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Android中View繪制流程詳細(xì)介紹

2019-12-12 01:37:37
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創(chuàng)建Window

Window即窗口,這個(gè)概念在AndroidFramework中的實(shí)現(xiàn)為android.view.Window這個(gè)抽象類,這個(gè)抽象類是對(duì)Android系統(tǒng)中的窗口的抽象。在介紹這個(gè)類之前,我們先來(lái)看看究竟什么是窗口呢?

實(shí)際上,窗口是一個(gè)宏觀的思想,它是屏幕上用于繪制各種UI元素及響應(yīng)用戶輸入事件的一個(gè)矩形區(qū)域。通常具備以下兩個(gè)特點(diǎn):

獨(dú)立繪制,不與其它界面相互影響;

不會(huì)觸發(fā)其它界面的輸入事件;

在Android系統(tǒng)中,窗口是獨(dú)占一個(gè)Surface實(shí)例的顯示區(qū)域,每個(gè)窗口的Surface由WindowManagerService分配。我們可以把Surface看作一塊畫(huà)布,應(yīng)用可以通過(guò)Canvas或OpenGL在其上面作畫(huà)。畫(huà)好之后,通過(guò)SurfaceFlinger將多塊Surface按照特定的順序(即Z-order)進(jìn)行混合,而后輸出到FrameBuffer中,這樣用戶界面就得以顯示。

android.view.Window這個(gè)抽象類可以看做Android中對(duì)窗口這一宏觀概念所做的約定,而PhoneWindow這個(gè)類是Framework為我們提供的Android窗口概念的具體實(shí)現(xiàn)。接下來(lái)我們先來(lái)介紹一下android.view.Window這個(gè)抽象類。

這個(gè)抽象類包含了三個(gè)核心組件:

WindowManager.LayoutParams:窗口的布局參數(shù);

Callback:窗口的回調(diào)接口,通常由Activity實(shí)現(xiàn);

ViewTree:窗口所承載的控件樹(shù)。

在Activity的attach方法中通過(guò)調(diào)用PolicyManager.makeNewWindo創(chuàng)建Window,將一個(gè)View add到WindowManager時(shí),WindowManagerImpl創(chuàng)建一個(gè)ViewRoot來(lái)管理該窗口的根View。并通過(guò)ViewRoot.setView方法把該View傳給ViewRoot。

final void attach(Context context, ActivityThread aThread,     Instrumentation instr, IBinder token, int ident,     Application application, Intent intent, ActivityInfo info,     CharSequence title, Activity parent, String id,     NonConfigurationInstances lastNonConfigurationInstances,     Configuration config) {   attachBaseContext(context);    mFragments.attachActivity(this, mContainer, null);      mWindow = PolicyManager.makeNewWindow(this);   mWindow.setCallback(this);   mWindow.getLayoutInflater().setPrivateFactory(this); 

創(chuàng)建DecorView

DecorView為整個(gè)Window界面的最頂層View。
Activity中的Window對(duì)象幫我們創(chuàng)建了一個(gè)PhoneWindow內(nèi)部類DecorView(父類為FrameLayout)窗口頂層視圖,然后通過(guò)LayoutInflater將xml內(nèi)容布局解析成View樹(shù)形結(jié)構(gòu)添加到DecorView頂層視圖中id為content的FrameLayout父容器上面。Activity的content內(nèi)容布局最終會(huì)添加到DecorView窗口頂層視圖上面。

protected boolean initializePanelDecor(PanelFeatureState st) {   st.decorView = new DecorView(getContext(), st.featureId);   st.gravity = Gravity.CENTER | Gravity.BOTTOM;   st.setStyle(getContext());    return true; } 

創(chuàng)建ViewRoot并關(guān)聯(lián)View

WindowManagerImpl保存DecorView到mViews,創(chuàng)建對(duì)應(yīng)的ViewRoot;
ViewRoot用于管理窗口的根View,并和global window manger進(jìn)行交互。ViewRoot中有一個(gè)nested class: W,W是一個(gè)Binder子類,用于接收global window manager的各種消息, 如按鍵消息, 觸摸消息等。 ViewRoot有一個(gè)W類型的成員mWindow,ViewRoot在Constructor中創(chuàng)建一個(gè)W的instance并賦值給mWindow。 ViewRoot是Handler的子類, W會(huì)通過(guò)Looper把消息傳遞給ViewRoot。 ViewRoot在setView方法中把mWindow傳給sWindowSession。

