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pygame游戲之旅 添加游戲暫停功能

2020-02-15 23:46:56
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本文為大家分享了pygame游戲之旅的第13篇,供大家參考,具體內容如下

定義暫停函數:

def paused(): largeText = pygame.font.SysFont('comicsansms',115) TextSurf, TextRect = text_objects('Paused', largeText) TextRect.center = ((display_width/2),(display_height/2)) gameDisplay.blit(TextSurf, TextRect)  while pause:  for event in pygame.event.get():   print(event)   if event.type == pygame.QUIT:    pygame.quit()    quit()##  gameDisplay.fill(white)  button("Continue", 150, 450, 100, 50, green, bright_green,game_loop)  button("Quit",550, 450, 100, 50, red, bright_red,quitgame)  pygame.display.update()  clock.tick(15)

重新定義原來的crah函數:

def crash(): largeText = pygame.font.SysFont('comicsansms',115) TextSurf, TextRect = text_objects('You Crashed!', largeText) TextRect.center = ((display_width/2),(display_height/2)) gameDisplay.blit(TextSurf, TextRect)  while True:  for event in pygame.event.get():   print(event)   if event.type == pygame.QUIT:    pygame.quit()    quit()##  gameDisplay.fill(white)  button("Play Again", 150, 450, 100, 50, green, bright_green,game_loop)  button("Quit",550, 450, 100, 50, red, bright_red,quitgame)  pygame.display.update()  clock.tick(15)

源代碼:

import pygameimport timeimport random  pygame.init()  white = (255,255,255)black = (0,0,0)gray = (128,128,128)red = (200,0,0)green = (0,200,0)bright_red = (255,0,0)bright_green = (0,255,0)blue = (0,0,255)car_width = 100  display_width = 800display_height = 600 gameDisplay = pygame.display.set_mode( (display_width,display_height) )pygame.display.set_caption('A bit Racey')clock = pygame.time.Clock()  carImg = pygame.image.load('car.png')pause = False##crash = True  def things_dodged(count): font = pygame.font.SysFont(None, 25) text = font.render("Dodged:"+str(count), True, black) gameDisplay.blit(text,(0,0))  def things(thingx, thingy, thingw, thingh, color): pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])  def car(x, y): gameDisplay.blit(carImg, (x,y)) def text_objects(text, font): textSurface = font.render(text, True, black) return textSurface, textSurface.get_rect()  def crash(): largeText = pygame.font.SysFont('comicsansms',115) TextSurf, TextRect = text_objects('You Crashed!', largeText) TextRect.center = ((display_width/2),(display_height/2)) gameDisplay.blit(TextSurf, TextRect)   while True:  for event in pygame.event.get():   print(event)   if event.type == pygame.QUIT:    pygame.quit()    quit()##  gameDisplay.fill(white)  button("Play Again", 150, 450, 100, 50, green, bright_green,game_loop)  button("Quit",550, 450, 100, 50, red, bright_red,quitgame)  pygame.display.update()  clock.tick(15)  def button (msg, x, y, w, h, ic, ac, action=None): mouse =pygame.mouse.get_pos() click = pygame.mouse.get_pressed() print(click) if x + w > mouse[0] > x and y + h > mouse[1] > y:  pygame.draw.rect(gameDisplay, ac, (x,y,w,h))  if click[0] == 1 and action != None:   action()##    if action == "play":##     action()##    if action == "quit":##     pygame.quit()##     quit() else:  pygame.draw.rect(gameDisplay, ic, (x,y,w,h)) smallText = pygame.font.SysFont('comicsansms', 20) textSurf, textRect = text_objects(msg, smallText) textRect.center = ( (x+(w/2)), (y+(h/2))) gameDisplay.blit(textSurf, textRect)  def quitgame(): pygame.quit() quit()def unpause(): global pause pause = False  def paused(): largeText = pygame.font.SysFont('comicsansms',115) TextSurf, TextRect = text_objects('Paused', largeText) TextRect.center = ((display_width/2),(display_height/2)) gameDisplay.blit(TextSurf, TextRect)   while pause:  for event in pygame.event.get():   print(event)   if event.type == pygame.QUIT:    pygame.quit()    quit()##  gameDisplay.fill(white)  button("Continue", 150, 450, 100, 50, green, bright_green,unpause)  button("Quit",550, 450, 100, 50, red, bright_red,quitgame)  pygame.display.update()  clock.tick(15)  def game_intro(): global pasue pause = False intro = True while intro:  for event in pygame.event.get():   print(event)   if event.type == pygame.QUIT:    pygame.quit()    quit()  gameDisplay.fill(white)  largeText = pygame.font.SysFont('comicsansms',115)  TextSurf, TextRect = text_objects('A bit Racey', largeText)  TextRect.center = ((display_width/2),(display_height/2))  gameDisplay.blit(TextSurf, TextRect)  button("GO", 150, 450, 100, 50, green, bright_green,game_loop)  button("Quit",550, 450, 100, 50, red, bright_red,quitgame)  pygame.display.update()  clock.tick(15)  def game_loop(): global pause x = display_width * 0.45 y = display_height * 0.8 x_change = 0   dodged = 0 gameExit = False   thing_startx = random.randrange(0, display_width) thing_starty = -600 thing_speed = 7 thing_width = 100 thing_height = 100   while not gameExit:  for event in pygame.event.get():   if event.type == pygame.QUIT:    pygame.quit()    quit()   if event.type == pygame.KEYDOWN:    if event.key == pygame.K_LEFT:     x_change = -5    elif event.key == pygame.K_RIGHT:     x_change = 5    elif event.key == pygame.K_p:     pause = True     paused()   if event.type == pygame.KEYUP:    if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:     x_change = 0   print(event)  x += x_change  gameDisplay.fill(white)    things(thing_startx, thing_starty, thing_width, thing_height, black)  thing_starty += thing_speed    car(x,y)  things_dodged(dodged)  if x > display_width - car_width or x < 0:   gameExit = True  if thing_starty > display_height:   thing_starty = 0 - thing_height   thing_startx = random.randrange(0, display_width)   dodged += 1   thing_speed += 1   thing_width += (dodged * 1.2)  if y < thing_starty + thing_height:   print('y crossover')   if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width:    print('x crossover')    crash()  pygame.display.update()  clock.tick(60)#crash()game_intro()game_loop()pygame.quit()quit()            
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