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深入探討android生命周期

2020-02-21 17:38:09
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  Android生命周期是由系統(tǒng)控制而非程序自身直接控制,今天小編就帶領(lǐng)大家深入探討一下android生命周期吧,感興趣的朋友跟小編一起來(lái)了解一下吧!

  在 Android 中,多數(shù)情況下每個(gè)程序都是在各自獨(dú)立的 Linux 進(jìn)程中運(yùn)行的。當(dāng)一個(gè)程序或其某些部分被請(qǐng)求時(shí),它的進(jìn)程就“出生”了;當(dāng)這個(gè)程序沒(méi)有必要再運(yùn)行下去且系統(tǒng)需要回收這個(gè)進(jìn)程的內(nèi)存用于其他程序時(shí),這個(gè) 進(jìn)程就“死亡”了。可以看出,Android 程序的生命周期是由系統(tǒng)控制而非程序自身直接控制。這和我們編寫(xiě)桌面應(yīng)用程序時(shí)的思維有一些不同,一個(gè)桌面應(yīng)用程序的進(jìn)程也是在其他進(jìn)程或用戶請(qǐng)求時(shí)被創(chuàng) 建,但是往往是在程序自身收到關(guān)閉請(qǐng)求后執(zhí)行一個(gè)特定的動(dòng)作(比如從 main 函數(shù)中 return)而導(dǎo)致進(jìn)程結(jié)束的。要想做好某種類(lèi)型的程序或者某種平臺(tái)下的程序的開(kāi)發(fā),最關(guān)鍵的就是要弄清楚這種類(lèi)型的程序或整個(gè)平臺(tái)下的程序的一般工作 模式并熟記在心。在 Android 中,程序的生命周期控制就是屬于這個(gè)范疇——我的個(gè)人理解:)

  在 Android 系統(tǒng)中,當(dāng)某個(gè) activity調(diào)用 startActivity(myIntent) 時(shí),系統(tǒng)會(huì)在所有已經(jīng)安裝的程序中尋找其 intent filter 和 myIntent 最匹配的一個(gè) activity,啟動(dòng)這個(gè)進(jìn)程,并把這個(gè) intent 通知給這個(gè) activity。這就是一個(gè)程序的“生”。比如我們?cè)?Home application 中選擇 “Web browser”,系統(tǒng)會(huì)根據(jù)這個(gè) intent 找到并啟動(dòng) Web browser 程序,顯示 Web browser 的一個(gè) activity 供我們?yōu)g覽網(wǎng)頁(yè)(這個(gè)啟動(dòng)過(guò)程有點(diǎn)類(lèi)似我們?cè)谠趥€(gè)人電腦上雙擊桌面上的一個(gè)圖標(biāo),啟動(dòng)某個(gè)應(yīng)用程序)。在 Android 中,所有的應(yīng)用程序“生來(lái)就是平等的”,所以不光 Android 的核心程序甚至第三方程序也可以發(fā)出一個(gè) intent 來(lái)啟動(dòng)另外一個(gè)程序中的一個(gè) activity。Android 的這種設(shè)計(jì)非常有利于“程序部件”的重用。

  一個(gè) Android 程序的進(jìn)程是何時(shí)被系統(tǒng)結(jié)束的呢?通俗地說(shuō),一個(gè)即將被系統(tǒng)關(guān)閉的程序是系統(tǒng)在內(nèi)存不足(low memory)時(shí),根據(jù)“重要性層次”選出來(lái)的“犧牲品”。一個(gè)進(jìn)程的重要性是根據(jù)其中運(yùn)行的部件和部件的狀態(tài)決定的。各種進(jìn)程按照重要性從高到低排列如 下:

  1. 前臺(tái)進(jìn)程。這樣的進(jìn)程擁有一個(gè)在屏幕上顯示并和用戶交互的 activity 或者它的一個(gè)IntentReciver 正在運(yùn)行。這樣的程序重要性最高,只有在系統(tǒng)內(nèi)存非常低,萬(wàn)不得已時(shí)才會(huì)被結(jié)束。

  2. 可見(jiàn)進(jìn)程。在屏幕上顯示,但是不在前臺(tái)的程序。比如一個(gè)前臺(tái)進(jìn)程以對(duì)話框的形式顯示在該進(jìn)程前面。這樣的進(jìn)程也很重要,它們只有在系統(tǒng)沒(méi)有足夠內(nèi)存運(yùn)行所有前臺(tái)進(jìn)程時(shí),才會(huì)被結(jié)束。

  3. 服務(wù)進(jìn)程。這樣的進(jìn)程在后臺(tái)持續(xù)運(yùn)行,比如后臺(tái)音樂(lè)播放、后臺(tái)數(shù)據(jù)上傳下載等。這樣的進(jìn)程對(duì)用戶來(lái)說(shuō)一般很有用,所以只有當(dāng)系統(tǒng)沒(méi)有足夠內(nèi)存來(lái)維持所有的前臺(tái)和可見(jiàn)進(jìn)程時(shí),才會(huì)被結(jié)束。

  4. 后臺(tái)進(jìn)程。這樣的程序擁有一個(gè)用戶不可見(jiàn)的 activity。這樣的程序在系統(tǒng)內(nèi)存不足時(shí),按照 LRU 的順序被結(jié)束。

  5. 空進(jìn)程。這樣的進(jìn)程不包含任何活動(dòng)的程序部件。系統(tǒng)可能隨時(shí)關(guān)閉這類(lèi)進(jìn)程。

