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IOS常見的幾種手勢正確操作

2020-02-19 15:56:17
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  下面就由武林頻道的小編分享一篇關(guān)于IOS常見的幾種手勢正確操作吧!(拖動、捏合、旋轉(zhuǎn)、點按、長按、輕掃、自定義)的相關(guān)內(nèi)容。感興趣的朋友跟小編一起來了解一下吧!

  1、UIGestureRecognizer 介紹

  手勢識別在 iOS 中非常重要,他極大地提高了移動設(shè)備的使用便捷性。

  iOS 系統(tǒng)在 3.2 以后,他提供了一些常用的手勢(UIGestureRecognizer 的子類),開發(fā)者可以直接使用他們進行手勢操作。

  UIPanGestureRecognizer(拖動)

  UIPinchGestureRecognizer(捏合)

  UIRotationGestureRecognizer(旋轉(zhuǎn))

  UITapGestureRecognizer(點按)

  UILongPressGestureRecognizer(長按)

  ?UISwipeGestureRecognizer(輕掃)

  另外,可以通過繼承 UIGestureRecognizer 類,實現(xiàn)自定義手勢(手勢識別器類)。

  PS:自定義手勢時,需要 #import ,一般需實現(xiàn)如下方法:

  復(fù)制代碼 代碼如下:

  - (void)reset;

  - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;

  - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;

  - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;

  - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;

  //以上方法在分類 UIGestureRecognizer (UIGestureRecognizerProtected) 中聲明,更多方法聲明請自行查看

  UIGestureRecognizer 的繼承關(guān)系如下:

  2、手勢狀態(tài)

  在六種手勢識別中,只有一種手勢是離散型手勢,他就是 UITapGestureRecognizer。

  離散型手勢的特點就是:一旦識別就無法取消,而且只會調(diào)用一次手勢操作事件(初始化手勢時指定的回調(diào)方法)。

  ?換句話說其他五種手勢是連續(xù)型手勢,而連續(xù)型手勢的特點就是:會多次調(diào)用手勢操作事件,而且在連續(xù)手勢識別后可以取消手勢。從下圖可以看出兩者調(diào)用操作事件的次數(shù)是不同的:

  手勢狀態(tài)枚舉如下:

  復(fù)制代碼 代碼如下:

  typedef NS_ENUM(NSInteger, UIGestureRecognizerState) {

  UIGestureRecognizerStatePossible, // 尚未識別是何種手勢操作(但可能已經(jīng)觸發(fā)了觸摸事件),默認(rèn)狀態(tài)

  UIGestureRecognizerStateBegan, // 手勢已經(jīng)開始,此時已經(jīng)被識別,但是這個過程中可能發(fā)生變化,手勢操作尚未完成

  UIGestureRecognizerStateChanged, // 手勢狀態(tài)發(fā)生轉(zhuǎn)變

  UIGestureRecognizerStateEnded, // 手勢識別操作完成(此時已經(jīng)松開手指)

  UIGestureRecognizerStateCancelled, // 手勢被取消,恢復(fù)到默認(rèn)狀態(tài)

  UIGestureRecognizerStateFailed, // 手勢識別失敗,恢復(fù)到默認(rèn)狀態(tài)

  UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded // 手勢識別完成,同UIGestureRecognizerStateEnded

  };

  對于離散型手勢 UITapGestureRecgnizer 要么被識別,要么失敗,點按(假設(shè)點按次數(shù)設(shè)置為1,并且沒有添加長按手勢)下去一次不松開則此時什么也不會發(fā)生,松開手指立即識別并調(diào)用操作事件,并且狀態(tài)為3(已完成)。

  但是連續(xù)型手勢要復(fù)雜一些,就拿旋轉(zhuǎn)手勢來說,如果兩個手指點下去不做任何操作,此時并不能識別手勢(因為我們還沒旋轉(zhuǎn))但是其實已經(jīng)觸發(fā)了觸摸開始事件,此時處于狀態(tài)0;如果此時旋轉(zhuǎn)會被識別,也就會調(diào)用對應(yīng)的操作事件,同時狀態(tài)變成1(手勢開始),但是狀態(tài)1只有一瞬間;緊接著狀態(tài)變?yōu)?(因為我們的旋轉(zhuǎn)需要持續(xù)一會),并且重復(fù)調(diào)用操作事件(如果在事件中打印狀態(tài)會重復(fù)打印2);松開手指,此時狀態(tài)變?yōu)?,并調(diào)用1次操作事件。

