国产探花免费观看_亚洲丰满少妇自慰呻吟_97日韩有码在线_资源在线日韩欧美_一区二区精品毛片,辰东完美世界有声小说,欢乐颂第一季,yy玄幻小说排行榜完本

首頁 > 編程 > Java > 正文

Java棋類游戲實踐之單機版五子棋

2019-11-26 14:34:47
字體:
來源:轉載
供稿:網友

本文實例講述了java實現的五子棋游戲代碼,分享給大家供大家參考,具體代碼如下

一、實踐目標

       1.掌握JavaGUI界面設計
       2.掌握鼠標事件的監聽(MouseListener,MouseMotionListener)

二、實踐內容

      設計一個簡單的五子棋程序,能夠實現五子棋下棋過程。如下圖所示

 

1.五子棋棋盤類

package cn.edu.ouc.fiveChess;  import java.awt.Color; import java.awt.Cursor; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.RadialGradientPaint; import java.awt.RenderingHints; import java.awt.Toolkit; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; import java.awt.geom.Ellipse2D;  import javax.swing.*; /**  * 五子棋--棋盤類  */  public class ChessBoard extends JPanel implements MouseListener {  public static final int MARGIN=30;//邊距  public static final int GRID_SPAN=35;//網格間距  public static final int ROWS=15;//棋盤行數  public static final int COLS=15;//棋盤列數   Point[] chessList=new Point[(ROWS+1)*(COLS+1)];//初始每個數組元素為null  boolean isBlack=true;//默認開始是黑棋先  boolean gameOver=false;//游戲是否結束  int chessCount;//當前棋盤棋子的個數  int xIndex,yIndex;//當前剛下棋子的索引   Image img;  Image shadows;  Color colortemp;  public ChessBoard(){   // setBackground(Color.blue);//設置背景色為橘黃色  img=Toolkit.getDefaultToolkit().getImage("board.jpg");  shadows=Toolkit.getDefaultToolkit().getImage("shadows.jpg");  addMouseListener(this);  addMouseMotionListener(new MouseMotionListener(){   public void mouseDragged(MouseEvent e){      }     public void mouseMoved(MouseEvent e){   int x1=(e.getX()-MARGIN+GRID_SPAN/2)/GRID_SPAN;   //將鼠標點擊的坐標位置轉成網格索引   int y1=(e.getY()-MARGIN+GRID_SPAN/2)/GRID_SPAN;   //游戲已經結束不能下   //落在棋盤外不能下   //x,y位置已經有棋子存在,不能下   if(x1<0||x1>ROWS||y1<0||y1>COLS||gameOver||findChess(x1,y1))    setCursor(new Cursor(Cursor.DEFAULT_CURSOR));   //設置成默認狀態   else setCursor(new Cursor(Cursor.HAND_CURSOR));     }  });  }    //繪制  public void paintComponent(Graphics g){   super.paintComponent(g);//畫棋盤   int imgWidth= img.getWidth(this);  int imgHeight=img.getHeight(this);//獲得圖片的寬度與高度  int FWidth=getWidth();  int FHeight=getHeight();//獲得窗口的寬度與高度  int x=(FWidth-imgWidth)/2;  int y=(FHeight-imgHeight)/2;  g.drawImage(img, x, y, null);     for(int i=0;i<=ROWS;i++){//畫橫線   g.drawLine(MARGIN, MARGIN+i*GRID_SPAN, MARGIN+COLS*GRID_SPAN, MARGIN+i*GRID_SPAN);  }  for(int i=0;i<=COLS;i++){//畫豎線   g.drawLine(MARGIN+i*GRID_SPAN, MARGIN, MARGIN+i*GRID_SPAN, MARGIN+ROWS*GRID_SPAN);    }    //畫棋子  for(int i=0;i<chessCount;i++){   //網格交叉點x,y坐標   int xPos=chessList[i].getX()*GRID_SPAN+MARGIN;   int yPos=chessList[i].getY()*GRID_SPAN+MARGIN;   g.setColor(chessList[i].getColor());//設置顏色   // g.fillOval(xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2,     //Point.DIAMETER, Point.DIAMETER);   //g.drawImage(shadows, xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2, Point.DIAMETER, Point.DIAMETER, null);   colortemp=chessList[i].getColor();   if(colortemp==Color.black){   RadialGradientPaint paint = new RadialGradientPaint(xPos-Point.DIAMETER/2+25, yPos-Point.DIAMETER/2+10, 20, new float[]{0f, 1f}   , new Color[]{Color.WHITE, Color.BLACK});   ((Graphics2D) g).setPaint(paint);   ((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);   ((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_DEFAULT);    }   else if(colortemp==Color.white){   RadialGradientPaint paint = new RadialGradientPaint(xPos-Point.DIAMETER/2+25, yPos-Point.DIAMETER/2+10, 70, new float[]{0f, 1f}   , new Color[]{Color.WHITE, Color.BLACK});   ((Graphics2D) g).setPaint(paint);   ((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);   ((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_DEFAULT);    }     Ellipse2D e = new Ellipse2D.Float(xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2, 34, 35);   ((Graphics2D) g).fill(e);   //標記最后一個棋子的紅矩形框     if(i==chessCount-1){//如果是最后一個棋子   g.setColor(Color.red);   g.drawRect(xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2,     34, 35);   }  }  }   public void mousePressed(MouseEvent e){//鼠標在組件上按下時調用    //游戲結束時,不再能下  if(gameOver) return;    String colorName=isBlack?"