最近做了一個簡單的3D效果翻頁特效,先說說我的思路吧,首先我這個翻頁效果并不是兩個Activity之間的跳轉(zhuǎn),而是在同一個activity類切換不同的view而已。我現(xiàn)在的做法是單擊一個button然后Gone當(dāng)前的布局,然后把需要呈現(xiàn)的布局visible,在隱藏當(dāng)前布局的時候啟動動畫,然后給動畫添加監(jiān)聽,在動畫結(jié)束時開始另外一個view的入場動畫就行了。
下面來看下我的主頁面的布局文件:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/container" android:layout_width="fill_parent" android:layout_height="fill_parent" > <include android:layout_width="fill_parent" android:layout_height="fill_parent" layout="@layout/layout2" /> <include android:layout_width="fill_parent" android:layout_height="fill_parent" layout="@layout/layout1" /> </FrameLayout>
我這個布局文件使用<include>標(biāo)簽包含了另外2個布局文件,這些布局文件才是呈現(xiàn)數(shù)據(jù)的,下面是另外2個布局文件:
layout1:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/test1" android:orientation="vertical" android:id="@+id/container1" > <Button android:id="@+id/bt_towhile" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" android:text="白色" /> </LinearLayout>
layout2:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/container2" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/test2" android:orientation="vertical" > <Button android:id="@+id/bt_toblack" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" android:text="黑色" /> </LinearLayout>
我這里只是舉個例子并沒有放什么實際的類容,只是放了2個button,當(dāng)我點擊其中一個跳轉(zhuǎn)到另外一個layout。
有了布局文件那我們就開始要實現(xiàn)功能了,我們的想法是點擊按鈕的時候開始一個動畫等動畫結(jié)束時再開啟另外一個動畫并隱藏和展示layout1和layout2。
下面是我寫的一個動畫工具類源碼:
package com.test.view; import android.view.View; import android.view.ViewGroup; import android.view.animation.Animation; import android.view.animation.DecelerateInterpolator; public class RotateAnimationUtil { private ViewGroup context; private View[] views; public RotateAnimationUtil(ViewGroup context, View... views) { super(); this.context = context; this.views = views; } /** * 應(yīng)用自定義的Rotate3DAnimation動畫 * * @param flag * 當(dāng)前控件的順序坐標(biāo) * @param startDegress * 開始的角度 * @param endDegress * 結(jié)束的角度 */ public void applyRotateAnimation(int flag, float startDegress, float endDegress) { final float centerX = context.getWidth() / 2.0f; final float centerY = context.getHeight() / 2.0f; Rotate3DAnimation rotate = new Rotate3DAnimation(startDegress, endDegress, centerX, centerY, 310.0f, true); rotate.setDuration(1000); rotate.setFillAfter(false); rotate.setInterpolator(new DecelerateInterpolator()); rotate.setAnimationListener(new DisplayNextView(flag)); context.startAnimation(rotate); } private final class DisplayNextView implements Animation.AnimationListener { private final int mFlag; private DisplayNextView(int flag) { mFlag = flag; } public void onAnimationStart(Animation animation) { } // 動畫結(jié)束 public void onAnimationEnd(Animation animation) { context.post(new SwapViews(mFlag)); } public void onAnimationRepeat(Animation animation) { } } /** * 新開一個線程動畫結(jié)束后再開始一次動畫效果實現(xiàn)翻屏特效 * * @author yangzhiqiang * */ private final class SwapViews implements Runnable { private final int mFlag; public SwapViews(int mFlag) { this.mFlag = mFlag; } public void run() { final float centerX = context.getWidth() / 2.0f; final float centerY = context.getHeight() / 2.0f; Rotate3DAnimation rotation; if (mFlag > -1) { views[0].setVisibility(View.GONE); views[1].setVisibility(View.VISIBLE); views[1].requestFocus(); rotation = new Rotate3DAnimation(270, 360, centerX, centerY, 310.0f, false); } else { views[1].setVisibility(View.GONE); views[0].setVisibility(View.VISIBLE); views[0].requestFocus(); rotation = new Rotate3DAnimation(90, 0, centerX, centerY, 310.0f, false); } rotation.setDuration(1000); rotation.setFillAfter(false); rotation.setInterpolator(new DecelerateInterpolator()); // 開始動畫 context.startAnimation(rotation); } } } 解釋一下這個類的構(gòu)造方法:
public RotateAnimationUtil(ViewGroup context, View... views) { super(); this.context = context; this.views = views; } 有2個參數(shù),第一個參數(shù)就是我們的主布局頁面的FrameLayout,第2個參數(shù)就是我們要進(jìn)行動畫切換的2個子layout,我這使用的是一個可變長參數(shù)只是為了方便而已。
