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C語言鏈表實現貪吃蛇游戲

2020-01-26 13:53:24
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閱讀學習了源代碼,并做了簡單的注釋和修改,里面只用了鏈表數據結構,非常適合C語言入門者學習閱讀。

程序可在VS2013下編譯運行。

#include<stdio.h>#include<time.h>#include<windows.h>#include<stdlib.h>#define U 1#define D 2#define L 3 #define R 4    //蛇的狀態,U:上 ;D:下;L:左 R:右typedef struct SNAKE //蛇身的一個節點{  int x;  int y;  struct SNAKE *next;}snake;//全局變量//int score = 0, add = 10;//總得分與每次吃食物得分。int status, sleeptime = 200;//每次運行的時間間隔snake *head, *food;//蛇頭指針,食物指針snake *q;//遍歷蛇的時候用到的指針int endGamestatus = 0; //游戲結束的情況,1:撞到墻;2:咬到自己;3:主動退出游戲。//聲明全部函數//void Pos();void creatMap();void initSnake();int biteSelf();void createFood();void cantCrossWall();void snakeMove();void pause();void runGame();void initGame();void endGame();void gameStart();void Pos(int x, int y)//設置光標位置{  COORD pos;  HANDLE hOutput;  pos.X = x;  pos.Y = y;  hOutput = GetStdHandle(STD_OUTPUT_HANDLE);//返回標準的輸入、輸出或錯誤的設備的句柄,也就是獲得輸入、輸出/錯誤的屏幕緩沖區的句柄  SetConsoleCursorPosition(hOutput, pos);}void creatMap()//創建地圖{  int i;  for (i = 0; i<58; i += 2)//打印上下邊框  {    Pos(i, 0);    printf("■");//一個方塊占兩個位置    Pos(i, 26);    printf("■");  }  for (i = 1; i<26; i++)//打印左右邊框  {    Pos(0, i);    printf("■");    Pos(56, i);    printf("■");  }}void initSnake()//初始化蛇身{  snake *tail;  int i;  tail = (snake*)malloc(sizeof(snake));//從蛇尾開始,頭插法,以x,y設定開始的位置//  tail->x = 24;  tail->y = 5;  tail->next = NULL;  for (i = 1; i <= 4; i++)//初始長度為4  {    head = (snake*)malloc(sizeof(snake));    head->next = tail;    head->x = 24 + 2 * i;    head->y = 5;    tail = head;  }  while (tail != NULL)//從頭到為,輸出蛇身  {    Pos(tail->x, tail->y);    printf("■");    tail = tail->next;  }}//??int biteSelf()//判斷是否咬到了自己{  snake *self;  self = head->next;  while (self != NULL)  {    if (self->x == head->x && self->y == head->y)    {      return 1;    }     self = self->next;  }  return 0;}void createFood()//隨機出現食物{  snake *food_1;  srand((unsigned)time(NULL));//為了防止每次產生的隨機數相同,種子設置為time  food_1 = (snake*)malloc(sizeof(snake));  while ((food_1->x % 2) != 0)  //保證其為偶數,使得食物能與蛇頭對其  {    food_1->x = rand() % 52 + 2;  }  food_1->y = rand() % 24 + 1;  q = head;  while (q->next == NULL)  {    if (q->x == food_1->x && q->y == food_1->y) //判斷蛇身是否與食物重合    {      free(food_1);      createFood();    }    q = q->next;  }  Pos(food_1->x, food_1->y);  food = food_1;  printf("■");}void cantCrossWall()//不能穿墻{  if (head->x == 0 || head->x == 56 || head->y == 0 || head->y == 26)  {    endGamestatus = 1;    endGame();  }}void snakeMove()//蛇前進,上U,下D,左L,右R{  snake * nexthead;  cantCrossWall();  nexthead = (snake*)malloc(sizeof(snake));  if (status == U)  {    nexthead->x = head->x;    nexthead->y = head->y - 1;    if (nexthead->x == food->x && nexthead->y == food->y)//如果下一個有食物//    {      nexthead->next = head;      head = nexthead;      q = head;      while (q != NULL)      {        Pos(q->x, q->y);        printf("■");        q = q->next;      }      score = score + add;      createFood();    }    else                        //如果沒有食物//    {      nexthead->next = head;      head = nexthead;      q = head;      while (q->next->next != NULL)      {        Pos(q->x, q->y);        printf("■");        q = q->next;      }      Pos(q->next->x, q->next->y);      printf(" ");      free(q->next);      q->next = NULL;    }  }  if (status == D)  {    nexthead->x = head->x;    nexthead->y = head->y + 1;    if (nexthead->x == food->x && nexthead->y == food->y) //有食物    {      nexthead->next = head;      head = nexthead;      q = head;      while (q != NULL)      {        Pos(q->x, q->y);        printf("■");        q = q->next;      }      score = score + add;      createFood();    }    else                //沒有食物    {      nexthead->next = head;      head = nexthead;      q = head;      while (q->next->next != NULL)      {        Pos(q->x, q->y);        printf("■");        