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C++小游戲BrickHit實例代碼

2020-05-23 13:32:19
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打磚塊小游戲。材料:EasyX圖形庫。

碰撞的處理,木板移動方法還需要優(yōu)化。

//定義 Circle,Brick,Broad#include<cmath>#include<graphics.h>#ifndef _PROPERTY_H_#define _PROPERTY_H_struct Circle {  int x0, y0, r;  int mvX, mvY;  COLORREF color;  virtual ~Circle() {}  Circle(int x0_, int y0_, int r_, int mvX_, int mvY_, COLORREF color_)    :x0(x0_), y0(y0_), r(r_), mvX(mvX_), mvY(mvY_), color(color_) {}  //小球起始位置  void prtCirl() {    setfillcolor(color);    solidcircle(x0, y0, r);  }  //小球的移動  void CirlMove() {    setfillcolor(BLACK);    solidcircle(x0, y0, r);    x0 += mvX;    y0 += mvY;    setfillcolor(color);    solidcircle(x0, y0, r);  }  //判斷小球是否離開寬口內。  //參數(shù):窗口左上坐標、寬、高。  //離開返回真。  bool IsCirlQuit(int x, int y, int width, int height) {    if (x0 - x <= r && mvX < 0) {      mvX = -mvX;      return false;    }    else if (x + width - x0 <= r && mvX > 0) {      mvX = -mvX;      return false;    }    else if (y0 - y <= r && mvY < 0) {      mvY = -mvY;      return false;    }    else if (y + height - y0 <= r)      return true;    return false;  }};struct Brick {  int x0, y0;  COLORREF color;  int height, width;  virtual ~Brick() {}  Brick(int x0_, int y0_, int width_, int height_, COLORREF color_)    :x0(x0_), y0(y0_), width(width_), height(height_), color(color_) {}  //磚塊的繪制  void prtBrick() {    setfillcolor(color);    solidrectangle(x0, y0, x0 + width, y0 + height);  }  //判斷磚塊是否與小球發(fā)生碰撞  //參數(shù):小球  //發(fā)生碰撞返回真  bool IsCrashCirl(Circle &arg) {    if (arg.x0 + arg.r < x0 || x0 + width < arg.x0 - arg.r)      return false;    int disY = min(abs(y0 - arg.y0), abs(y0 + height - arg.y0));    if (disY <= arg.r) {      arg.mvY = -arg.mvY;      return true;    }    return false;  }  //磚塊的清除  void BrickClr() {    setfillcolor(BLACK);    solidrectangle(x0, y0, x0 + width, y0 + height);  }};struct Broad :public Brick{  int mvX;  int floor, ceiling;  virtual ~Broad() {}  Broad(int x0_, int y0_, int width_, int height_, int mvX_,    int floor_, int ceiling_, COLORREF color_)    :Brick(x0_, y0_, width_, height_, color_), mvX(mvX_), floor(floor_), ceiling(ceiling_) {}  //重載,判斷木板是否與小球發(fā)生碰撞  //參數(shù):小球  //發(fā)生碰撞返回真  bool IsCrashCirl(Circle &arg) {    if (arg.x0 + arg.r < x0 || x0 + width < arg.x0 - arg.r)      return false;    if (y0 - arg.y0 <= arg.r&&arg.mvY > 0) {      arg.mvY = -arg.mvY;      return true;    }    return false;  }  //木板移動  void BroadMove() {    POINT point;    GetCursorPos(&point);    if (x0 <= point.x&&point.x <= x0)      return;     BrickClr();    if (point.x < x0)      x0 = max(x0 - mvX, floor);    else      x0 = min(x0 + mvX, ceiling - width);    setfillcolor(color);    solidrectangle(x0, y0, x0 + width, y0 + height);  }};#endif // _PROPERTY_H_
//Main.cpp#include<list>#include<algorithm>#include"property.cpp"using namespace std;const int WndW = 400, WndH = 400; //窗口大小list<Brick> CreatBricks();bool theGame(list<Brick> &MyBrks, Broad &MyBrd, Circle&MyCirl);int main() {   //brick布局  list<Brick> MyBrks = move(CreatBricks());  //broad:60*20,移速5,WHITE  Broad MyBrd(WndW/2 - 30, WndH - 20, 60, 20, 5, 0, WndW, WHITE);  //circle:半徑5,移速5,DARKGRAY  Circle MyCirl(WndW/2 - 10, WndH - 20 - 10, 10, 5, 5, DARKGRAY);  HWND Hwnd = initgraph(WndW, WndH);  bool GameOver = theGame(MyBrks, MyBrd, MyCirl);  if (GameOver)    MessageBox(Hwnd, L"u Win!", L"BrickHit",MB_OK);  else    MessageBox(Hwnd, L"default!", L"BrickHit", MB_OK);  closegraph();  return 0;}//bricks的實現(xiàn)list<Brick> CreatBricks() {  //brick信息:5行10列,40*10  int Row = 5, Col = 10;  int BrickW = WndW / Col;  int BrickH = 10;  list<Brick> MyBrks;  bool ColChoice = true;  for (int i = Row - 1; i >= 0; i--) {    ColChoice = !ColChoice;    for (int j = 0; j < Col; j++)      switch (ColChoice) {      case true:        MyBrks.push_back({ BrickW*j,BrickH*i,BrickW,BrickH,LIGHTGREEN });        ColChoice = !ColChoice;        break;      case false:        MyBrks.push_back({ BrickW*j,BrickH*i,BrickW,BrickH,LIGHTCYAN });         ColChoice = !ColChoice;        break;      }  }  return MyBrks;}//游戲的實現(xiàn)bool theGame(list<Brick> &MyBrks, Broad &MyBrd, Circle&MyCirl) {  //游戲起始界面  for_each(MyBrks.begin(), MyBrks.end(), [](Brick it) { it.prtBrick(); });  MyBrd.prtBrick();  MyCirl.prtCirl();  //游戲循環(huán)  while (!MyBrks.empty()) {    MyCirl.CirlMove();    MyBrd.BroadMove();    if (MyCirl.IsCirlQuit(0, 0, WndW, WndH))      return false;    MyBrd.IsCrashCirl(MyCirl);    auto theBrick = find_if(MyBrks.begin(), MyBrks.end(),      [&MyCirl](Brick it) { return it.IsCrashCirl(MyCirl); });    if (theBrick != MyBrks.end()) {      theBrick->BrickClr();      MyBrks.erase(theBrick);    }    Sleep(30);  }  return true;}

總結

以上所述是小編給大家介紹的C++小游戲BrickHit實例代碼,希望對大家有所幫助,如果大家有任何疑問請給我留言,小編會及時回復大家的。在此也非常感謝大家對VEVB武林網(wǎng)網(wǎng)站的支持!


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