public void addView(View view, ViewGroup.LayoutParams params,     Display display, Window parentWindow) {   if (view == null) {     throw new IllegalArgumentException("view must not be null");   }   if (display == null) {     throw new IllegalArgumentException("display must not be null");   }   if (!(params instanceof WindowManager.LayoutParams)) {     throw new IllegalArgumentException("Params must be WindowManager.LayoutParams");   }    final WindowManager.LayoutParams wparams = (WindowManager.LayoutParams)params;   if (parentWindow != null) {     parentWindow.adjustLayoutParamsForSubWindow(wparams);   }    ViewRootImpl root;   View panelParentView = null;    synchronized (mLock) {     // Start watching for system property changes.     if (mSystemPropertyUpdater == null) {       mSystemPropertyUpdater = new Runnable() {         @Override public void run() {           synchronized (mLock) {             for (ViewRootImpl viewRoot : mRoots) {               viewRoot.loadSystemProperties();             }           }         }       };       SystemProperties.addChangeCallback(mSystemPropertyUpdater);     }      int index = findViewLocked(view, false);     if (index >= 0) {       throw new IllegalStateException("View " + view           + " has already been added to the window manager.");     }      // If this is a panel window, then find the window it is being     // attached to for future reference.     if (wparams.type >= WindowManager.LayoutParams.FIRST_SUB_WINDOW &&         wparams.type <= WindowManager.LayoutParams.LAST_SUB_WINDOW) {       final int count = mViews != null ? mViews.length : 0;       for (int i=0; i<count; i++) {         if (mRoots[i].mWindow.asBinder() == wparams.token) {           panelParentView = mViews[i];         }       }     }      root = new ViewRootImpl(view.getContext(), display);      view.setLayoutParams(wparams);      if (mViews == null) {       index = 1;       mViews = new View[1];       mRoots = new ViewRootImpl[1];       mParams = new WindowManager.LayoutParams[1];     } else {       index = mViews.length + 1;       Object[] old = mViews;       mViews = new View[index];       System.arraycopy(old, 0, mViews, 0, index-1);       old = mRoots;       mRoots = new ViewRootImpl[index];       System.arraycopy(old, 0, mRoots, 0, index-1);       old = mParams;       mParams = new WindowManager.LayoutParams[index];       System.arraycopy(old, 0, mParams, 0, index-1);     }     index--;      mViews[index] = view;     mRoots[index] = root;     mParams[index] = wparams;   }    // do this last because it fires off messages to start doing things   try {     root.setView(view, wparams, panelParentView);   } catch (RuntimeException e) {     // BadTokenException or InvalidDisplayException, clean up.     synchronized (mLock) {       final int index = findViewLocked(view, false);       if (index >= 0) {         removeViewLocked(index, true);       }     }     throw e;   } } 

ViewRoot是GUI管理系統(tǒng)與GUI呈現(xiàn)系統(tǒng)之間的橋梁,需要注意它并不是一個(gè)View類型,。
它的主要作用如下:

1、向DecorView分發(fā)收到的用戶發(fā)起的event事件,如按鍵,觸屏,軌跡球等事件;
2、與WindowManagerService交互,完成整個(gè)Activity的GUI的繪制。
View繪制基本流程

這里先給出Android系統(tǒng)View的繪制流程:依次執(zhí)行View類里面的如下三個(gè)方法:

measure(int ,int) :測(cè)量View的大小
layout(int ,int ,int ,int) :設(shè)置子View的位置
draw(Canvas) :繪制View內(nèi)容到Canvas畫(huà)布上

整個(gè)View樹(shù)的繪圖流程是在ViewRoot.java類的performTraversals()函數(shù)展開(kāi)的,該函數(shù)做的執(zhí)行過(guò)程可簡(jiǎn)單概況為根據(jù)之前設(shè)置的狀態(tài),判斷是否需要重新計(jì)算視圖大小(measure)、是否重新需要安置視圖的位置(layout)、以及是否需要重繪 (draw)
mesarue()測(cè)量過(guò)程

主要作用:為整個(gè)View樹(shù)計(jì)算實(shí)際的大小,即設(shè)置實(shí)際的高(mMeasuredHeight)和寬(mMeasureWidth),每個(gè)View的控件的實(shí)際寬高都是由父視圖和本身視圖決定的。

具體的調(diào)用如下:

ViewRootImpl 的performTraversals方法中,調(diào)用measureHierarchy,然后調(diào)用performMeasure

private void performMeasure(int childWidthMeasureSpec, int childHeightMeasureSpec) {     Trace.traceBegin(Trace.TRACE_TAG_VIEW, "measure");     try {       mView.measure(childWidthMeasureSpec, childHeightMeasureSpec);     } finally {       Trace.traceEnd(Trace.TRACE_TAG_VIEW);     }   } 

ViewRoot根對(duì)象地屬性mView(其類型一般為ViewGroup類型)調(diào)用measure()方法去計(jì)算View樹(shù)的大小,回調(diào)