  從某種意義上講,垃圾收集機(jī)制把程序員從“內(nèi)存管理噩夢(mèng)”中解放出來(lái),而 Android 的進(jìn)程生命周期管理機(jī)制把用戶從“任務(wù)管理噩夢(mèng)”中解放出來(lái)。我見(jiàn)過(guò)一些 Nokia S60 用戶和 Windows Mobile 用戶要么因?yàn)殚L(zhǎng)期不關(guān)閉多余的應(yīng)用程序而導(dǎo)致系統(tǒng)變慢,要么因?yàn)椴粫r(shí)查看應(yīng)用程序列表而影響使用體驗(yàn)。Android 使用 Java 作為應(yīng)用程序 API,并且結(jié)合其獨(dú)特的生命周期管理機(jī)制同時(shí)為開(kāi)發(fā)者和使用者提供最大程度的便利。

  Activity lifecycle Activity有三種基本狀態(tài)

  Active:處于屏幕前景(當(dāng)前task的棧頂Activity處于Active狀態(tài)),同一時(shí)刻只能有一個(gè)Activity處于Active狀態(tài); Paused狀態(tài):處于背景畫(huà)面畫(huà)面狀態(tài),失去了焦點(diǎn),但依然是活動(dòng)狀態(tài); stopped:不可見(jiàn),但依然保持所有的狀態(tài)和內(nèi)存信息。

  可以調(diào)用finish()結(jié)束處理Paused或者stopped狀態(tài)的Activity。

  各種狀態(tài)之間通過(guò)下列的函數(shù)調(diào)用轉(zhuǎn)換

  void onCreate(Bundle savedInstanceState)

  void onStart()

  void onRestart()

  void onResume()

  void onPause()

  void onStop()

  void onDestroy()

  Activity的生命周期可以分為三組: The entire lifetime of an activity happens between the first call toonCreate() through to a single final call to onDestroy().

  The visible lifetime of an activity happens between a call toonStart() until a corresponding call to onStop().

  The foreground lifetime of an activity happens between a call to onResume() until a corresponding call toonPause().

activity_lifecycle

  保存Activity狀態(tài)

  To capture that state before the activity is killed, you can implement an onSaveInstanceState() method for the activity. Android calls this method before making the activity vulnerable to being destroyed — that is, before onPause() is called. It passes the method a Bundle object where you can record the dynamic state of the activity as name-value pairs. When the activity is again started, the Bundle is passed both to onCreate() and to a method that's called after onStart(),onRestoreInstanceState(), so that either or both of them can recreate the captured state.

  Unlike onPause() and the other methods discussed earlier, onSaveInstanceState() and onRestoreInstanceState()are not lifecycle methods. They are not always called. Because onSaveInstanceState() is not always called, you should use it only to record the transient state of the activity, not to store persistent data. Use onPause() for that purpose instead. 啟動(dòng)另一個(gè)Activity的過(guò)程 The current activity's onPause() method is called. Next, the starting activity's onCreate(), onStart(), and onResume() methods are called in sequence. Then, if the starting activity is no longer visible on screen, its onStop() method is called. service生命周期

  A service can be used in two ways: It can be started and allowed to run until someone stops it or it stops itself. In this mode, it's started by callingContext.startService() and stopped by calling Context.stopService(). It can stop itself by callingService.stopSelf() or Service.stopSelfResult(). Only one stopService() call is needed to stop the service, no matter how many times startService() was called.

  It can be operated programmatically using an interface that it defines and exports. Clients establish a connection to the Service object and use that connection to call into the service. The connection is established by callingContext.bindService(), and is closed by calling Context.unbindService(). Multiple clients can bind to the same service. If the service has not already been launched, bindService() can optionally launch it.

  相關(guān)的方法:

  void onCreate()

  void onStart(Intent intent)

  void onDestroy()

  The onCreate() and onDestroy() methods are called for all services, whether they're started byContext.startService() or Context.bindService(). However, onStart() is called only for services started bystartService().

  If a service permits others to bind to it, there are additional callback methods for it to implement:

  IBinder onBind(Intent intent)

  boolean onUnbind(Intent intent)

  void onRebind(Intent intent)

service_lifecycle

  Broadcast receiver lifecycle

  只有一個(gè)方法:void onReceive(Context curContext, Intent broadcastMsg)

  A process with an active broadcast receiver is protected from being killed. But a process with only inactive components can be killed by the system at any time, when the memory it consumes is needed by other processes.

  This presents a problem when the response to a broadcast message is time consuming and, therefore, something that should be done in a separate thread, away from the main thread where other components of the user interface run. IfonReceive() spawns the thread and then returns, the entire process, including the new thread, is judged to be inactive (unless other application components are active in the process), putting it in jeopardy of being killed. The solution to this problem is for onReceive() to start a service and let the service do the job, so the system knows that there is still active work being done in the process. 進(jìn)程的生命周期

  Android根據(jù)其重要性在內(nèi)存不足的時(shí)候移去重要性最低的進(jìn)程。重要性由高到低為:

  前臺(tái)進(jìn)程 可見(jiàn)進(jìn)程 服務(wù)進(jìn)程 后臺(tái)進(jìn)程 空進(jìn)程

  注意:Because a process running a service is ranked higher than one with background activities, an activity that initiates a long-running operation might do well to start a service for that operation, rather than simply spawn a thread — particularly if the operation will likely outlast the activity. 比如播放MP3的時(shí)候就要啟動(dòng)一個(gè)service。

  以上就是關(guān)于android生命周期的相關(guān)內(nèi)容了,更多相關(guān)內(nèi)容請(qǐng)繼續(xù)關(guān)注武林技術(shù)頻道。

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