  3、使用手勢的步驟

  使用手勢很簡單,分為三步:

  創(chuàng)建手勢識別器對象實例。創(chuàng)建時,指定一個回調(diào)方法,當(dāng)手勢開始,改變、或結(jié)束時,執(zhí)行回調(diào)方法。

  設(shè)置手勢識別器對象實例的相關(guān)屬性(可選部分)

  添加到需要識別的 View 中。每個手勢只對應(yīng)一個 View,當(dāng)屏幕觸摸在 View 的邊界內(nèi)時,如果手勢和預(yù)定的一樣,那就會執(zhí)行回調(diào)方法。

  PS:一個手勢只能對應(yīng)一個 View,但是一個 View 可以有多個手勢。建議在真機上測試這些手勢,模擬器操作不太方便,可能導(dǎo)致認(rèn)為手勢失效的情況。(模擬器測試捏合和旋轉(zhuǎn)手勢時,按住 option 鍵,再用觸摸板或鼠標(biāo)操作)

  4、舉例說明

  功能描述:

  附加到兩個圖片視圖 UIImageView 的有『拖動』、『捏合』、『旋轉(zhuǎn)』、『點按』;

  而『輕掃』和『自定義手勢 KMGestureRecognizer』附加在根視圖 UIView 中。

  拖動:進行當(dāng)前圖片視圖位置移動

  捏合:進行當(dāng)前圖片視圖縮放

  旋轉(zhuǎn):進行當(dāng)前圖片視圖角度旋轉(zhuǎn)

  點按:雙擊恢復(fù)當(dāng)前圖片視圖的縮放、角度旋轉(zhuǎn)、不透明度

  長按:設(shè)置當(dāng)前圖片視圖的不透明度為0.7

  輕掃:左右輕掃設(shè)置兩個圖片視圖為居中,同時以垂直居中的特定偏移量定位

  自定義手勢:撓癢功能,左右掃動共3次或以上,設(shè)置兩個圖片視圖為居中,同時以水平居中的特定偏移量定位

  效果如下:

  KMGestureRecognizer.h

  #import

  typedef NS_ENUM(NSUInteger, Direction) {

  DirectionUnknown,

  DirectionLeft,

  DirectionRight

  };

  @interface KMGestureRecognizer : UIGestureRecognizer

  @property (assign, nonatomic) NSUInteger tickleCount; //撓癢次數(shù)

  @property (assign, nonatomic) CGPoint currentTickleStart; //當(dāng)前撓癢開始坐標(biāo)位置

  @property (assign, nonatomic) Direction lastDirection; //最后一次撓癢方向

  @end

  KMGestureRecognizer.m

  #import "KMGestureRecognizer.h"

  #import

  @implementation KMGestureRecognizer

  #define kMinTickleSpacing 20.0

  #define kMaxTickleCount 3

  - (void)reset {

  _tickleCount = 0;

  _currentTickleStart = CGPointZero;

  _lastDirection = DirectionUnknown;

  if (self.state == UIGestureRecognizerStatePossible) {

  self.state = UIGestureRecognizerStateFailed;

  }

  }

  - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {

  UITouch *touch = [touches anyObject];

  _currentTickleStart = [touch locationInView:self.view]; //設(shè)置當(dāng)前撓癢開始坐標(biāo)位置

  }

  - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {

  //『當(dāng)前撓癢開始坐標(biāo)位置』和『移動后坐標(biāo)位置』進行 X 軸值比較,得到是向左還是向右移動

  UITouch *touch = [touches anyObject];

  CGPoint tickleEnd = [touch locationInView:self.view];

  CGFloat tickleSpacing = tickleEnd.x - _currentTickleStart.x;

  Direction currentDirection = tickleSpacing

  //移動的 X 軸間距值是否符合要求,足夠大

  if (ABS(tickleSpacing) >= kMinTickleSpacing) {

  //判斷是否有三次不同方向的動作,如果有則手勢結(jié)束,將執(zhí)行回調(diào)方法

  if (_lastDirection == DirectionUnknown ||

  (_lastDirection == DirectionLeft && currentDirection == DirectionRight) ||

  (_lastDirection == DirectionRight && currentDirection == DirectionLeft)) {

  _tickleCount++;

