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Android自定義view實(shí)現(xiàn)仿抖音點(diǎn)贊效果

2019-12-12 00:51:51
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來(lái)源:轉(zhuǎn)載
供稿:網(wǎng)友

前言

學(xué)習(xí)自定義view,想找點(diǎn)東西耍一下,剛好看到抖音的點(diǎn)贊效果不錯(cuò),嘗試一下。

抖音效果:

話(huà)不多說(shuō),先上代碼:

public class Love extends RelativeLayout {  private Context mContext;  float[] num = {-30, -20, 0, 20, 30};//隨機(jī)心形圖片角度  public Love(Context context) {    super(context);    initView(context);  }  public Love(Context context, @Nullable AttributeSet attrs) {    super(context, attrs);    initView(context);  }  public Love(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {    super(context, attrs, defStyleAttr);    initView(context);  }  private void initView(Context context) {    mContext = context;  }  @Override  protected void dispatchDraw(Canvas canvas) {    super.dispatchDraw(canvas);    ImageView imageView = new ImageView(mContext);    LayoutParams params = new LayoutParams(100, 100);    params.leftMargin = getWidth() - 200;    params.topMargin = getHeight() / 2 - 300;    imageView.setImageDrawable(getResources().getDrawable(R.drawable.heart_red));    imageView.setLayoutParams(params);    addView(imageView);    imageView.setOnClickListener(new OnClickListener() {      @Override      public void onClick(View v) {        Toast.makeText(mContext, "這里是點(diǎn)擊愛(ài)心的動(dòng)畫(huà),待展示", Toast.LENGTH_SHORT).show();      }    });  }  @Override  public boolean onTouchEvent(MotionEvent event) {    final ImageView imageView = new ImageView(mContext);    LayoutParams params = new LayoutParams(300, 300);    params.leftMargin = (int) event.getX() - 150;    params.topMargin = (int) event.getY() - 300;    imageView.setImageDrawable(getResources().getDrawable(R.drawable.heart_red));    imageView.setLayoutParams(params);    addView(imageView);    AnimatorSet animatorSet = new AnimatorSet();    animatorSet.play(scale(imageView, "scaleX", 2f, 0.9f, 100, 0))        .with(scale(imageView, "scaleY", 2f, 0.9f, 100, 0))        .with(rotation(imageView, 0, 0, num[new Random().nextInt(4)]))        .with(alpha(imageView, 0, 1, 100, 0))        .with(scale(imageView, "scaleX", 0.9f, 1, 50, 150))        .with(scale(imageView, "scaleY", 0.9f, 1, 50, 150))        .with(translationY(imageView, 0, -600, 800, 400))        .with(alpha(imageView, 1, 0, 300, 400))        .with(scale(imageView, "scaleX", 1, 3f, 700, 400))        .with(scale(imageView, "scaleY", 1, 3f, 700, 400));    animatorSet.start();    animatorSet.addListener(new AnimatorListenerAdapter() {      @Override      public void onAnimationEnd(Animator animation) {        super.onAnimationEnd(animation);        removeViewInLayout(imageView);      }    });    return super.onTouchEvent(event);  }  public static ObjectAnimator scale(View view, String propertyName, float from, float to, long time, long delayTime) {    ObjectAnimator translation = ObjectAnimator.ofFloat(view        , propertyName        , from, to);    translation.setInterpolator(new LinearInterpolator());    translation.setStartDelay(delayTime);    translation.setDuration(time);    return translation;  }  public static ObjectAnimator translationX(View view, float from, float to, long time, long delayTime) {    ObjectAnimator translation = ObjectAnimator.ofFloat(view        , "translationX"        , from, to);    translation.setInterpolator(new LinearInterpolator());    translation.setStartDelay(delayTime);    translation.setDuration(time);    return translation;  }  public static ObjectAnimator translationY(View view, float from, float to, long time, long delayTime) {    ObjectAnimator translation = ObjectAnimator.ofFloat(view        , "translationY"        , from, to);    translation.setInterpolator(new LinearInterpolator());    translation.setStartDelay(delayTime);    translation.setDuration(time);    return translation;  }  public static ObjectAnimator alpha(View view, float from, float to, long time, long delayTime) {    ObjectAnimator translation = ObjectAnimator.ofFloat(view        , "alpha"        , from, to);    translation.setInterpolator(new LinearInterpolator());    translation.setStartDelay(delayTime);    translation.setDuration(time);    return translation;  }  public static ObjectAnimator rotation(View view, long time, long delayTime, float... values) {    ObjectAnimator rotation = ObjectAnimator.ofFloat(view, "rotation", values);    rotation.setDuration(time);    rotation.setStartDelay(delayTime);    rotation.setInterpolator(new TimeInterpolator() {      @Override      public float getInterpolation(float input) {        return input;      }    });    return rotation;  }  }