View/ViewGroup對(duì)象的onMeasure()方法,該方法實(shí)現(xiàn)的功能如下:

1、設(shè)置本View視圖的最終大小,該功能的實(shí)現(xiàn)通過(guò)調(diào)用setMeasuredDimension()方法去設(shè)置實(shí)際的高(mMeasuredHeight)和寬(mMeasureWidth)

2、如果該View對(duì)象是個(gè)ViewGroup類型,需要重寫(xiě)onMeasure()方法,對(duì)其子視圖進(jìn)行遍歷的measure()過(guò)程。

對(duì)每個(gè)子視圖的measure()過(guò)程,是通過(guò)調(diào)用父類ViewGroup.java類里的measureChildWithMargins()方法去實(shí)現(xiàn),該方法內(nèi)部只是簡(jiǎn)單地調(diào)用了View對(duì)象的measure()方法。

整個(gè)measure調(diào)用流程就是個(gè)樹(shù)形的遞歸過(guò)程

measure()方法兩個(gè)參數(shù)都是父View傳遞過(guò)來(lái)的,也就是代表了父view的規(guī)格。他由兩部分組成,高2位表示MODE,定義在MeasureSpec類(View的內(nèi)部類)中,有三種類型,MeasureSpec.EXACTLY表示確定大小,MeasureSpec.AT_MOST表示最大大小,MeasureSpec.UNSPECIFIED不確定。低30位表示size,也就是父View的大小。對(duì)于系統(tǒng)Window類的DecorVIew對(duì)象Mode一般都為MeasureSpec.EXACTLY,而size分別對(duì)應(yīng)屏幕寬高。對(duì)于子View來(lái)說(shuō)大小是由父View和子View共同決定的。

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {   setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),       getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec)); } 
protected final void setMeasuredDimension(int measuredWidth, int measuredHeight) {    boolean optical = isLayoutModeOptical(this);    if (optical != isLayoutModeOptical(mParent)) {      Insets insets = getOpticalInsets();      int opticalWidth = insets.left + insets.right;      int opticalHeight = insets.top + insets.bottom;       measuredWidth += optical ? opticalWidth : -opticalWidth;      measuredHeight += optical ? opticalHeight : -opticalHeight;    }    mMeasuredWidth = measuredWidth;    mMeasuredHeight = measuredHeight;     mPrivateFlags |= PFLAG_MEASURED_DIMENSION_SET;  } 

layout布局過(guò)程

主要作用 :為將整個(gè)根據(jù)子視圖的大小以及布局參數(shù)將View樹(shù)放到合適的位置上。
具體的調(diào)用如下:
ViewRootImpl 的performTraversals方法中,調(diào)用performLayout

private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth,     int desiredWindowHeight) {   mLayoutRequested = false;   mScrollMayChange = true;   mInLayout = true;    final View host = mView;   if (DEBUG_ORIENTATION || DEBUG_LAYOUT) {     Log.v(TAG, "Laying out " + host + " to (" +         host.getMeasuredWidth() + ", " + host.getMeasuredHeight() + ")");   }    Trace.traceBegin(Trace.TRACE_TAG_VIEW, "layout");   try {     host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());      mInLayout = false;     int numViewsRequestingLayout = mLayoutRequesters.size();     if (numViewsRequestingLayout > 0) {       // requestLayout() was called during layout.       // If no layout-request flags are set on the requesting views, there is no problem.       // If some requests are still pending, then we need to clear those flags and do       // a full request/measure/layout pass to handle this situation.       ArrayList<View> validLayoutRequesters = getValidLayoutRequesters(mLayoutRequesters,           false);       if (validLayoutRequesters != null) {         // Set this flag to indicate that any further requests are happening during         // the second pass, which may result in posting those requests to the next         // frame instead         mHandlingLayoutInLayoutRequest = true;          // Process fresh layout requests, then measure and layout         int numValidRequests = validLayoutRequesters.size();         for (int i = 0; i < numValidRequests; ++i) {           final View view = validLayoutRequesters.get(i);           Log.w("View", "requestLayout() improperly called by " + view +               " during layout: running second layout pass");           view.requestLayout();         }         measureHierarchy(host, lp, mView.getContext().getResources(),             desiredWindowWidth, desiredWindowHeight);         mInLayout = true;         host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());          mHandlingLayoutInLayoutRequest = false;          // Check the valid requests again, this time without checking/clearing the         // layout flags, since requests happening during the second pass get noop'd         validLayoutRequesters = getValidLayoutRequesters(mLayoutRequesters, true);         if (validLayoutRequesters != null) {           final ArrayList<View> finalRequesters = validLayoutRequesters;           // Post second-pass requests to the next frame           getRunQueue().post(new Runnable() {             @Override             public void run() {               int numValidRequests = finalRequesters.size();               for (int i = 0; i < numValidRequests; ++i) {                 final View view = finalRequesters.get(i);                 Log.w("View", "requestLayout() improperly called by " + view +                     " during second layout pass: posting in next frame");                 view.requestLayout();               }             }           });         }       }      }   } finally {     Trace.traceEnd(Trace.TRACE_TAG_VIEW);   }   mInLayout = false; } 

