本文主要內(nèi)容就是用marix加上漸變色實(shí)現(xiàn)圖片倒影的效果,步驟如下:
1. 獲取需要倒影效果的圖片,這里取原圖片的一半
2. 添加顏色漸變到倒影圖片上
具體的實(shí)現(xiàn)如下面代碼所述,我們以一種自定義view的形式給出效果圖,代碼如下:
package com.flection.view;import com.flection.main.R;import android.annotation.SuppressLint;import android.content.Context;import android.graphics.Bitmap;import android.graphics.Bitmap.Config;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.LinearGradient;import android.graphics.Matrix;import android.graphics.Paint;import android.graphics.PorterDuffXfermode;import android.graphics.Shader.TileMode;import android.graphics.drawable.BitmapDrawable;import android.util.AttributeSet;import android.view.View;public class FlectionView extends View { Context mContext=null; public FlectionView(Context context) { super(context); } public FlectionView(Context context, AttributeSet attrs) { super(context, attrs); this.mContext=context; } @SuppressLint("DrawAllocation") @Override protected void onDraw(Canvas canvas) { //設(shè)置背景色 this.setBackgroundColor(Color.parseColor("#8B8378")); Bitmap oldBitmap = BitmapFactory.decodeResource(mContext.getResources(),R.drawable.dropbox); Bitmap newBitmap = createFlectionBitmap(oldBitmap); canvas.drawBitmap(newBitmap,newBitmap.getWidth() ,newBitmap.getHeight(), new Paint()); this.invalidate(); } //獲取原圖+倒影圖的bitmap private Bitmap createFlectionBitmap(Bitmap oldBitmap) { int mWidth = oldBitmap.getWidth(); int mHeight = oldBitmap.getHeight(); //原圖和倒影圖之間的縫隙 int gap = 2; Matrix matrix = new Matrix(); matrix.preScale(1, -1); Bitmap flection = Bitmap.createBitmap(oldBitmap, 0, mHeight / 2, mWidth, mHeight / 2, matrix, false); Bitmap background = Bitmap.createBitmap(mWidth, mHeight+gap+mHeight/2, Config.ARGB_8888); Canvas canvas = new Canvas(background); Paint p1 = new Paint(); //畫(huà)出原圖 canvas.drawBitmap(oldBitmap, 0, 0, p1); //畫(huà)出倒影圖 canvas.drawBitmap(flection, 0, mHeight+gap, p1); Paint shaderPaint = new Paint(); LinearGradient shader = new LinearGradient(0, mHeight, 0, flection.getHeight(), 0x70ffffff, 0x00ffffff, TileMode.MIRROR); shaderPaint.setShader(shader); shaderPaint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN)); //畫(huà)出漸變顏色 canvas.drawRect(0, mHeight+gap, mWidth, background.getHeight(), shaderPaint); return background; }}實(shí)現(xiàn)的效果如下圖:

以上就是本文的全部?jī)?nèi)容,希望能給大家一個(gè)參考,也希望大家多多支持武林網(wǎng)。
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