q = q->next;      }      Pos(q->next->x, q->next->y);      printf(" ");      free(q->next);      q->next = NULL;    }  }  if (status == L)  {    nexthead->x = head->x - 2;    nexthead->y = head->y;    if (nexthead->x == food->x && nexthead->y == food->y)//有食物    {      nexthead->next = head;      head = nexthead;      q = head;      while (q != NULL)      {        Pos(q->x, q->y);        printf("■");        q = q->next;      }      score = score + add;      createFood();    }    else                //沒有食物    {      nexthead->next = head;      head = nexthead;      q = head;      while (q->next->next != NULL)      {        Pos(q->x, q->y);        printf("■");        q = q->next;      }      Pos(q->next->x, q->next->y);      printf(" ");      free(q->next);      q->next = NULL;    }  }  if (status == R)  {    nexthead->x = head->x + 2;    nexthead->y = head->y;    if (nexthead->x == food->x && nexthead->y == food->y)//有食物    {      nexthead->next = head;      head = nexthead;      q = head;      while (q != NULL)      {        Pos(q->x, q->y);        printf("■");        q = q->next;      }      score = score + add;      createFood();    }    else                     //沒有食物    {      nexthead->next = head;      head = nexthead;      q = head;      while (q->next->next != NULL)      {        Pos(q->x, q->y);        printf("■");        q = q->next;      }      Pos(q->next->x, q->next->y);      printf(" ");      free(q->next);      q->next = NULL;    }  }  if (biteSelf() == 1)    //判斷是否會咬到自己  {    endGamestatus = 2;    endGame();  }}void pause()//暫停{  while (1)  {    Sleep(300);    if (GetAsyncKeyState(VK_SPACE))    {      break;    }  }}void runGame()//控制游戲    {  Pos(64, 15);  printf("不能穿墻,不能咬到自己/n");  Pos(64, 16);  printf("用↑.↓.←.→分別控制蛇的移動.");  Pos(64, 17);  printf("F1 為加速,F2 為減速/n");  Pos(64, 18);  printf("ESC :退出游戲.space:暫停游戲.");  Pos(64, 20);  printf("C語言研究中心 www.clang.cc");  status = R;  while (1)  {    Pos(64, 10);    printf("得分:%d ", score);    Pos(64, 11);    printf("每個食物得分:%d分", add);    if (GetAsyncKeyState(VK_UP) && status != D)    {      status = U;    }    else if (GetAsyncKeyState(VK_DOWN) && status != U)    {      status = D;    }    else if (GetAsyncKeyState(VK_LEFT) && status != R)    {      status = L;    }    else if (GetAsyncKeyState(VK_RIGHT) && status != L)    {      status = R;    }    else if (GetAsyncKeyState(VK_SPACE))    {      pause();    }    else if (GetAsyncKeyState(VK_ESCAPE))    {      endGamestatus = 3;      break;    }    else if (GetAsyncKeyState(VK_F1))    {      if (sleeptime >= 50)      {        sleeptime = sleeptime - 30;        add = add + 2;        if (sleeptime == 320)        {          add = 2;//防止減到1之后再加回來有錯        }      }    }    else if (GetAsyncKeyState(VK_F2))    {      if (sleeptime<350)      {        sleeptime = sleeptime + 30;        add = add - 2;        if (sleeptime == 350)        {          add = 1; //保證最低分為1        }      }    }    Sleep(sleeptime);    snakeMove();  }}void initGame()//開始界面{  Pos(40, 12);  system("title C語言研究中心  www.clang.cc");  printf("歡迎來到貪食蛇游戲!");  Pos(40, 25);  printf("       C語言研究中心 www.clang.cc./n");  system("pause");  system("cls");  Pos(25, 12);  printf("用↑.↓.←.→分別控制蛇的移動, F1 為加速,2 為減速/n");  Pos(25, 13);  printf("加速將能得到更高的分數。/n");  system("pause");  system("cls");}void endGame()//結束游戲{  system("cls");  Pos(24, 12);  if (endGamestatus == 1)  {    printf("對不起,您撞到墻了。游戲結束.");  }  else if (endGamestatus == 2)  {    printf("對不起,您咬到自己了。游戲結束.");  }  else if (endGamestatus == 3)  {    printf("您的已經結束了游戲。");  }  Pos(24, 13);  printf("您的得分是%d/n", score);  while (getchar() != 'y')  {      printf("close?[y]");  }  exit(0);}void gameStart()//游戲初始化{  system("mode con cols=100 lines=30");  initGame();  creatMap();  initSnake();  createFood();}int main(){  gameStart();  runGame();  endGame();  return 0;}

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