前幾天看見開源項目效果好贊,看了下代碼,實現大致就是在原界面之上覆蓋一成自定義的View,獲取到點擊的那個View的內容(Bitmap),然后在覆蓋的那個自定義View的特定位置畫出來,之后就是對這個Bitmap做一些列拆分,變化重繪的過程。在這里根據他對bitmap的拆分,感覺用來實現Bitmap的效果也是不錯的,就試著做一做。
在這里介紹使用兩種方式實現馬賽克效果.開始之前先看看效果

感覺還不錯吧!
1、直接繪制
public static Bitmap getMosaicsBitmap(Bitmap bmp, double precent) {long start = System.currentTimeMillis();int bmpW = bmp.getWidth();int bmpH = bmp.getHeight();Bitmap resultBmp = Bitmap.createBitmap(bmpW, bmpH, Bitmap.Config.ARGB_8888);Canvas canvas = new Canvas(resultBmp);Paint paint = new Paint();double unit;if (precent == 0) { unit = bmpW;} else { unit = 1 / precent;}double resultBmpW = bmpW / unit;double resultBmpH = bmpH / unit;for (int i = 0; i < resultBmpH; i++) { for (int j = 0; j < resultBmpW; j++) { int pickPointX = (int) (unit * (j + 0.5)); int pickPointY = (int) (unit * (i + 0.5)); int color; if (pickPointX >= bmpW || pickPointY >= bmpH) { color = bmp.getPixel(bmpW / 2, bmpH / 2); } else { color = bmp.getPixel(pickPointX, pickPointY); } paint.setColor(color); canvas.drawRect((int) (unit * j), (int) (unit * i), (int) (unit * (j + 1)), (int) (unit * (i + 1)), paint); }}canvas.setBitmap(null);long end = System.currentTimeMillis();Log.v(TAG, "DrawTime:" + (end - start));return resultBmp;}2、修改像素點
public static Bitmap getMosaicsBitmaps(Bitmap bmp, double precent) { long start = System.currentTimeMillis(); int bmpW = bmp.getWidth(); int bmpH = bmp.getHeight(); int[] pixels = new int[bmpH * bmpW]; bmp.getPixels(pixels, 0, bmpW, 0, 0, bmpW, bmpH); int raw = (int) (bmpW * precent); int unit; if (raw == 0) { unit = bmpW; } else { unit = bmpW / raw; //原來的unit*unit像素點合成一個,使用原左上角的值 } if (unit >= bmpW || unit >= bmpH) { return getMosaicsBitmap(bmp, precent); } for (int i = 0; i < bmpH; ) { for (int j = 0; j < bmpW; ) { int leftTopPoint = i * bmpW + j; for (int k = 0; k < unit; k++) { for (int m = 0; m < unit; m++) { int point = (i + k) * bmpW + (j + m); if (point < pixels.length) { pixels[point] = pixels[leftTopPoint]; } } } j += unit; } i += unit; } long end = System.currentTimeMillis(); Log.v(TAG, "DrawTime:" + (end - start)); return Bitmap.createBitmap(pixels, bmpW, bmpH, Bitmap.Config.ARGB_8888);}從效率上來看,第二中方式效率會高10倍,只要是因為第一種方式繪制的次數太多了,而繪制是比較費時間的。這里特別提示,不要在大量的循環語句內部使用Log.v(...),這是一個很耗時間的操作。
是不是很有趣,大家可以親自動手試驗一下。
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