本文實例為大家分享了C++實現(xiàn)拼圖游戲的具體代碼,供大家參考,具體內容如下
#include<stdio.h> #include<stdlib.h> #include<conio.h> #include<windows.h> #include<graphics.h> #include<string.h> int map[4][3]; int num = 0; IMAGE image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image13; void Initmap()//初始化數(shù)組 { for (int i = 0; i < 4; i++) { for (int j = 0; j < 3; j++) { map[i][j] = rand() % 100; } } map[2][3] = 100; } void PaintInit()//獲取圖片地址內容 { loadimage(&image1, L"./image/1.jpg", 100, 100); loadimage(&image2, L"./image/2.jpg", 100, 100); loadimage(&image3, L"./image/3.jpg", 100, 100); loadimage(&image4, L"./image/4.jpg", 100, 100); loadimage(&image5, L"./image/5.jpg", 100, 100); loadimage(&image6, L"./image/6.jpg", 100, 100); loadimage(&image7, L"./image/7.jpg", 100, 100); loadimage(&image8, L"./image/8.jpg", 100, 100); loadimage(&image9, L"./image/9.jpg", 100, 100); loadimage(&image10, L"./image/10.jpg", 100, 100); loadimage(&image11, L"./image/11.jpg", 100, 100); loadimage(&image12, L"./image/back.jpg", 400, 200); loadimage(&image13, L"./image/border.jpg", 50, 300); } int finMin(int a)//找到數(shù)組里面最小的數(shù),然后將設定的圖片給對應的數(shù); { int flag=1; for (int i = 0; i < 4; i++) { for (int j = 0; j < 3; j++) { if (a > map[i][j]) { flag++;//如過flag 不加上去不變表示沒有比他大的數(shù) } } } return flag; } void GameInit()//游戲初始化 { int min=map[0][0]; putimage(450, 0, &image12); putimage(400, 0, &image13); for (int i = 0; i < 4; i++) { for (int j = 0; j < 3; j++) { if (finMin(map[i][j]) == 1) { putimage(i * 100, j * 100, &image1); } if (finMin(map[i][j]) == 2) { putimage(i * 100, j * 100, &image2); } if (finMin(map[i][j]) == 3) { putimage(i * 100, j * 100, &image3); } if (finMin(map[i][j]) == 4) { putimage(i * 100, j * 100, &image4); } if (finMin(map[i][j]) == 5) { putimage(i * 100, j * 100, &image5); } if (finMin(map[i][j]) == 6) { putimage(i * 100, j * 100, &image6); } if (finMin(map[i][j]) == 7) { putimage(i * 100, j * 100, &image7); } if (finMin(map[i][j]) == 8) { putimage(i * 100, j * 100, &image8); } if (finMin(map[i][j]) == 9) { putimage(i * 100, j * 100, &image9); } if (finMin(map[i][j]) == 10) { putimage(i * 100, j * 100, &image10); } if (finMin(map[i][j]) == 11) { putimage(i * 100, j * 100, &image11); } } } } void PlayGame() { int x, y; MOUSEMSG m; int newA; char ch; int r, c; //找到當前空白塊的下標 // for (int i = 0; i < 4; i++) { for (int j = 0; j < 3; j++) { if (map[i][j] == 100) { r = i; c = j; } } } ch = getch(); switch (ch) { case 'W':case 'w' : { if (c - 1<0)return; newA = map[r][c]; map[r][c] = map[r][c-1]; map[r][c-1] = newA; num++; break; } case 'S':case 's': { if (c + 1>2)return; newA = map[r][c]; map[r][c] = map[r][c+1]; map[r][c+1] = newA; num++; break; } case 'A':case 'a': { if (r - 1<0)return; newA = map[r][c]; map[r][c] = map[r-1][c]; map[r-1][c] = newA; num++; break; } case 'd':case 'D': { if(r+1>3)return; newA = map[r][c]; map[r][c] = map[r+1][c]; map[r+1][c] = newA; num++; break; } } } int main()//最后如果圖像游戲如果拼完整后,數(shù)組的數(shù)會是從小到大的,以此來判別是否拼圖完整 { TCHAR sql[200]; initgraph(850, 300); Initmap(); PaintInit(); while (1) { cleardevice(); BeginBatchDraw(); GameInit(); outtextxy(650, 210, _T("原圖")); _stprintf(sql, _T("走了:%d"), num); outtextxy(500, 250, sql); EndBatchDraw(); PlayGame(); } getch(); closegraph(); system("pause"); return }效果圖:

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