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詳細(xì)分析Android中onTouch事件傳遞機制

2019-12-12 05:06:15
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onTach介紹

ontach是Android系統(tǒng)中整個事件機制的基礎(chǔ)。Android中的其他事件,如onClick、onLongClick等都是以onTach為基礎(chǔ)的。

onTach包括從手指按下到離開手機屏幕的整個過程,在微觀形式上,具體表現(xiàn)為action_down、action_move和action_up等過程。

onTach兩種主要定義形式如下:

1.在自定義控件中,常見的有重寫onTouchEvent(MotionEvent ev)方法。如在開發(fā)中經(jīng)常可以看到重寫的onTouchEvent方法,

并且其中有針對不同的微觀表現(xiàn)(action_down、action_move和action_up等)做出的相應(yīng)判斷,執(zhí)行邏輯并可能返回不同的布爾值。

2.在代碼中,直接對現(xiàn)有控件設(shè)置setOnTouchListener監(jiān)聽器。并重寫監(jiān)聽器的onTouch方法。onTouch回調(diào)函數(shù)中有view和MotionEvent

onTouch事件傳遞機制

大家都知道一般我們使用的UI控件都是繼承自共同的父類――View。所以View這個類應(yīng)該掌管著onTouch事件的相關(guān)處理。那就讓我們?nèi)タ纯矗涸赩iew中尋找Touch相關(guān)的方法,其中一個很容易地引起了我們的注意: dispatchTouchEvent(MotionEvent event)

根據(jù)方法名的意思應(yīng)該是負(fù)責(zé)分發(fā)觸摸事件的,下面給出了源碼:

/** * Pass the touch screen motion event down to the target view, or this * view if it is the target. * * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. */ public boolean dispatchTouchEvent(MotionEvent event) { // If the event should be handled by accessibility focus first. if (event.isTargetAccessibilityFocus()) { // We don't have focus or no virtual descendant has it, do not handle the event. if (!isAccessibilityFocusedViewOrHost()) {  return false; } // We have focus and got the event, then use normal event dispatch. event.setTargetAccessibilityFocus(false); } boolean result = false; if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(event, 0); } final int actionMasked = event.getActionMasked(); if (actionMasked == MotionEvent.ACTION_DOWN) { // Defensive cleanup for new gesture stopNestedScroll(); } if (onFilterTouchEventForSecurity(event)) { //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; if (li != null && li.mOnTouchListener != null  && (mViewFlags & ENABLED_MASK) == ENABLED  && li.mOnTouchListener.onTouch(this, event)) {  result = true; } if (!result && onTouchEvent(event)) {  result = true; } } if (!result && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(event, 0); } // Clean up after nested scrolls if this is the end of a gesture; // also cancel it if we tried an ACTION_DOWN but we didn't want the rest // of the gesture. if (actionMasked == MotionEvent.ACTION_UP ||  actionMasked == MotionEvent.ACTION_CANCEL ||  (actionMasked == MotionEvent.ACTION_DOWN && !result)) { stopNestedScroll(); } return result;}

源碼有點長,但我們不必每一行都看。首先注意到dispatchTouchEvent的返回值是boolean類型的,注釋上的解釋:@return True if the event was handled by the view, false otherwise.也就是說如果該觸摸事件被這個View消費了就返回true,否則返回false。在方法中首先判斷了該event是否是否得到了焦點,如果沒有得到焦點直接返回false。然后讓我們把目光轉(zhuǎn)向if (li != null && li.mOnTouchListener != null&& (mViewFlags & ENABLED_MASK) == ENABLED&& li.mOnTouchListener.onTouch(this, event))這個片段,看到這里有一個名為li的局部變量,屬于 ListenerInfo 類,經(jīng) mListenerInfo 賦值得到。ListenerInfo只是一個包裝類,里面封裝了大量的監(jiān)聽器。

再在 View 類中去尋找 mListenerInfo ,可以看到下面的代碼:

ListenerInfo getListenerInfo() { if (mListenerInfo != null) { return mListenerInfo; } mListenerInfo = new ListenerInfo(); return mListenerInfo;}