實(shí)現(xiàn)思路

在點(diǎn)擊時(shí)觸發(fā)將心形的圖片add到整個(gè)view中,然后在執(zhí)行動(dòng)畫(huà)。主要的處理邏輯都在onTouchEvent()事件中,下面我們來(lái)詳細(xì)講解一下思路和代碼:

@Override  public boolean onTouchEvent(MotionEvent event) {    final ImageView imageView = new ImageView(mContext);    LayoutParams params = new LayoutParams(300, 300);    params.leftMargin = (int) event.getX() - 150;    params.topMargin = (int) event.getY() - 300;    imageView.setImageDrawable(getResources().getDrawable(R.drawable.heart_red));    imageView.setLayoutParams(params);    addView(imageView);    AnimatorSet animatorSet = new AnimatorSet();    animatorSet.play(scale(imageView, "scaleX", 2f, 0.9f, 100, 0))        .with(scale(imageView, "scaleY", 2f, 0.9f, 100, 0))        .with(rotation(imageView, 0, 0, num[new Random().nextInt(4)]))        .with(alpha(imageView, 0, 1, 100, 0))        .with(scale(imageView, "scaleX", 0.9f, 1, 50, 150))        .with(scale(imageView, "scaleY", 0.9f, 1, 50, 150))        .with(translationY(imageView, 0, -600, 800, 400))        .with(alpha(imageView, 1, 0, 300, 400))        .with(scale(imageView, "scaleX", 1, 3f, 700, 400))        .with(scale(imageView, "scaleY", 1, 3f, 700, 400));    animatorSet.start();    animatorSet.addListener(new AnimatorListenerAdapter() {      @Override      public void onAnimationEnd(Animator animation) {        super.onAnimationEnd(animation);        removeViewInLayout(imageView);      }    });    return super.onTouchEvent(event);  }

•首先,我們需要在觸摸事件中做監(jiān)聽(tīng),當(dāng)有觸摸時(shí),創(chuàng)建一個(gè)展示心形圖片的ImageView。

final ImageView imageView = new ImageView(mContext);  imageView.setImageDrawable(getResources().getDrawable(R.drawable.heart_red));//設(shè)置紅色心形圖片

•設(shè)置圖片展示的位置,是需要在手指觸摸的位置上方,即觸摸點(diǎn)是心形的下方角的位置。所以我們需要將ImageView設(shè)置到手指的位置

 LayoutParams params = new LayoutParams(300, 300); params.leftMargin = (int) event.getX() - 150; params.topMargin = (int) event.getY() - 300; imageView.setLayoutParams(params);

•給imageView add到父view中。

addView(imageView);

•設(shè)置imageView動(dòng)畫(huà)

 AnimatorSet animatorSet = new AnimatorSet(); animatorSet.play(scale(imageView, "scaleX", 2f, 0.9f, 100, 0))//縮放動(dòng)畫(huà),X軸2倍縮小至0.9倍        .with(scale(imageView, "scaleY", 2f, 0.9f, 100, 0))//縮放動(dòng)畫(huà),Y軸2倍縮小至0.9倍        .with(rotation(imageView, 0, 0, num[new Random().nextInt(4)]))//旋轉(zhuǎn)動(dòng)畫(huà),隨機(jī)旋轉(zhuǎn)角度num={-30.-20,0,20,30}        .with(alpha(imageView, 0, 1, 100, 0))//漸變透明度動(dòng)畫(huà),透明度從0-1.        .with(scale(imageView, "scaleX", 0.9f, 1, 50, 150))//縮放動(dòng)畫(huà),X軸0.9倍縮小至1倍        .with(scale(imageView, "scaleY", 0.9f, 1, 50, 150))//縮放動(dòng)畫(huà),Y軸0.9倍縮小至1倍        .with(translationY(imageView, 0, -600, 800, 400))//平移動(dòng)畫(huà),Y軸從0向上移動(dòng)600單位        .with(alpha(imageView, 1, 0, 300, 400))//透明度動(dòng)畫(huà),從1-0        .with(scale(imageView, "scaleX", 1, 3f, 700, 400))//縮放動(dòng)畫(huà),X軸1倍放大至3倍        .with(scale(imageView, "scaleY", 1, 3f, 700, 400));//縮放動(dòng)畫(huà),Y軸1倍放大至3倍animatorSet.start();

•當(dāng)然,我們不可能無(wú)限制的增加view,在view消失之后,需要手動(dòng)的移除改ImageView。

animatorSet.addListener(new AnimatorListenerAdapter() {      @Override      public void onAnimationEnd(Animator animation) {        super.onAnimationEnd(animation);        removeViewInLayout(imageView);      }    });

效果如下:

總結(jié)

以上所述是小編給大家介紹的Android自定義view實(shí)現(xiàn)仿抖音點(diǎn)贊效果,希望對(duì)大家有所幫助,如果大家有任何疑問(wèn)請(qǐng)給我留言,小編會(huì)及時(shí)回復(fù)大家的。在此也非常感謝大家對(duì)武林網(wǎng)網(wǎng)站的支持!

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