如何在圖片上畫畫呢?這里寫了一個demo,供大家參考
一、先看一眼工程結構
工程結構:

二、自定義view
這個自定義view實現了保留軌跡的功能,代碼如下
package picturegame.view;  import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Paint.Style; import android.util.AttributeSet; import android.view.MotionEvent; import android.view.View; import com.winton.picturegame.R;  public class GameView extends View{      private Paint paint = null; //      private Bitmap originalBitmap = null;//原始圖      private Bitmap new1Bitmap = null;      private Bitmap new2Bitmap = null;      private float clickX =0;      private float clickY=0;      private float startX=0;      private float startY=0;      private boolean isMove = true;      private boolean isClear = false;      private int color =Color.RED;//默認畫筆顏色為紅色      private float strokeWidth =2.0f;//默認畫筆粗度          public GameView(Context context) {     this(context,null);     // TODO Auto-generated constructor stub   }   public GameView(Context context,AttributeSet atts) {     this(context,atts,0);     // TODO Auto-generated constructor stub   }   public GameView(Context context,AttributeSet atts,int defStyle) {     super(context,atts,defStyle);     // TODO Auto-generated constructor stub          originalBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.default_pic).copy(Bitmap.Config.ARGB_8888, true);//加載一張背景     new1Bitmap=originalBitmap.createBitmap(originalBitmap);   }    //清除函數   public void clear(){     isClear =true;     new2Bitmap=originalBitmap.createBitmap(originalBitmap);     invalidate();//重載   }      public void setStrokeWidth(float width){     this.strokeWidth=width;     initPaint();   }   @Override   protected void onDraw(Canvas canvas) {     // TODO Auto-generated method stub     super.onDraw(canvas);     canvas.drawBitmap(writer(new1Bitmap),0,0, null);        }      @Override   public boolean onTouchEvent(MotionEvent event) {     // TODO Auto-generated method stub               clickX =event.getX();          clickY=event.getY();          if(event.getAction()==MotionEvent.ACTION_DOWN){       isMove =false;       invalidate();       return true;     }     else if(event.getAction()==MotionEvent.ACTION_MOVE){       isMove =true;       invalidate();       return true;     }               return super.onTouchEvent(event);   }      /**   * @Title: writer   * @Description: TODO(生成bitmap)   * @param @param pic   * @param @return  設定文件   * @return Bitmap  返回類型   * @throws   */   public Bitmap writer(Bitmap pic){     initPaint();          Canvas canvas =null;     if(isClear){       canvas=new Canvas(new2Bitmap);     }else{       canvas=new Canvas(pic);     }          if(isMove){       canvas.drawLine(startX, startY, clickX, clickY, paint);//劃線     }     startX = clickX;          startY =clickY;     if(isClear){       return new2Bitmap;     }     return pic;   }      private void initPaint(){          paint = new Paint();//新建畫筆          paint.setStyle(Style.STROKE);//設置為畫線          paint.setAntiAlias(true);//可以讓線條圓滑一些          paint.setColor(color);//設置畫筆顏色          paint.setStrokeWidth(strokeWidth);//設置畫筆線條的粗細   }      /**   * @Title: setColor   * @Description: TODO(設置線條顏色的對外接口)   * @param @param color  設定文件   * @return void  返回類型   * @throws   */   public void setColor(int color){          this.color=color;     initPaint();   }       } 
三、主頁面布局文件
主頁面布局文件
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center_horizontal" android:orientation="vertical" > <LinearLayout android:layout_width="match_parent" android:layout_height="50dp" android:orientation="horizontal" > <LinearLayout android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:gravity="center" > <TextView android:id="@+id/tv_30" android:layout_width="30dp" android:layout_height="30dp" android:background="@drawable/bg_notifaction" /> </LinearLayout> <LinearLayout android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:gravity="center" > <TextView android:id="@+id/tv_25" android:layout_width="25dp" android:layout_height="25dp" android:background="@drawable/bg_notifaction" /> </LinearLayout> <LinearLayout