  _currentTickleStart = tickleEnd;

  _lastDirection = currentDirection;

  if (_tickleCount >= kMaxTickleCount && self.state == UIGestureRecognizerStatePossible) {

  self.state = UIGestureRecognizerStateEnded;

  //NSLog(@"自定義手勢成功,將執(zhí)行回調(diào)方法");

  }

  }

  }

  }

  - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {

  [self reset];

  }

  - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {

  [self reset];

  }

  @end

  ViewController.h

  #import

  #import "KMGestureRecognizer.h"

  @interface ViewController : UIViewController

  @property (strong, nonatomic) UIImageView *imgV;

  @property (strong, nonatomic) UIImageView *imgV2;

  @property (strong, nonatomic) KMGestureRecognizer *customGestureRecognizer;

  @end

  ViewController.m

  #import "ViewController.h"

  @interface ViewController ()

  - (void)handlePan:(UIPanGestureRecognizer *)recognizer;

  - (void)handlePinch:(UIPinchGestureRecognizer *)recognizer;

  - (void)handleRotation:(UIRotationGestureRecognizer *)recognizer;

  - (void)handleTap:(UITapGestureRecognizer *)recognizer;

  - (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer;

  - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer;

  - (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer;

  - (void)bindPan:(UIImageView *)imgVCustom;

  - (void)bindPinch:(UIImageView *)imgVCustom;

  - (void)bindRotation:(UIImageView *)imgVCustom;

  - (void)bindTap:(UIImageView *)imgVCustom;

  - (void)bindLongPress:(UIImageView *)imgVCustom;

  - (void)bindSwipe;

  - (void)bingCustomGestureRecognizer;

  - (void)layoutUI;

  @end

  @implementation ViewController

  - (void)viewDidLoad {

  [super viewDidLoad];

  [self layoutUI];

  }

  - (void)didReceiveMemoryWarning {

  [super didReceiveMemoryWarning];

  // Dispose of any resources that can be recreated.

  }

  #pragma mark - 處理手勢操作

  /**

  * 處理拖動手勢

  *

  * @param recognizer 拖動手勢識別器對象實例

  */

  - (void)handlePan:(UIPanGestureRecognizer *)recognizer {

  //視圖前置操作

  [recognizer.view.superview bringSubviewToFront:recognizer.view];

  CGPoint center = recognizer.view.center;

  CGFloat cornerRadius = recognizer.view.frame.size.width / 2;

  CGPoint translation = [recognizer translationInView:self.view];

  //NSLog(@"%@", NSStringFromCGPoint(translation));

  recognizer.view.center = CGPointMake(center.x + translation.x, center.y + translation.y);

  [recognizer setTranslation:CGPointZero inView:self.view];

  if (recognizer.state == UIGestureRecognizerStateEnded) {

  //計算速度向量的長度,當(dāng)他小于200時,滑行會很短

  CGPoint velocity = [recognizer velocityInView:self.view];

  CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));

  CGFloat slideMult = magnitude / 200;

  //NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult); //e.g. 397.973175, slideMult: 1.989866

  //基于速度和速度因素計算一個終點

  float slideFactor = 0.1 * slideMult;

  CGPoint finalPoint = CGPointMake(center.x + (velocity.x * slideFactor),

  center.y + (velocity.y * slideFactor));

  //限制最小[cornerRadius]和最大邊界值[self.view.bounds.size.width - cornerRadius],以免拖動出屏幕界限

  finalPoint.x = MIN(MAX(finalPoint.x, cornerRadius),

  self.view.bounds.size.width - cornerRadius);

  finalPoint.y = MIN(MAX(finalPoint.y, cornerRadius),

  self.view.bounds.size.height - cornerRadius);

  //使用 UIView 動畫使 view 滑行到終點

  [UIView animateWithDuration:slideFactor*2

  delay:0

  options:UIViewAnimationOptionCurveEaseOut

  animations:^{

  recognizer.view.center = finalPoint;

  }

  completion:nil];

  }

  }

  /**

  * 處理捏合手勢

  *

  * @param recognizer 捏合手勢識別器對象實例

  */

  - (void)handlePinch:(UIPinchGestureRecognizer *)recognizer {

  CGFloat scale = recognizer.scale;

  recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, scale, scale); //在已縮放大小基礎(chǔ)下進行累加變化;區(qū)別于:使用 CGAffineTransformMakeScale 方法就是在原大小基礎(chǔ)下進行變化

  recognizer.scale = 1.0;

