main()
     {
         worker peter = new worker();
         boss boss = new boss();
          peter.advise(boss);
          peter.dowork();
          console.writeline("main: worker completed work");
          console.readline();
     }
}
/*以下是上段程序輸出結(jié)果:
worker: work completed
better...
worker grade = 4
main: worker completed work
*/

靜態(tài)監(jiān)聽者
     這就達(dá)到了不用boss不關(guān)心的事件去煩他的目標(biāo)。但是,peter還是不能夠使univ
erse成為其監(jiān)聽者。因?yàn)閡niverse是一個(gè)全封閉的實(shí)體,所以將委托掛鉤在universe的
實(shí)例上不妥的(設(shè)想一下universe的多個(gè)實(shí)例需要多少資源...)。peter意識(shí)到應(yīng)將委
托掛鉤于universe的靜態(tài)成員上,因?yàn)槲幸餐耆m應(yīng)于靜態(tài)成員:
using system;
delegate void workstarted();
delegate void workprogressing();
delegate int workcompleted();
class worker
{
     public void dowork()
     {
          console.writeline("worker: work started");
          if( started != null ) started();
          console.writeline("worker: work progressing");
          if( progressing != null ) progressing();
          console.writeline("worker: work completed");
          if( completed != null )
         {
              int grade = completed();
              console.writeline("worker grade= " + grade);
         }
     }
     public workstarted started = null;
     public workprogressing progressing = null;
     public workcompleted completed = null;
}
class boss
{
     public int workcompleted()
     {
          console.writeline("better...");
         return 4; /* out of 10 */
     }
}
//【譯注:以上代碼為譯者補(bǔ)充】
class universe
{
    static void workerstartedwork()
    {
        console.writeline("universe notices worker starting work");
    }
    static int workercompletedwork()
    {
        console.writeline("universe pleased with worker's work");
        return 7;
    }
    static void main()
    {
        worker peter = new worker();
        boss boss = new boss();
        peter.completed = new workcompleted(boss.workcompleted); //【譯注:×

        peter.started = new workstarted(universe.workerstartedwork);
        peter.completed = new workcompleted(universe.workercompletedwork);//
【譯注:這一行代碼使得“×”那一行代碼白做了l】
        peter.dowork();
        console.writeline("main: worker completed work");
        console.readline();
    }
}
/*【譯注:以下是上段程序輸出結(jié)果:
worker: work started
universe notices worker starting work
worker: work progressing
worker: work completed
universe pleased with worker's work
worker grade = 7
main: worker completed work
】*/
事件
     不幸的是,universe現(xiàn)在變得太忙并且不習(xí)慣于注意某一個(gè)人—universe用自己的
委托取代了peter的boss的委托,這顯然是將worker類的委托字段設(shè)為public的意外的副
作用。【譯注:請(qǐng)參見上節(jié)例子代碼及譯注】同樣地,如果peter的boss不耐煩了,他自
己就可以觸發(fā)peter的委托(peter的boss可是有暴力傾向的)
// peter的boss自己動(dòng)手了
if( peter.completed != null ) peter.completed();
peter希望確保不會(huì)發(fā)生這兩種情況。他意識(shí)到必須為每一個(gè)委托加入注冊(cè)和反注冊(cè)函數(shù)
,這樣監(jiān)聽者就可以添加或移去它們,但誰(shuí)都不能夠清空整個(gè)事件列表。peter自己沒去
實(shí)現(xiàn)這些方法,相反,他使用event關(guān)鍵字讓c#編譯器幫他達(dá)到這個(gè)目的:
class worker
{
//...
public event workstarted started;
    public event workprogressing progressing;
    public event workcompleted completed;
}
     peter懂得關(guān)鍵字event使得委托具有這樣的特性:只允許c#客戶用+=或-=操作符添
加或移去它們自己,這樣就迫使boss和universe舉止文雅一些:
static void main()
{
worker peter = new worker();
     boss boss = new boss();
     peter.completed += new workcompleted(boss.workcompleted);
     peter.started += new workstarted(universe.workerstartedwork);
     peter.completed += new workcompleted(universe.workercompletedwork);
peter.dowork();
console.writeline("main: worker completed work");
console.readline();
}
【譯注:以下是完整代碼:
using system;
delegate void workstarted();
delegate void workprogressing();
delegate int workcompleted();
class worker
{
     public void dowork()
     {
          console.writeline("worker: work started");
          if( started != null ) started();
          console.writeline("worker: work progressing");
          if( progressing != null ) progressing();
          console.writeline("worker: work completed");
          if( completed != null )
         {
              int grade = completed();
              console.writeline("worker grade = " + grade);
         }
     }
    public event workstarted started ;
    public event workprogressing progressing;
    public event workcompleted completed;
}
class boss
{
     public int workcompleted()
     {
          console.writeline("better...");
         return 4; /* out of 10 */
     }
}
class universe
{
     static void workerstartedwork()
     {
          console.writeline("universe notices worker starting work");
     }
     static int workercompletedwork()
     {
          console.writeline("universe pleased with worker's work");
         return 7;
     }
     static void main()
     {
         worker peter = new worker();
         boss boss = new boss();
        peter.completed += new workcompleted(boss.workcompleted); //【譯注:
√】
        peter.started += new workstarted(universe.workerstartedwork);
        peter.completed += new workcompleted(universe.workercompletedwork);
          peter.dowork();
          console.writeline("main: worker completed work");
          console.readline();
     }
}
/*

以下是上段程序輸出結(jié)果:
worker: work started
universe notices worker starting work
worker: work progressing
worker: work completed
better...// 【譯注:boss也通知到啦j“√”那一行代碼有用啦j,但是且慢,boss打
的那4分沒有得到,后面只得到了universe給的7分l】
universe pleased with worker's work
worker grade = 7
main: worker completed work
*/
】 

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