黑棋":"白棋";    //將鼠標點擊的坐標位置轉換成網格索引  xIndex=(e.getX()-MARGIN+GRID_SPAN/2)/GRID_SPAN;  yIndex=(e.getY()-MARGIN+GRID_SPAN/2)/GRID_SPAN;    //落在棋盤外不能下  if(xIndex<0||xIndex>ROWS||yIndex<0||yIndex>COLS)   return;    //如果x,y位置已經有棋子存在,不能下  if(findChess(xIndex,yIndex))return;    //可以進行時的處理  Point ch=new Point(xIndex,yIndex,isBlack?Color.black:Color.white);  chessList[chessCount++]=ch;  repaint();//通知系統重新繪制     //如果勝出則給出提示信息,不能繼續下棋    if(isWin()){   String msg=String.format("恭喜,%s贏了!", colorName);   JOptionPane.showMessageDialog(this, msg);   gameOver=true;  }  isBlack=!isBlack;  }  //覆蓋mouseListener的方法  public void mouseClicked(MouseEvent e){  //鼠標按鍵在組件上單擊時調用  }   public void mouseEntered(MouseEvent e){  //鼠標進入到組件上時調用  }  public void mouseExited(MouseEvent e){  //鼠標離開組件時調用  }  public void mouseReleased(MouseEvent e){  //鼠標按鈕在組件上釋放時調用  }  //在棋子數組中查找是否有索引為x,y的棋子存在  private boolean findChess(int x,int y){  for(Point c:chessList){   if(c!=null&&c.getX()==x&&c.getY()==y)   return true;  }  return false;  }    private boolean isWin(){  int continueCount=1;//連續棋子的個數   //橫向向西尋找  for(int x=xIndex-1;x>=0;x--){   Color c=isBlack?Color.black:Color.white;   if(getChess(x,yIndex,c)!=null){   continueCount++;   }else   break;  }  //橫向向東尋找  for(int x=xIndex+1;x<=COLS;x++){   Color c=isBlack?Color.black:Color.white;   if(getChess(x,yIndex,c)!=null){   continueCount++;   }else   break;  }  if(continueCount>=5){   return true;  }else  continueCount=1;    //繼續另一種搜索縱向  //向上搜索  for(int y=yIndex-1;y>=0;y--){   Color c=isBlack?Color.black:Color.white;   if(getChess(xIndex,y,c)!=null){   continueCount++;   }else   break;  }  //縱向向下尋找  for(int y=yIndex+1;y<=ROWS;y++){   Color c=isBlack?Color.black:Color.white;   if(getChess(xIndex,y,c)!=null)   continueCount++;   else   break;    }  if(continueCount>=5)   return true;  else   continueCount=1;      //繼續另一種情況的搜索:斜向  //東北尋找  for(int x=xIndex+1,y=yIndex-1;y>=0&&x<=COLS;x++,y--){   Color c=isBlack?Color.black:Color.white;   if(getChess(x,y,c)!=null){   continueCount++;   }   else break;  }  //西南尋找  for(int x=xIndex-1,y=yIndex+1;x>=0&&y<=ROWS;x--,y++){   Color c=isBlack?Color.black:Color.white;   if(getChess(x,y,c)!=null){   continueCount++;   }   else break;  }  if(continueCount>=5)   return true;  else continueCount=1;      //繼續另一種情況的搜索:斜向  //西北尋找  for(int x=xIndex-1,y=yIndex-1;x>=0&&y>=0;x--,y--){   Color c=isBlack?Color.black:Color.white;   if(getChess(x,y,c)!=null)   continueCount++;   else break;  }  //東南尋找  for(int x=xIndex+1,y=yIndex+1;x<=COLS&&y<=ROWS;x++,y++){   Color c=isBlack?Color.black:Color.white;   if(getChess(x,y,c)!=null)   continueCount++;   else break;  }  if(continueCount>=5)   return true;  else continueCount=1;    return false;  }    private Point getChess(int xIndex,int yIndex,Color color){  for(Point p:chessList){   if(p!=null&&p.getX()==xIndex&&p.getY()==yIndex    &&p.getColor()==color)   return p;  }  return null;  }    public void restartGame(){  //清除棋子  for(int i=0;i<chessList.length;i++){   chessList[i]=null;  }  //恢復游戲相關的變量值  isBlack=true;  gameOver=false; //游戲是否結束  chessCount =0; //當前棋盤棋子個數  repaint();  }   //悔棋  public void goback(){  if(chessCount==0)   return ;  chessList[chessCount-1]=null;  chessCount--;  if(chessCount>0){   xIndex=chessList[chessCount-1].getX();   yIndex=chessList[chessCount-1].getY();  }  isBlack=!isBlack;  repaint();  }   //矩形Dimension   public Dimension getPreferredSize(){  return new Dimension(MARGIN*2+GRID_SPAN*COLS,MARGIN*2     +GRID_SPAN*ROWS);  }    } 