android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:gravity="center" > <TextView android:id="@+id/tv_20" android:layout_width="20dp" android:layout_height="20dp" android:background="@drawable/bg_notifaction" /> </LinearLayout> <LinearLayout android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:gravity="center" > <TextView android:id="@+id/tv_15" android:layout_width="15dp" android:layout_height="15dp" android:background="@drawable/bg_notifaction" /> </LinearLayout> <LinearLayout android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:gravity="center" > <TextView android:id="@+id/tv_10" android:layout_width="10dp" android:layout_height="10dp" android:background="@drawable/bg_notifaction" /> </LinearLayout> <LinearLayout android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:gravity="center" > <TextView android:id="@+id/tv_5" android:layout_width="5dp" android:layout_height="5dp" android:background="@drawable/bg_notifaction" /> </LinearLayout> <LinearLayout android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:gravity="center" > <TextView android:id="@+id/tv_2" android:layout_width="2dp" android:layout_height="2dp" android:background="@drawable/bg_notifaction" /> </LinearLayout> </LinearLayout> <picturegame.view.GameView android:layout_width="match_parent" android:layout_height="300dp" android:id="@+id/gameview" /> <Button android:layout_width="200dp" android:layout_height="80dp" android:text="clear" android:textColor="@color/black" android:id="@+id/btn_clear" /> </LinearLayout>
四、主Activity代碼
package com.winton.picturegame;  import picturegame.view.GameView; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.TextView;  import com.winton.basemodule.BaseActivity;  public class MainActivity extends BaseActivity implements OnClickListener {    private GameView gameview = null;   private Button clear = null;      private TextView tv30,tv25,tv20,tv15,tv10,tv5,tv2;    @Override   protected void onCreate(Bundle savedInstanceState) {     // TODO Auto-generated method stub     super.onCreate(savedInstanceState);   }    @Override   public void initView() {     // TODO Auto-generated method stub     setContentView(R.layout.activity_main);          gameview=(GameView)findViewById(R.id.gameview);     clear =(Button)findViewById(R.id.btn_clear);     tv30=(TextView)findViewById(R.id.tv_30);     tv25=(TextView)findViewById(R.id.tv_25);     tv20=(TextView)findViewById(R.id.tv_20);     tv15=(TextView)findViewById(R.id.tv_15);     tv10=(TextView)findViewById(R.id.tv_10);     tv5=(TextView)findViewById(R.id.tv_5);     tv2=(TextView)findViewById(R.id.tv_2);   }    @Override   public void initListener() {     // TODO Auto-generated method stub     clear.setOnClickListener(this);     tv30.setOnClickListener(this);     tv25.setOnClickListener(this);     tv20.setOnClickListener(this);     tv15.setOnClickListener(this);     tv10.setOnClickListener(this);     tv5.setOnClickListener(this);     tv2.setOnClickListener(this);        }    @Override   public void initData() {     // TODO Auto-generated method stub        }   @Override   public void onClick(View v) {     // TODO Auto-generated method stub     if(v==clear){       gameview.clear();       return;     }     if(v==tv30){       gameview.setStrokeWidth(30f);       return;     }     if(v==tv25){       gameview.setStrokeWidth(25f);       return;     }     if(v==tv20){       gameview.setStrokeWidth(20f);       return;     }     if(v==tv15){       gameview.setStrokeWidth(15f);       return;     }     if(v==tv10){       gameview.setStrokeWidth(10f);       return;     }     if(v==tv5){       gameview.setStrokeWidth(5f);       return;     }     if(v==tv2){       gameview.setStrokeWidth(2f);       return;     }        }     } 五、效果
運行效果圖如下

六、疑問
當線條變粗時,線條會出現如上圖中不連續(xù)的問題。請問高手這個怎么處理呢?我猜測應該要運行算法,但還不知道怎么運行。
文章就為大家介紹到這,其實還有許多知識點小編也不是很清楚,希望大家可以進行補充擴展,共同進步。
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