本文實(shí)例為大家分享了pygame實(shí)現(xiàn)彈力球及其變速效果的具體代碼,供大家參考,具體內(nèi)容如下
期望:
1.球體接觸到框體后反彈
2.設(shè)置速度按鍵,按下后改變球體速度、顏色狀態(tài)
具體實(shí)現(xiàn):
import pygamefrom pygame.locals import *import sys, randomclass Circle(object): # 設(shè)置Circle類屬性 def __init__(self): self.vel_x = 1 self.vel_y = 1 self.radius = 20 self.pos_x, self.pos_y = random.randint(0, 255), random.randint(0, 255) self.width = 0 self.color = 0, 0, 0 # 球體顏色速度改變方法 def change_circle(self, number): self.color = random.randint(0, 255), random.randint(0, 255), random.randint(0, 255) # 防止球體速度方向發(fā)生改變 if self.vel_x < 0: self.vel_x = -number else: self.vel_x = number if self.vel_y < 0: self.vel_y = -number else: self.vel_y = number # self.vel_x, self.vel_y = number, number 如果僅此句,速度方向會(huì)發(fā)生改變 def circle_run(self): # 防止球體超出游戲界面框體 if self.pos_x > 580 or self.pos_x < 20: self.vel_x = -self.vel_x if self.pos_y > 480 or self.pos_y < 20: self.vel_y = -self.vel_y self.pos_x += self.vel_x self.pos_y += self.vel_y pos = self.pos_x, self.pos_y pygame.draw.circle(screen, self.color, pos, self.radius, self.width)pygame.init()screen = pygame.display.set_mode((600, 500))# Circle實(shí)例circle1 = Circle()while True: for event in pygame.event.get(): if event.type == QUIT: sys.exit() elif event.type == KEYUP: if event.key == pygame.K_1: circle1.change_circle(1) elif event.key == pygame.K_2: circle1.change_circle(2) elif event.key == pygame.K_3: circle1.change_circle(3) elif event.key == pygame.K_4: circle1.change_circle(4) screen.fill((0, 0, 100)) circle1.circle_run() pygame.display.update()
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