注冊會員,創(chuàng)建你的web開發(fā)資料庫,我是個vb程序員,一直在做數(shù)據(jù)庫應(yīng)用程序的開發(fā),做的時間長了就感覺很煩悶,很想換換口味,但苦于沒有學(xué)習(xí)時間和資料,恰巧看到csdn上他人寫的學(xué)習(xí)經(jīng)驗(yàn),我也就很快的入了門。好東西不敢獨(dú)享,隨著我學(xué)習(xí)的同時,把原來的c#程序改成了vb.net的代碼,但思路還是一樣的,僅供大家參考。
(感謝原文作者。原文:http://blog.csdn.net/ygrx/archive/2005/03/02/307781.aspx?pending=true)
imports microsoft.directx
imports microsoft.directx.direct3d
public class form1
inherits system.windows.forms.form
#region " windows 窗體設(shè)計器生成的代碼 "
public sub new()
mybase.new()
'該調(diào)用是 windows 窗體設(shè)計器所必需的。
initializecomponent()
'在 initializecomponent() 調(diào)用之后添加任何初始化
me.setstyle(controlstyles.allpaintinginwmpaint or controlstyles.opaque, true)
end sub
'窗體重寫 dispose 以清理組件列表。
protected overloads overrides sub dispose(byval disposing as boolean)
if disposing then
if not (components is nothing) then
components.dispose()
end if
end if
mybase.dispose(disposing)
end sub
'windows 窗體設(shè)計器所必需的
private components as system.componentmodel.icontainer
'注意: 以下過程是 windows 窗體設(shè)計器所必需的
'可以使用 windows 窗體設(shè)計器修改此過程。
'不要使用代碼編輯器修改它。
<system.diagnostics.debuggerstepthrough()> private sub initializecomponent()
'
'form1
'
me.autoscalebasesize = new system.drawing.size(6, 14)
me.clientsize = new system.drawing.size(292, 266)
me.name = "form1"
me.text = "form1"
end sub
#end region
阿游 發(fā)表于 2005-03-22 2:49 pm
private device as device
public sub initializegraphics()
'設(shè)置參數(shù)
dim presentparams as presentparameters = new presentparameters
presentparams.windowed = true '窗口模式
presentparams.swapeffect = swapeffect.discard '交換
'創(chuàng)建設(shè)備
device = new device(0, devicetype.hardware, me, createflags.softwarevertexprocessing, presentparams)
end sub
private sub form1_load(byval sender as system.object, byval e as system.eventargs) handles mybase.load
initializegraphics()
end sub
protected overrides sub onpaint(byval e as system.windows.forms.painteventargs)
device.clear(clearflags.target, system.drawing.color.cadetblue, 1.0f, 0)
dim verts(2) as customvertex.transformedcolored
verts(0).position = new vector4(me.width / 2.0f, 50.0f, 0.5f, 1.0f)
verts(0).color = system.drawing.color.aqua.toargb()
verts(1).position = new vector4(me.width - me.width / 5.0f, me.height - me.height / 5.0f, 0.5f, 1.0f)
verts(1).color = system.drawing.color.black.toargb()
verts(2).position = new vector4(me.width / 5.0f, me.height - me.height / 5.0f, 0.5f, 1.0f)
verts(2).color = system.drawing.color.purple.toargb()
device.beginscene()
device.vertexformat = customvertex.transformedcolored.format
device.drawuserprimitives(primitivetype.trianglelist, 1, verts)
device.endscene()
device.present()
me.invalidate()
end sub
end class