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Android 自定義九宮格手勢鎖

2019-12-12 02:36:23
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 預覽效果圖如下:

這里寫圖片描述

主要的方法是重寫View.onTouchEvent( MotionEvent event ) , 常用的三個操作:ACTION_DOWN 手指觸摸屏幕 ; ACTION_UP 手指離開屏幕;

ACTION_MOVE手指在屏幕滑動。

如果該方法返回true ,表示該事件已經被View處理,不再向上層的View或Activity傳遞 ; 如果返回false, 表示事件未處理,繼續傳遞。

具體代碼如下:

package com.ninegrid;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.util.AttributeSet;import android.view.MotionEvent;import android.view.View;/** * Created by Administrator on 2017/6/24. */public class SuduView extends View {  //定義默認常量  private static final int DEFAULT_CELL_WIDTH = 200 ;  private static final int DEFAULT_CELL_STROKE_WIDTH = 10 ;  private static final int DEFAULT_SPACE = 100 ;  //九宮格數組  private Cell mCells[] = new Cell[9] ;  //直徑  private int mCellWidth;  //半徑  private int mCellRadius;  //邊框寬度  private int mCellStrokeWidth;  //空白部分  private int mSpace ;  //定義畫筆  private Paint mPaintNormal ;  private Paint mPaintSelected ;  private float mCurrentX ;  private float mCurrentY ;  //判斷是否結束的標識  private boolean mFinish = false ;  private StringBuffer mSbSelected = new StringBuffer(20);  public SuduView(Context context) {    super(context);    init();  }  public SuduView(Context context, AttributeSet attrs) {    super(context, attrs);    init();  }  public SuduView(Context context, AttributeSet attrs, int defStyleAttr) {    super(context, attrs, defStyleAttr);    init();  }  private void init(){    //初始化畫筆    mCellWidth = DEFAULT_CELL_WIDTH ;    mCellRadius = DEFAULT_CELL_WIDTH >> 1 ;    mCellStrokeWidth = DEFAULT_CELL_STROKE_WIDTH ;    mSpace = DEFAULT_SPACE ;    mPaintNormal = new Paint();    mPaintNormal.setColor(Color.WHITE);    mPaintNormal.setStrokeWidth(mCellStrokeWidth);    mPaintNormal.setStyle(Paint.Style.STROKE);    mPaintNormal.setAntiAlias(true);    mPaintSelected = new Paint();    mPaintSelected.setColor(Color.CYAN);    mPaintSelected.setStrokeWidth(mCellStrokeWidth);    mPaintSelected.setStyle(Paint.Style.STROKE);    mPaintSelected.setAntiAlias(true);    Cell cell ;    float x;    float y;    //計算每個格子的坐標    for( int i = 0 ; i < 9 ; i ++ ){      x = mSpace * ( i%3 + 1 ) + mCellRadius + mCellWidth * ( i%3 ) ;      y = mSpace * ( i/3 + 1 ) + mCellRadius + mCellWidth * ( i/3 ) ;      cell = new Cell(x , y);      mCells[i] = cell ;    }  }  @Override  protected void onDraw(Canvas canvas) {    super.onDraw(canvas);    drawCell(canvas);    drawLine(canvas);  }  //繪制連接線  private void drawLine( Canvas canvas ){    if("".equals(mSbSelected.toString())){      return;    }    String[] selectedIndexs = mSbSelected.toString().split(",");    Cell cell = mCells[Integer.valueOf(selectedIndexs[0])];    Cell nextCell ;    //繪制每兩個格子中心點之間的連接線    if( selectedIndexs.length > 1) {      for (int i = 1; i < selectedIndexs.length; i++) {        nextCell = mCells[Integer.valueOf(selectedIndexs[i])];        canvas.drawLine(cell.getCenterX(), cell.getCenterY(), nextCell.getCenterX(), nextCell.getCenterY(), mPaintSelected);        cell = nextCell;      }    }    //繪制格子到其他空白位置的連接線    if( !mFinish ) {      canvas.drawLine(cell.getCenterX(), cell.getCenterY(), mCurrentX, mCurrentY, mPaintSelected);    }  }  private void drawCell( Canvas canvas ){    for ( int i = 0 ; i < 9 ; i ++ ){      canvas.drawCircle(mCells[i].getCenterX(), mCells[i].getCenterY() , mCellRadius ,          mCells[i].isSelected() ? mPaintSelected : mPaintNormal );    }  }  //處理點擊事件  @Override  public boolean onTouchEvent(MotionEvent event) {    switch ( event.getAction()){      case MotionEvent.ACTION_DOWN:        //如果手指已經松開,則所有格子變為初始狀態        if( mFinish ){          for ( int i = 0 ; i < 9 ; i ++ ){            mCells[i].setSelected(false);          }          mFinish = false ;          mSbSelected.delete(0,mSbSelected.length());          invalidate();          return false;        }        handleDownEvent(event);        break;      //松開則結束      case MotionEvent.ACTION_UP:        mFinish = true ;        break;      case MotionEvent.ACTION_MOVE:        handleMoveEvent(event);        break;    }    //表示已處理,不向上傳遞    return true ;  }  //處理手指移動的事件  private void handleMoveEvent( MotionEvent event ){    int index = findCellIndex(event.getX(),event.getY());    if( index != -1 ){      mCells[index].setSelected(true);      mSbSelected.append(index).append(",");    }    invalidate();    mCurrentX = event.getX();    mCurrentY = event.getY();  }  //處理手指按下的事件  private void handleDownEvent( MotionEvent event){    int index = findCellIndex(event.getX(),event.getY());    if( index != -1 ){      mCells[index].setSelected(true);      mSbSelected.append(index).append(",");      invalidate();    }    mCurrentX = event.getX();    mCurrentY = event.getY();  }  //根據坐標判斷點擊的哪個格子  private int findCellIndex( float x , float y){    float cellX ;    float cellY ;    int result = -1 ;    for( int i = 0 ; i < 9 ; i ++ ){      if( mCells[i].isSelected()){        continue;      }      //獲取每個格子的坐標      cellX = mCells[i].getCenterX();      cellY = mCells[i].getCenterY();      //計算按下的點到每個格子的距離      float tempX = cellX - x ;      float tempY = cellY - y ;      float distance = (float) Math.sqrt(tempX * tempX + tempY * tempY);      //如果點擊的位置在某個格子的圓內      if( distance < mCellRadius ){        result = i ;        break;      }    }    //返回該格子的位置    return result ;  }}

最后在布局文件中引用該View即可,若想實現更高的定制性,可以仿照上一篇文章重寫View的onMearsure方法并增加自定義屬性。

以上所述是小編給大家介紹的Android 自定義九宮格手勢鎖,希望對大家有所幫助,如果大家有任何疑問請給我留言,小編會及時回復大家的。在此也非常感謝大家對武林網網站的支持!

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