因此我們可以知道m(xù)ListenerInfo是不為空的,所以li也不是空,第一個判斷為true,然后看到li.mOnTouchListener,前面說過ListenerInfo是一個監(jiān)聽器的封裝類,所以我們同樣去追蹤mOnTouchListener:

/** * Register a callback to be invoked when a touch event is sent to this view. * @param l the touch listener to attach to this view */public void setOnTouchListener(OnTouchListener l) { getListenerInfo().mOnTouchListener = l;}

正是通過上面的方法來設(shè)置 mOnTouchListener 的,我想上面的方法大家肯定都很熟悉吧,正是我們平時經(jīng)常用的 xxx.setOnTouchListener ,好了我們從中得知如果設(shè)置了OnTouchListener則第二個判斷也為true,第三個判斷為如果該View是否為enable,默認(rèn)都是enable的,所以同樣為true。還剩最后一個:li.mOnTouchListener.onTouch(this, event) ,顯然是回調(diào)了第二個判斷中監(jiān)聽器的onTouch()方法,如果onTouch()方法返回true,則上面四個判斷全部為true,dispatchTouchEvent()方法會返回true,并且不會執(zhí)行if (!result && onTouchEvent(event))這個判斷;而在這個判斷中我們又看到了一個熟悉的方法:onTouchEvent() 。所以想要執(zhí)行onTouchEvent,則在上面的四個判斷中必須至少有一個false。

那就假定我們在onTouch()方法中返回的是false,這樣就順利地執(zhí)行了onTouchEvent,那就看看onTouchEvent的源碼吧:

/** * Implement this method to handle touch screen motion events. * <p> * If this method is used to detect click actions, it is recommended that * the actions be performed by implementing and calling * {@link #performClick()}. This will ensure consistent system behavior, * including: * <ul> * <li>obeying click sound preferences * <li>dispatching OnClickListener calls * <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when * accessibility features are enabled * </ul> * * @param event The motion event. * @return True if the event was handled, false otherwise. */public boolean onTouchEvent(MotionEvent event) { final float x = event.getX(); final float y = event.getY(); final int viewFlags = mViewFlags; final int action = event.getAction(); if ((viewFlags & ENABLED_MASK) == DISABLED) { if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {  setPressed(false); } // A disabled view that is clickable still consumes the touch // events, it just doesn't respond to them. return (((viewFlags & CLICKABLE) == CLICKABLE  || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)  || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE); } if (mTouchDelegate != null) { if (mTouchDelegate.onTouchEvent(event)) {  return true; } } if (((viewFlags & CLICKABLE) == CLICKABLE ||  (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||  (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) { switch (action) {  case MotionEvent.ACTION_UP:  boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;  if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {   // take focus if we don't have it already and we should in   // touch mode.   boolean focusTaken = false;   if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {   focusTaken = requestFocus();   }   if (prepressed) {   // The button is being released before we actually   // showed it as pressed. Make it show the pressed   // state now (before scheduling the click) to ensure   // the user sees it.   setPressed(true, x, y);   }   if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {   // This is a tap, so remove the longpress check   removeLongPressCallback();   // Only perform take click actions if we were in the pressed state   if (!focusTaken) {    // Use a Runnable and post this rather than calling    // performClick directly. This lets other visual state    // of the view update before click actions start.    if (mPerformClick == null) {    mPerformClick = new PerformClick();    }    if (!post(mPerformClick)) {    performClick();    }   }   }   if (mUnsetPressedState == null) {   mUnsetPressedState = new UnsetPressedState();   }   if (prepressed) {   postDelayed(mUnsetPressedState,    ViewConfiguration.getPressedStateDuration());   } else if (!post(mUnsetPressedState)) {   // If the post failed, unpress right now   mUnsetPressedState.run();   }   removeTapCallback();  }  mIgnoreNextUpEvent = false;  break;  case MotionEvent.ACTION_DOWN:  mHasPerformedLongPress = false;  if (performButtonActionOnTouchDown(event)) {   break;  }  // Walk up the hierarchy to determine if we're inside a scrolling container.  boolean isInScrollingContainer = isInScrollingContainer();  // For views inside a scrolling container, delay the pressed feedback for  // a short period in case this is a scroll.  if (isInScrollingContainer) {   mPrivateFlags |= PFLAG_PREPRESSED;   if (mPendingCheckForTap == null) {   mPendingCheckForTap = new CheckForTap();   }   mPendingCheckForTap.x = event.getX();   mPendingCheckForTap.y = event.getY();   postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());  } else {   // Not inside a scrolling container, so show the feedback right away   setPressed(true, x, y);   checkForLongClick(0);  }  break;  case MotionEvent.ACTION_CANCEL:  setPressed(false);  removeTapCallback();  removeLongPressCallback();  mInContextButtonPress = false;  mHasPerformedLongPress = false;  mIgnoreNextUpEvent = false;  break;  case MotionEvent.ACTION_MOVE:  drawableHotspotChanged(x, y);  // Be lenient about moving outside of buttons  if (!pointInView(x, y, mTouchSlop)) {   // Outside button   removeTapCallback();   if ((mPrivateFlags & PFLAG_PRESSED) != 0) {   // Remove any future long press/tap checks   removeLongPressCallback();   setPressed(false);   }  }  break; } return true; } return false;}