2.棋子類

package cn.edu.ouc.fiveChess;  import java.awt.Color; /**  * 棋子類  */ public class Point {  private int x;//棋盤中的x索引  private int y;//棋盤中的y索引  private Color color;//顏色  public static final int DIAMETER=30;//直徑   public Point(int x,int y,Color color){  this.x=x;  this.y=y;  this.color=color;  }   public int getX(){//拿到棋盤中x的索引  return x;  }  public int getY(){  return y;  }  public Color getColor(){//獲得棋子的顏色  return color;  } } 

3.五子棋主框架類

package cn.edu.ouc.fiveChess; import java.awt.event.*; import java.awt.*;  import javax.swing.*; /*  五子棋主框架

主站蜘蛛池模板:
望都县|
泸西县|
卫辉市|
含山县|
定边县|
峨眉山市|
洞头县|
黔江区|
斗六市|
会理县|
眉山市|
囊谦县|
德惠市|
昌江|
扎赉特旗|
永和县|
财经|
台湾省|
博野县|
洪湖市|
马山县|
清水河县|
吉木萨尔县|
延边|
襄樊市|
正阳县|
庄浪县|
吴桥县|
新乐市|
昌吉市|
泗水县|
城步|
兴文县|
谷城县|
蓝山县|
昔阳县|
原平市|
原平市|
东城区|
焉耆|
永清县|