public void applyRotateAnimation(int flag, float startDegress,float endDegress)方法第一個參數(shù)是標(biāo)記當(dāng)前是第是從哪個個layout跳轉(zhuǎn),因外我們必須知道當(dāng)前開始跳轉(zhuǎn)的layout才能推算角度。
下面是我自定義動畫的源碼:
package com.test.view; import android.graphics.Camera; import android.graphics.Matrix; import android.view.animation.Animation; import android.view.animation.Transformation; public class Rotate3DAnimation extends Animation { private final float mFormDegress; private final float mToDegress; private final float mCenterX; private final float mCenterY; /** * 控制z軸的一個常量值,主要是控制動畫的升降距離 */ private final float mDepthz; /** * 控制z軸是像上移動還是向下移動,從而實現(xiàn)升降效果 */ private final boolean mReverse; private Camera mCamera; public Rotate3DAnimation(float formDegress, float toDegress, float centerX, float centerY, float depthz, boolean reverse) { super(); this.mFormDegress = formDegress; this.mToDegress = toDegress; this.mCenterX = centerX; this.mCenterY = centerY; this.mDepthz = depthz; this.mReverse = reverse; } @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); mCamera = new Camera(); } /** * interpolatedTime 取值范圍是0-1之間當(dāng)每次,當(dāng)動畫啟動后會系統(tǒng)會不停的調(diào)用applyTransformation方法, * 并改變interpolatedTime的值 */ @Override protected void applyTransformation(float interpolatedTime, Transformation t) { final float formDegress = mFormDegress; // 通過差點值計算出轉(zhuǎn)變的角度 float degress = formDegress + ((mToDegress - formDegress) * interpolatedTime); final float centerX = mCenterX; final float centerY = mCenterY; final Camera camera = mCamera; // 得到當(dāng)前矩陣 Matrix matrix = t.getMatrix(); // 報錯當(dāng)前屏幕的狀態(tài) camera.save(); // 判斷是降還是升 if (mReverse) { // 正向改變Z軸角度 camera.translate(0.0f, 0.0f, mDepthz * interpolatedTime); } else { // 反向改變Z軸角度 camera.translate(0.0f, 0.0f, mDepthz * (1.0f - interpolatedTime)); } // 旋轉(zhuǎn)Y軸角度 camera.rotateY(degress); // 把當(dāng)前改變后的矩陣信息復(fù)制給Transformation的Matrix camera.getMatrix(matrix); // 根據(jù)改變后的矩陣信息從新恢復(fù)屏幕 camera.restore(); // 讓動畫在屏幕中間運行 matrix.preTranslate(-centerX, -centerY); matrix.postTranslate(centerX, centerY); } } 如果你不需要沉降效果那么你把下面的代碼刪除掉即可:
if (mReverse) { // 正向改變Z軸角度 camera.translate(0.0f, 0.0f, mDepthz * interpolatedTime); } else { // 反向改變Z軸角度 camera.translate(0.0f, 0.0f, mDepthz * (1.0f - interpolatedTime)); } 好了核心代碼已經(jīng)上完,下面是主界面代碼:
package com.test.rotateanimation; import android.app.Activity; import android.os.Bundle; import android.view.Menu; import android.view.View; import android.view.ViewGroup; import android.widget.Button; import android.widget.FrameLayout; import android.widget.LinearLayout; import com.test.view.RotateAnimationUtil; public class MainActivity extends Activity { private FrameLayout container; private LinearLayout container1; private LinearLayout container2; private RotateAnimationUtil rotateAnimationUtil; private Button bt_towhile; private Button bt_toblack; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); initView(); bt_towhile.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { rotateAnimationUtil.applyRotateAnimation(1, 0, 90); } }); bt_toblack.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { rotateAnimationUtil.applyRotateAnimation(-1, 0, -90); } }); // 設(shè)置當(dāng)前View控件的緩存 container .setPersistentDrawingCache(ViewGroup.PERSISTENT_ANIMATION_CACHE); } private void initView() { container = (FrameLayout) findViewById(R.id.container); bt_toblack = (Button) findViewById(R.id.bt_toblack); bt_towhile = (Button) findViewById(R.id.bt_towhile); container1 = (LinearLayout) findViewById(R.id.container1); container2 = (LinearLayout) findViewById(R.id.container2); rotateAnimationUtil = new RotateAnimationUtil(container, container1, container2); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } } 下面是運行效果,剪切效果不好,呵呵.




源碼下載:http://xiazai.VeVB.COm/201606/yuanma/RotateAnimation(VeVB.COm).rar
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