一、Splash界面的作用
用來展現產品的Logo
應用程序初始化的操作
檢查應用程序的版本
檢查當前應用程序是否合法注冊
二、界面的xml定義
寫一個布局背景設置為產品的logo圖片,再添加一個textview顯示版本號。
<TextView android:id="@+id/tv_splash_version" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textColor="#000000" android:textStyle="bold" android:shadowDx="1"http://陰影的偏移量 android:shadowDy="1" android:shadowRadius="0.2"http://陰影的半徑 android:shadowColor="#ffff00" android:text="版本:1.0" android:textSize="16sp" android:layout_centerInParent="true"/>
三、動態獲取版本號的方法
public String getAppVersion(){  PackageManager pm = getPackageManager();  try {    PackageInfo info = pm.getPackageInfo(getPackageName(), 0);    return info.versionName;  } catch (NameNotFoundException e) {    e.printStackTrace();    //不可能發生;    return "";  }}四、鏈接服務器獲取更新信息
升級提醒的對話框
protected void showUpdateDialog() { AlertDialog.Builder build = new Builder(this); build.setTitle("發現新版本"); build.setMessage(description); build.setNegativeButton("立刻升級", new OnClickListener() {   @Override   public void onClick(DialogInterface dialog, int which) {     //升級的代碼;   }; }); build.setPositiveButton("下次再說", new OnClickListener() {   @Override   public void onClick(DialogInterface dialog, int which) {     dialog.dismiss(); enterHome();   } }); build.show();在子線程中請求服務器的代碼 checkup()方法
private void checkup() { new Thread() {   public void run() {     Message msg = Message.obtain();     long startTime = System.currentTimeMillis();//啟動該線程的系統時間     try {       //請求網絡的代碼       URL url = new URL(getString(R.string.serverurl));       HttpURLConnection conn = (HttpURLConnection) url           .openConnection();       conn.setRequestMethod("GET");//請求方法       conn.setConnectTimeout(4000);//超時時間       int code = conn.getResponseCode();//返回碼200請求成功       if (code == 200) {         InputStream is = conn.getInputStream();         String result = StreamTools.readFromStream(is);         Log.i(TAG, "聯網成功" + result);         JSONObject obj = new JSONObject(result);//解析json字符串         String version = (String) obj.get("version");//版本信息         description = (String) obj.get("description");//描述信息         apkurl = (String) obj.get("apkurl");         if (getAppVersion().equals(version)) {           msg.what = ENTER_HOME;         } else {           msg.what = SHOW_UPDATE_DIALOG;         }       }     } catch (MalformedURLException e) {       e.printStackTrace();       msg.what = URL_ERROR;     } catch (IOException e) {       e.printStackTrace();       msg.what = NETWORK_ERROR;     } catch (JSONException e) {       e.printStackTrace();       msg.what = JSON_ERROR;     } finally {       handler.sendMessage(msg);       long endTime = System.currentTimeMillis();//該線程執行完畢的時間       long dTime = endTime-startTime;//該線程的阻塞時間       if (dTime<3000) {         try {           Thread.sleep(3000-dTime);//若該線程的阻塞時間小于三秒繼續睡眠到三秒         } catch (InterruptedException e) {                         e.printStackTrace();         }       }     }   } }.start(); }handler private Handler handler = new Handler() { @Override public void handleMessage(Message msg) {   // TODO Auto-generated method stub   super.handleMessage(msg);   switch (msg.what) {   case SHOW_UPDATE_DIALOG:     showUpdateDialog();     break;   case ENTER_HOME:     Toast.makeText(getApplicationContext(), "", 0).show();     enterhome();     break;   case URL_ERROR:     Toast.makeText(getApplicationContext(), "URL_ERROR", 0).show();     enterhome();     break;   case NETWORK_ERROR:     Toast.makeText(getApplicationContext(), "NETWORK_ERROR", 0).show();     enterhome();     break;   case JSON_ERROR:     Toast.makeText(getApplicationContext(), "JSON_ERROR", 0).show();     enterhome();     break;   } }};五、下載文件(使用Afinal框架)并調用系統安裝工具安裝APK
  if (Environment.getExternalStorageState().equals(Environment.MEDIA_MOUNTED)) {      FinalHttp finalHttp = new FinalHttp();        finalHttp.download(apkurl,Environment.getExternalStorageDirectory().getAbsolutePath()+         "/mobilesafe2.0.apk" , new AjaxCallBack<File>() {          @Override          public void onLoading(long count, long current) {            super.onLoading(count, current);            tv_uapdate_info.setVisibility(View.VISIBLE);            int progress =(int) (current*100/count);                tv_uapdate_info.setText("下載進度:"+progress+"%");          }          @Override          public void onFailure(Throwable t, int errorNo,              String strMsg) {            t.printStackTrace();            Toast.makeText(getApplicationContext(), "下載失敗", 0).show();            enterhome();            super.onFailure(t, errorNo, strMsg);          }          @Override          public void onSuccess(File t) {            super.onSuccess(t);            installAPK(t);          }          private void installAPK(File t) {            Intent intent = new Intent();//自動安裝程序可調用該段代碼            intent.setAction("android.intent.action.VIEW");            intent.addCategory("android.intent.category.DEFAULT");            intent.setDataAndType(Uri.fromFile(t), "application/vnd.android.package-archive");            startActivity(intent);                      }        });      }else{        Toast.makeText(getApplicationContext(), "請插入內存卡再試",0).show();        return;      }其他:
1、顯示4.0的樣式:方式是去掉功能清單里的Activity對應的android:theme;
放到application里面;
2、當splash頁面彈出升級提示框過濾點擊返回的是兩種方式:
builder.setCancelable(false);
設置setOnCancelListener 當觸屏的時候直接進入主頁面
對話框是掛載在Activity上面的,如果Activity不存在,對話框就不能被創建。
getApplicationContext();生命周期長,只要應用還存活它就存在;this 生命周期短,只要Activity不存在了,系統就會回收
其中:getBaseContext(),getApplication(),getApplicationContext(); 都不能放在AlertDialog做上下文;
3.Splash用來宣傳和隱藏程序啟動細節是很有用的。
 
用Handler的實現方法如下:(也可以用線程實現,不推薦)
定義一個Activity,用來顯示你的圖片,其中最重要的就是定義一個Handler,用來發送和接收消息:
public class WelcomeActivity extends Activity  {   //定義一個handler,用來接收延遲發送的信息-啟動activity   private Handler handler = new Handler()   {     @Override     <span style="color: #ff0000;">public void handleMessage(Message msg) </span>     {       // TODO Auto-generated method stub       super.handleMessage(msg);       switch(msg.what)       {       case 0x123:         Intent intent = new Intent(WelcomeActivity.this,              OnlineExamActivity.class);         startActivity(intent);         finish();       }     }   };  
在onCreate()方法中,用handler發送消息,延遲3000毫秒:
 
@Override   protected void onCreate(Bundle savedInstanceState)   {     // TODO Auto-generated method stub     super.onCreate(savedInstanceState);     setContentView(R.layout.welcome_activity);     start();   }    private void start()    {     <span style="color: #ff0000;">handler.sendEmptyMessageDelayed(0x123, 3000);</span>   } 把你的圖片放到布局文件中作背景即可。
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