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Android Handler 原理分析及實(shí)例代碼

2019-12-12 03:49:59
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Android Handler 原理分析

Handler一個(gè)讓無數(shù)android開發(fā)者頭疼的東西,希望我今天這邊文章能為您徹底根治這個(gè)問題

今天就為大家詳細(xì)剖析下Handler的原理

Handler使用的原因

1.多線程更新Ui會(huì)導(dǎo)致UI界面錯(cuò)亂
2.如果加鎖會(huì)導(dǎo)致性能下降
3.只在主線程去更新UI,輪詢處理

Handler使用簡(jiǎn)介

其實(shí)關(guān)鍵方法就2個(gè)一個(gè)sendMessage,用來接收消息

另一個(gè)是handleMessage,用來處理接收到的消息

下面是我參考瘋狂android講義,寫的一個(gè)子線程和主線程之間相互通信的demo

對(duì)原demo做了一定修改

public class MainActivity extends AppCompatActivity {   public final static String UPPER_NUM="upper_num";   private EditText editText;   public jisuanThread jisuan;   public Handler mainhandler;   private TextView textView;   class jisuanThread extends Thread{     public Handler mhandler;     @Override     public void run() {       Looper.prepare();       final ArrayList<Integer> al=new ArrayList<>();       mhandler=new Handler(){         @Override         public void handleMessage(Message msg) {            if(msg.what==0x123){             Bundle bundle=msg.getData();             int up=bundle.getInt(UPPER_NUM);             outer:             for(int i=3;i<=up;i++){               for(int j=2;j<=Math.sqrt(i);j++){                 if(i%j==0){                   continue outer;                 }               }               al.add(i);             }             Message message=new Message();             message.what=0x124;             Bundle bundle1=new Bundle();             bundle1.putIntegerArrayList("Result",al);             message.setData(bundle1);             mainhandler.sendMessage(message);           }         }       };       Looper.loop();     }   }   @Override   protected void onCreate(Bundle savedInstanceState) {     super.onCreate(savedInstanceState);     setContentView(R.layout.activity_main);     editText= (EditText) findViewById(R.id.et_num);     textView= (TextView) findViewById(R.id.tv_show);     jisuan=new jisuanThread();     jisuan.start();     mainhandler=new Handler(){       @Override       public void handleMessage(Message msg) {         if(msg.what==0x124){           Bundle bundle=new Bundle();           bundle=msg.getData();           ArrayList<Integer> al=bundle.getIntegerArrayList("Result");           textView.setText(al.toString());         }       }     };     findViewById(R.id.bt_jisuan).setOnClickListener(new View.OnClickListener() {       @Override       public void onClick(View v) {         Message message=new Message();         message.what=0x123;         Bundle bundle=new Bundle();         bundle.putInt(UPPER_NUM, Integer.parseInt(editText.getText().toString()));         message.setData(bundle);         jisuan.mhandler.sendMessage(message);       }     });   } } 

Hanler和Looper,MessageQueue原理分析

1.Handler發(fā)送消息處理消息(一般都是將消息發(fā)送給自己),因?yàn)閔anler在不同線程是可使用的

2.Looper管理MessageQueue

Looper.loop死循環(huán),不斷從MessageQueue取消息,如果有消息就處理消息,沒有消息就阻塞

public static void loop() {     final Looper me = myLooper();     if (me == null) {       throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");     }     final MessageQueue queue = me.mQueue;     // Make sure the identity of this thread is that of the local process,     // and keep track of what that identity token actually is.     Binder.clearCallingIdentity();     final long ident = Binder.clearCallingIdentity();      for (;;) {       Message msg = queue.next(); // might block       if (msg == null) {         // No message indicates that the message queue is quitting.         return;       }       // This must be in a local variable, in case a UI event sets the logger       Printer logging = me.mLogging;       if (logging != null) {         logging.println(">>>>> Dispatching to " + msg.target + " " +             msg.callback + ": " + msg.what);       }       msg.target.dispatchMessage(msg);        if (logging != null) {         logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);       }       // Make sure that during the course of dispatching the       // identity of the thread wasn't corrupted.       final long newIdent = Binder.clearCallingIdentity();       if (ident != newIdent) {         Log.wtf(TAG, "Thread identity changed from 0x"             + Long.toHexString(ident) + " to 0x"             + Long.toHexString(newIdent) + " while dispatching to "             + msg.target.getClass().getName() + " "             + msg.callback + " what=" + msg.what);       }        msg.recycleUnchecked();     }   } 

