PPreevalSideViewController是一個著名的第三方類庫,用于iOS中的抽屜效果,談到第三方類庫,我們自然會想到我們的CocoaPods,接下來武林技術(shù)頻道小編帶你一起來看看!
#import "DarwViewController.h"@interface DarwViewController ()@property (nonatomic, weak) UIView *leftView;@property (nonatomic, weak) UIView *rightView;@property (nonatomic, weak) UIView *mainView;/** * 動畫是否進(jìn)行 */@property (nonatomic ,assign) BOOL animating; @end @implementation DarwViewController- (void)viewDidLoad { [super viewDidLoad];} -(void)loadView{ self.view = [[UIView alloc]initWithFrame:[UIScreen mainScreen].bounds]; //左邊view UIView *leftView = [[UIView alloc]initWithFrame:self.view.frame]; [self.view addSubview:leftView]; leftView.backgroundColor= [UIColor redColor]; self.leftView = leftView; //右邊View UIView *rightView = [[UIView alloc]initWithFrame:self.view.frame]; [self.view addSubview:rightView]; rightView.backgroundColor= [UIColor blueColor]; self.rightView = rightView; //主頁面 UIView *mainView = [[UIView alloc]initWithFrame:self.view.frame]; [self.view addSubview:mainView]; mainView.backgroundColor= [UIColor yellowColor]; self.mainView = mainView; //KVO監(jiān)聽 [self.mainView addObserver:self forKeyPath:@"frame" options:NSKeyValueObservingOptionNew context:nil];}/** * KVO回調(diào)方法 當(dāng)mainView Frame值改變時觸發(fā) * * @param keyPath <#keyPath description#> * @param object <#object description#> * @param change <#change description#> * @param context <#context description#> */-(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSString *,id> *)change context:(void *)context{ if (self.animating) return; //如果mainView正在動畫 就不執(zhí)行 if (self.mainView.frame.origin.x > 0 ) { //X > 0 就隱藏右邊View 顯示左邊View self.rightView.hidden = YES; self.leftView.hidden = NO; } else if (self.mainView.frame.origin.x < 0) { //X < 0 就隱藏左邊View 顯示右邊VIew self.leftView.hidden = YES; self.rightView.hidden = NO; }}#pragma mark -- 觸摸事件-(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ //獲得觸摸對象 UITouch *touch = [touches anyObject]; //獲得當(dāng)前觸摸點 CGPoint currentPoint = [touch locationInView:self.view]; //獲得上一個觸摸點 CGPoint previousPoint = [touch previousLocationInView:self.view]; //計算x方向的偏移量 CGFloat offsetX = currentPoint.x - previousPoint.x;// 根據(jù)x的偏移量計算y的偏移量 self.mainView.frame = [self rectWithOffsetX:offsetX]; }#define screenW [UIScreen mainScreen].bounds.size.width#define screenH [UIScreen mainScreen].bounds.size.height/** * 計算主視圖的frame * * @param offsetX x的偏移量 * * @return 偏移后新的frame */- (CGRect ) rectWithOffsetX:(CGFloat )offsetX{ //Y軸的偏移量 CGFloat offsetY = (screenH *1/5) * (offsetX/screenW); //比例 :(用于寬高的縮放) CGFloat scale = (screenH - offsetY *2) / screenH; if (self.mainView.frame.origin.x < 0 ) { //如果x是負(fù)數(shù) 及左邊View要顯示 //比例就要設(shè)為比1小 scale = 2 - scale; } //獲取當(dāng)前mainView的frame CGRect frame = self.mainView.frame; //重新設(shè)置mainView的frame值 frame.size.width = frame.size.width *scale >screenW ? screenW : frame.size.width *scale; frame.size.height = frame.size.height *scale >screenH ? screenH :frame.size.height *scale; frame.origin.x += offsetX; frame.origin.y =(screenH - frame.size.height)*0.5; //返回偏移后新的frame return frame;}#define maxRightX (screenW *0.8)#define maxLeftX (-screenW *0.6)-(void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ CGFloat targetX = 0; //如果松手的那一下 當(dāng)前mainVIew的x大于屏幕的一半 if (self.mainView.frame.origin.x > screenW * 0.5) { //向右邊定位 targetX = maxRightX; } //如果松手的那一下 當(dāng)前mainVIew的最大X值小于屏幕的一半 else if (CGRectGetMaxX(self.mainView.frame) < screenW *0.5) { //向左邊定位 targetX = maxLeftX; } //計算偏移量 CGFloat offsetX = targetX -self.mainView.frame.origin.x; self.animating = YES; [UIView animateWithDuration:0.4 animations:^{ if (targetX == 0) { //如果targetX==0 復(fù)位 self.mainView.frame = self.view.frame; } else { //如果targetX != 0 那就到指定位置 self.mainView.frame = [self rectWithOffsetX:offsetX]; } } completion:^(BOOL finished) { self.animating = NO; }]; }@end以上就是武林技術(shù)頻道介紹的iOS實現(xiàn)左右拖動抽屜效果,希望對大家的學(xué)習(xí)有所幫助,我們會在今后的文章中繼續(xù)和大家分享。
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