  }

  /**

  * 處理旋轉(zhuǎn)手勢

  *

  * @param recognizer 旋轉(zhuǎn)手勢識別器對象實例

  */

  - (void)handleRotation:(UIRotationGestureRecognizer *)recognizer {

  recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);

  recognizer.rotation = 0.0;

  }

  /**

  * 處理點按手勢

  *

  * @param recognizer 點按手勢識別器對象實例

  */

  - (void)handleTap:(UITapGestureRecognizer *)recognizer {

  UIView *view = recognizer.view;

  view.transform = CGAffineTransformMakeScale(1.0, 1.0);

  view.transform = CGAffineTransformMakeRotation(0.0);

  view.alpha = 1.0;

  }

  /**

  * 處理長按手勢

  *

  * @param recognizer 點按手勢識別器對象實例

  */

  - (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer {

  //長按的時候,設(shè)置不透明度為0.7

  recognizer.view.alpha = 0.7;

  }

  /**

  * 處理輕掃手勢

  *

  * @param recognizer 輕掃手勢識別器對象實例

  */

  - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer {

  //代碼塊方式封裝操作方法

  void (^positionOperation)() = ^() {

  CGPoint newPoint = recognizer.view.center;

  newPoint.y -= 20.0;

  _imgV.center = newPoint;

  newPoint.y += 40.0;

  _imgV2.center = newPoint;

  };

  //根據(jù)輕掃方向,進行不同控制

  switch (recognizer.direction) {

  case UISwipeGestureRecognizerDirectionRight: {

  positionOperation();

  break;

  }

  case UISwipeGestureRecognizerDirectionLeft: {

  positionOperation();

  break;

  }

  case UISwipeGestureRecognizerDirectionUp: {

  break;

  }

  case UISwipeGestureRecognizerDirectionDown: {

  break;

  }

  }

  }

  /**

  * 處理自定義手勢

  *

  * @param recognizer 自定義手勢識別器對象實例

  */

  - (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer {

  //代碼塊方式封裝操作方法

  void (^positionOperation)() = ^() {

  CGPoint newPoint = recognizer.view.center;

  newPoint.x -= 20.0;

  _imgV.center = newPoint;

  newPoint.x += 40.0;

  _imgV2.center = newPoint;

  };

  positionOperation();

  }

  #pragma mark - 綁定手勢操作

  /**

  * 綁定拖動手勢

  *

  * @param imgVCustom 綁定到圖片視圖對象實例

  */

  - (void)bindPan:(UIImageView *)imgVCustom {

  UIPanGestureRecognizer *recognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self

  action:@selector(handlePan:)];

  [imgVCustom addGestureRecognizer:recognizer];

  }

  /**

  * 綁定捏合手勢

  *

  * @param imgVCustom 綁定到圖片視圖對象實例

  */

  - (void)bindPinch:(UIImageView *)imgVCustom {

  UIPinchGestureRecognizer *recognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self

  action:@selector(handlePinch:)];

  [imgVCustom addGestureRecognizer:recognizer];

  //[recognizer requireGestureRecognizerToFail:imgVCustom.gestureRecognizers.firstObject];

  }

  /**

  * 綁定旋轉(zhuǎn)手勢

  *

  * @param imgVCustom 綁定到圖片視圖對象實例

  */

  - (void)bindRotation:(UIImageView *)imgVCustom {

  UIRotationGestureRecognizer *recognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self

  action:@selector(handleRotation:)];

  [imgVCustom addGestureRecognizer:recognizer];

  }

  /**

  * 綁定點按手勢

  *

  * @param imgVCustom 綁定到圖片視圖對象實例

  */

  - (void)bindTap:(UIImageView *)imgVCustom {

  UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self

  action:@selector(handleTap:)];

  //使用一根手指雙擊時,才觸發(fā)點按手勢識別器

  recognizer.numberOfTapsRequired = 2;

  recognizer.numberOfTouchesRequired = 1;

  [imgVCustom addGestureRecognizer:recognizer];