這個(gè)是Looper.loop的源碼,實(shí)質(zhì)就是一個(gè)死循環(huán),不斷讀取自己的MessQueue的消息

3.MessQueue一個(gè)消息隊(duì)列,Handler發(fā)送的消息會(huì)添加到與自己內(nèi)聯(lián)的Looper的MessQueue中,受Looper管理

private Looper(boolean quitAllowed) {     mQueue = new MessageQueue(quitAllowed);     mThread = Thread.currentThread();   } 

這個(gè)是Looper構(gòu)造器,其中做了2個(gè)工作,

1.生成與自己關(guān)聯(lián)的Message

2.綁定到當(dāng)前線程

主線程在初始化的時(shí)候已經(jīng)生成Looper,

其他線程如果想使用handler需要通過Looper.prepare()生成一個(gè)自己線程綁定的looper

這就是Looper.prepare()源碼,其實(shí)質(zhì)也是使用構(gòu)造器生成一個(gè)looper

private static void prepare(boolean quitAllowed) {     if (sThreadLocal.get() != null) {       throw new RuntimeException("Only one Looper may be created per thread");     }     sThreadLocal.set(new Looper(quitAllowed));   } 

4.handler發(fā)送消息會(huì)將消息保存在自己相關(guān)聯(lián)的Looper的MessageQueue中,那它是如何找到這個(gè)MessageQueue的呢

public Handler(Callback callback, boolean async) {     if (FIND_POTENTIAL_LEAKS) {       final Class<? extends Handler> klass = getClass();       if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&           (klass.getModifiers() & Modifier.STATIC) == 0) {         Log.w(TAG, "The following Handler class should be static or leaks might occur: " +           klass.getCanonicalName());       }     }      mLooper = Looper.myLooper();     if (mLooper == null) {       throw new RuntimeException(         "Can't create handler inside thread that has not called Looper.prepare()");     }     mQueue = mLooper.mQueue;     mCallback = callback;     mAsynchronous = async;   } 

這個(gè)是Handler的構(gòu)造方法,它會(huì)找到一個(gè)自己關(guān)聯(lián)的一個(gè)Looper

public static Looper myLooper() {     return sThreadLocal.get();   } 

沒錯(cuò),他們之間也是通過線程關(guān)聯(lián)的,得到Looper之后自然就可以獲得它的MessageQueue了

5.我們?cè)倏聪耯andler如發(fā)送消息,又是如何在發(fā)送完消息后,回調(diào)HandlerMessage的

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {     msg.target = this;     if (mAsynchronous) {       msg.setAsynchronous(true);     }     return queue.enqueueMessage(msg, uptimeMillis);   } 

這個(gè)就是Handler發(fā)送消息的最終源碼,可見就是將一個(gè)message添加到MessageQueue中,那為什么發(fā)送完消息又能及時(shí)回調(diào)handleMessage方法呢

大家請(qǐng)看上邊那個(gè)loop方法,其中的for循環(huán)里面有一句話msg.target.dispatchMessage(msg);

public void dispatchMessage(Message msg) {     if (msg.callback != null) {       handleCallback(msg);     } else {       if (mCallback != null) {         if (mCallback.handleMessage(msg)) {           return;         }       }       handleMessage(msg);     }   } 

這就是這句話,看到了吧里面會(huì)調(diào)用hanlerMessage,一切都聯(lián)系起來了吧

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