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pygame游戲之旅 添加游戲介紹

2020-02-15 23:45:42
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本文為大家分享了pygame游戲之旅的第9篇,供大家參考,具體內(nèi)容如下

在游戲開(kāi)始之前定義一個(gè)函數(shù),用來(lái)顯示游戲介紹:

def game_intro():  intro = True  while intro:    for event in pygame.event.get():      print(event)      if event.type == pygame.QUIT:        pygame.quit()        quit()    gameDisplay.fill(white)    largeText = pygame.font.Font('freesansbold.ttf',115)    TextSurf, TextRect = text_objects('A bit Racey', largeText)    TextRect.center = ((display_width/2),(display_height/2))    gameDisplay.blit(TextSurf, TextRect)    pygame.display.update()    clock.tick(15)

全部代碼:

import pygameimport timeimport random pygame.init() white = (255,255,255)black = (0,0,0) car_width = 100 display_width = 800display_height = 600  gameDisplay = pygame.display.set_mode( (display_width,display_height) )pygame.display.set_caption('A bit Racey')clock = pygame.time.Clock() carImg = pygame.image.load('car.png') def things_dodged(count):  font = pygame.font.SysFont(None, 25)  text = font.render("Dodged:"+str(count), True, black)  gameDisplay.blit(text,(0,0)) def things(thingx, thingy, thingw, thingh, color):  pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])   def car(x, y):  gameDisplay.blit(carImg, (x,y))   def text_objects(text, font):  textSurface = font.render(text, True, black)  return textSurface, textSurface.get_rect() def message_diaplay(text):  largeText = pygame.font.Font('freesansbold.ttf',115)  TextSurf, TextRect = text_objects(text, largeText)  TextRect.center = ((display_width/2),(display_height/2))  gameDisplay.blit(TextSurf, TextRect)  pygame.display.update()  time.sleep(2)  game_loop() def crash():  message_diaplay('You Crashed') def game_intro():  intro = True  while intro:    for event in pygame.event.get():      print(event)      if event.type == pygame.QUIT:        pygame.quit()        quit()    gameDisplay.fill(white)    largeText = pygame.font.Font('freesansbold.ttf',115)    TextSurf, TextRect = text_objects('A bit Racey', largeText)    TextRect.center = ((display_width/2),(display_height/2))    gameDisplay.blit(TextSurf, TextRect)    pygame.display.update()    clock.tick(15) def game_loop():  x = display_width * 0.45  y = display_height * 0.8  x_change = 0   dodged = 0   gameExit = False   thing_startx = random.randrange(0, display_width)  thing_starty = -600  thing_speed = 7  thing_width = 100  thing_height = 100   while not gameExit:    for event in pygame.event.get():      if event.type == pygame.QUIT:        pygame.quit()        quit()      if event.type == pygame.KEYDOWN:        if event.key == pygame.K_LEFT:          x_change = -5        elif event.key == pygame.K_RIGHT:          x_change = 5      if event.type == pygame.KEYUP:        if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:          x_change = 0      print(event)    x += x_change    gameDisplay.fill(white)     things(thing_startx, thing_starty, thing_width, thing_height, black)    thing_starty += thing_speed        car(x,y)    things_dodged(dodged)    if x > display_width - car_width or x < 0:      gameExit = True    if thing_starty > display_height:      thing_starty = 0 - thing_height      thing_startx = random.randrange(0, display_width)      dodged += 1      thing_speed += 1      thing_width += (dodged * 1.2)    if y < thing_starty + thing_height:      print('y crossover')      if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width:        print('x crossover')        crash()    pygame.display.update()    clock.tick(60)#crash()game_intro()game_loop()pygame.quit()quit()            
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