  }

  /**

  * 綁定長按手勢

  *

  * @param imgVCustom 綁定到圖片視圖對象實例

  */

  - (void)bindLongPress:(UIImageView *)imgVCustom {

  UILongPressGestureRecognizer *recognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];

  recognizer.minimumPressDuration = 0.5; //設(shè)置最小長按時間;默認(rèn)為0.5秒

  [imgVCustom addGestureRecognizer:recognizer];

  }

  /**

  * 綁定輕掃手勢;支持四個方向的輕掃,但是不同的方向要分別定義輕掃手勢

  */

  - (void)bindSwipe {

  //向右輕掃手勢

  UISwipeGestureRecognizer *recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self

  action:@selector(handleSwipe:)];

  recognizer.direction = UISwipeGestureRecognizerDirectionRight; //設(shè)置輕掃方向;默認(rèn)是 UISwipeGestureRecognizerDirectionRight,即向右輕掃

  [self.view addGestureRecognizer:recognizer];

  [recognizer requireGestureRecognizerToFail:_customGestureRecognizer]; //設(shè)置以自定義撓癢手勢優(yōu)先識別

  //向左輕掃手勢

  recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self

  action:@selector(handleSwipe:)];

  recognizer.direction = UISwipeGestureRecognizerDirectionLeft;

  [self.view addGestureRecognizer:recognizer];

  [recognizer requireGestureRecognizerToFail:_customGestureRecognizer]; //設(shè)置以自定義撓癢手勢優(yōu)先識別

  }

  /**

  * 綁定自定義撓癢手勢;判斷是否有三次不同方向的動作,如果有則手勢結(jié)束,將執(zhí)行回調(diào)方法

  */

  - (void)bingCustomGestureRecognizer {

  //當(dāng) recognizer.state 為 UIGestureRecognizerStateEnded 時,才執(zhí)行回調(diào)方法 handleCustomGestureRecognizer:

  //_customGestureRecognizer = [KMGestureRecognizer new];

  _customGestureRecognizer = [[KMGestureRecognizer alloc] initWithTarget:self

  action:@selector(handleCustomGestureRecognizer:)];

  [self.view addGestureRecognizer:_customGestureRecognizer];

  }

  - (void)layoutUI {

  //圖片視圖 _imgV

  UIImage *img = [UIImage imageNamed:@"Emoticon_tusiji_icon"];

  CGFloat cornerRadius = img.size.width;

  _imgV = [[UIImageView alloc] initWithImage:img];

  _imgV.frame = CGRectMake(20.0, 20.0,

  cornerRadius * 2, cornerRadius * 2);

  _imgV.userInteractionEnabled = YES;

  _imgV.layer.masksToBounds = YES;

  _imgV.layer.cornerRadius = cornerRadius;

  _imgV.layer.borderWidth = 2.0;

  _imgV.layer.borderColor = [UIColor grayColor].CGColor;

  [self.view addSubview:_imgV];

  //圖片視圖 _imgV2

  img = [UIImage imageNamed:@"Emoticon_tusiji_icon2"];

  cornerRadius = img.size.width;

  _imgV2 = [[UIImageView alloc] initWithImage:img];

  _imgV2.frame = CGRectMake(20.0, 40.0 + _imgV.frame.size.height,

  cornerRadius * 2, cornerRadius * 2);

  _imgV2.userInteractionEnabled = YES;

  _imgV2.layer.masksToBounds = YES;

  _imgV2.layer.cornerRadius = cornerRadius;

  _imgV2.layer.borderWidth = 2.0;

  _imgV2.layer.borderColor = [UIColor orangeColor].CGColor;

  [self.view addSubview:_imgV2];

  [self bindPan:_imgV];

  [self bindPinch:_imgV];

  [self bindRotation:_imgV];

  [self bindTap:_imgV];

  [self bindLongPress:_imgV];

  [self bindPan:_imgV2];

  [self bindPinch:_imgV2];

  [self bindRotation:_imgV2];

  [self bindTap:_imgV2];

  [self bindLongPress:_imgV2];

  //為了處理手勢識別優(yōu)先級的問題,這里需先綁定自定義撓癢手勢

  [self bingCustomGestureRecognizer];

  [self bindSwipe];

  }

  @end

  以上代碼就是關(guān)于IOS常見的幾種手勢正確操作(拖動、捏合、旋轉(zhuǎn)、點按、長按、輕掃、自定義)的詳解,希望對大家有所幫助。

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