這段源碼比 dispatchTouchEvent 的還要長,不過同樣我們挑重點的看:
if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE)
看到這句話就大概知道了主要是判斷該view是否是可點擊的,如果可以點擊則接著執(zhí)行,否則直接返回false。可以看到if里面用switch來判斷是哪種觸摸事件,但在最后都是返回true的。

還有一點要注意:在 ACTION_UP 中會執(zhí)行 performClick() 方法:

public boolean performClick() { final boolean result; final ListenerInfo li = mListenerInfo; if (li != null && li.mOnClickListener != null) { playSoundEffect(SoundEffectConstants.CLICK); li.mOnClickListener.onClick(this); result = true; } else { result = false; } sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED); return result;}

可以看到上面的li.mOnClickListener.onClick(this); ,沒錯,我們好像又有了新的發(fā)現(xiàn)。根據(jù)上面的經(jīng)驗,這句代碼會去回調(diào)我們設(shè)置好的點擊事件監(jiān)聽器。也就是我們平常用的xxx.setOnClickListener(listener);

/** * Register a callback to be invoked when this view is clicked. If this view is not * clickable, it becomes clickable. * * @param l The callback that will run * * @see #setClickable(boolean) */public void setOnClickListener(@Nullable OnClickListener l) { if (!isClickable()) { setClickable(true); } getListenerInfo().mOnClickListener = l;}

我們可以看到上面方法設(shè)置正是mListenerInfo的點擊監(jiān)聽器,驗證了上面的猜想。到了這里onTouch事件的傳遞機制基本已經(jīng)分析完成了,也算是告一段落了。

好了,這下我們可以解決開頭的問題了,順便我們再來小結(jié)一下:在dispatchTouchEvent中,如果設(shè)置了OnTouchListener并且View是enable的,那么首先被執(zhí)行的是OnTouchListener中的onTouch(View v, MotionEvent event) 。若onTouch返回true,則dispatchTouchEvent不再往下執(zhí)行并且返回true;不然會執(zhí)行onTouchEvent,在onTouchEvent中若View是可點擊的,則返回true,不然為false。還有在onTouchEvent中若View是可點擊以及當(dāng)前觸摸事件為ACTION_UP,會執(zhí)行performClick() ,回調(diào)OnClickListener的onClick方法。

下面是我畫的一張草圖:

還有一點值得注意的地方是:假如當(dāng)前事件是ACTION_DOWN,只有dispatchTouchEvent返回true了之后該View才會接收到接下來的ACTION_MOVE,ACTION_UP事件,也就是說只有事件被消費了才能接收接下來的事件。

總結(jié)

以上就是關(guān)于Android中onTouch事件傳遞機制的詳細(xì)分析,希望對各位Android開發(fā)者們的學(xué)習(xí)或者工作能有一定的幫助,如果有疑問大家可以留言交流。

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