host.layout()開(kāi)始View樹(shù)的布局,繼而回調(diào)給View/ViewGroup類中的layout()方法。具體流程如下

1 、layout方法會(huì)設(shè)置該View視圖位于父視圖的坐標(biāo)軸,即mLeft,mTop,mLeft,mBottom(調(diào)用setFrame()函數(shù)去實(shí)現(xiàn)),接下來(lái)回調(diào)onLayout()方法(如果該View是ViewGroup對(duì)象,需要實(shí)現(xiàn)該方法,對(duì)每個(gè)子視圖進(jìn)行布局)。
2、如果該View是個(gè)ViewGroup類型,需要遍歷每個(gè)子視圖chiildView,調(diào)用該子視圖的layout()方法去設(shè)置它的坐標(biāo)值。

protected void onLayout(boolean changed, int left, int top, int right, int bottom) { } 
public void layout(int l, int t, int r, int b) {   int oldL = mLeft;   int oldT = mTop;   int oldB = mBottom;   int oldR = mRight;   boolean changed = isLayoutModeOptical(mParent) ?       setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);   if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {     onLayout(changed, l, t, r, b);     mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;      ListenerInfo li = mListenerInfo;     if (li != null && li.mOnLayoutChangeListeners != null) {       ArrayList<OnLayoutChangeListener> listenersCopy =           (ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();       int numListeners = listenersCopy.size();       for (int i = 0; i < numListeners; ++i) {         listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);       }     }   }   mPrivateFlags &= ~PFLAG_FORCE_LAYOUT; } 

draw()繪圖過(guò)程

ViewRootImpl的performTraversals方法中,調(diào)用了mView的draw方法

mView.draw()開(kāi)始繪制,draw()方法實(shí)現(xiàn)的功能如下:

1、繪制該View的背景

2、為顯示漸變框做一些準(zhǔn)備操作

3、調(diào)用onDraw()方法繪制視圖本身(每個(gè)View都需要重載該方法,ViewGroup不需要實(shí)現(xiàn)該方法)

4、調(diào)用dispatchDraw()方法繪制子視圖(如果該View類型不為ViewGroup,即不包含子視圖,不需要重載該方法)

值得說(shuō)明的是,ViewGroup類已經(jīng)為我們重寫(xiě)了dispatchDraw()的功能實(shí)現(xiàn),應(yīng)用程序一般不需要重寫(xiě)該方法,但可以重載父類函數(shù)實(shí)現(xiàn)具體的功能。

dispatchDraw()方法內(nèi)部會(huì)遍歷每個(gè)子視圖,調(diào)用drawChild()去重新回調(diào)每個(gè)子視圖的draw()方法。

5、繪制滾動(dòng)條

刷新視圖

Android中實(shí)現(xiàn)view的更新有兩個(gè)方法,一個(gè)是invalidate,另一個(gè)是postInvalidate,其中前者是在UI線程自身中使用,而后者在非UI線程中使用。

requestLayout()方法:會(huì)導(dǎo)致調(diào)用measure()過(guò)程和layout()過(guò)程。

說(shuō)明:只是對(duì)View樹(shù)重新布局layout過(guò)程包括measure()和layout()過(guò)程,不會(huì)調(diào)用draw()過(guò)程,但不會(huì)重新繪制

任何視圖包括該調(diào)用者本身。

一般引起invalidate()操作的函數(shù)如下:

1、直接調(diào)用invalidate()方法,請(qǐng)求重新draw(),但只會(huì)繪制調(diào)用者本身。

2、setSelection()方法:請(qǐng)求重新draw(),但只會(huì)繪制調(diào)用者本身。

3、setVisibility()方法:當(dāng)View可視狀態(tài)在INVISIBLE轉(zhuǎn)換VISIBLE時(shí),會(huì)間接調(diào)用invalidate()方法,繼而繪制該View。

4、setEnabled()方法:請(qǐng)求重新draw(),但不會(huì)重新繪制任何視圖包括該調(diào)用者本身。

總結(jié)

以上就是本文關(guān)于Android中View繪制流程詳細(xì)介紹的全部?jī)?nèi)容,希望對(duì)大家有所幫助。如有不足之處,歡迎留言指出。

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