自己做了一個tcp工具,在學習動畫的時候踩了坑,需求是根據上線變綠色,離線變灰色,如果連接斷開了,則變為灰色
問題現象:
	
可以看到點擊“連接”,“離線”的時候動畫是正常的,但是當tcp超時斷開后,雖然離線按鈕變為連接了,卻沒有執行離線動畫
關鍵源代碼如下
class BSJTcpThread(QtCore.QThread):  recv_signal = QtCore.pyqtSignal(str)  send_signal = QtCore.pyqtSignal(str)  def __init__(self, socketcp, onBtn, heartcheck, senBtn, scene):    super().__init__()    self.s = socketcp    self.yqtool = Bianlifunction()    self.onBtn = onBtn    self.heartcheck = heartcheck    self.sendBtn = senBtn    self.scene1 = scene  def run(self):    """線程"""    global stopsingle    stopsingle = 0    while 1:      btcpreceive = self.s.recv(1024)      tcpreceive1 = str(binascii.b2a_hex(btcpreceive), encoding="utf-8")      tcpreceive = ""      i = 0      while i < len(tcpreceive1) - 1: # 十六進制數據處理,兩個字節隔開        if i == len(tcpreceive1) - 2:          tcpreceive += tcpreceive1[i:i + 2]          i += 2        else:          tcpreceive += tcpreceive1[i:i + 2] + " "          i += 2      if tcpreceive == "":        stopsingle = 1        self.s.shutdown(2)        self.s.close()        self.onBtn.setText("連接")        self.scene1.offlineCol.start() # 啟動離線動畫        self.heartcheck.setChecked(False)        self.heartcheck.setVisible(False)        self.sendBtn.setDisabled(True)      else:        self.recv_signal.emit(tcpreceive)      if stopsingle == 1:        break然后再啟動線程
self.tcpth = BSJTcpThread(self.s, self.onBtn, self.heartcheck, self.sendBtn, self.scene) self.tcpth.recv_signal.connect(self.fillrecvmsg) self.tcpth.send_signal.connect(self.fillsendmsg) self.tcpth.start()
問題點:
經過谷爹搜索,終于找到了問題原因詳見https://stackoverflow.com/questions/44328750/pyqt-qgraphicscene-move-item-in-background-thread
大致原因就是QGraphics Scene 不是一個安全的線程對象,我們不能直接在線程中去改變主程序的狀態,我們必須通過信號的方式去更新QGraphics
解決方法:
首先,我們編輯一個信號方法
def threadAnimate(self, message): if message == "1": self.scene.offlineCol.start()
然后添加相關信號槽
self.tcpth = BSJTcpThread(self.s, self.onBtn, self.heartcheck, self.sendBtn) self.tcpth.recv_signal.connect(self.fillrecvmsg) self.tcpth.send_signal.connect(self.fillsendmsg) self.tcpth.animate_signal.connect(self.threadAnimate) # 添加一個動畫信號 self.tcpth.start()
在線程中發出離線動畫的信號
class BSJTcpThread(QtCore.QThread):  recv_signal = QtCore.pyqtSignal(str)  send_signal = QtCore.pyqtSignal(str)  animate_signal = QtCore.pyqtSignal(str)  def __init__(self, socketcp, onBtn, heartcheck, senBtn):    super().__init__()    self.s = socketcp    self.yqtool = Bianlifunction()    self.onBtn = onBtn    self.heartcheck = heartcheck    self.sendBtn = senBtn  def run(self):    """線程"""    global stopsingle    stopsingle = 0    while 1:      btcpreceive = self.s.recv(1024)      tcpreceive1 = str(binascii.b2a_hex(btcpreceive), encoding="utf-8")      tcpreceive = ""      i = 0      while i < len(tcpreceive1) - 1: # 十六進制數據處理,兩個字節隔開        if i == len(tcpreceive1) - 2:          tcpreceive += tcpreceive1[i:i + 2]          i += 2        else:          tcpreceive += tcpreceive1[i:i + 2] + " "          i += 2      if tcpreceive == "":        stopsingle = 1        self.s.shutdown(2)        self.s.close()        self.onBtn.setText("連接")        self.animate_signal.emit("1")        self.heartcheck.setChecked(False)        self.heartcheck.setVisible(False)        self.sendBtn.setDisabled(True)      else:        self.recv_signal.emit(tcpreceive)      if stopsingle == 1:        break然后就可以了,這個和QThread多線程收發消息原理一樣
	
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