最近一直在準(zhǔn)備用來面試的幾個小demo,為了能展現(xiàn)自己,所以都是親自設(shè)計并實(shí)現(xiàn)的,其中一個就是在50行代碼內(nèi)來實(shí)現(xiàn)一個貪吃蛇,為了說明鄙人自己練習(xí)編程的一種方式--把代碼寫短,為了理解語言細(xì)節(jié)。
<SPAN style="FONT-SIZE: 14px">import sys, pygame
from pygame.locals import *
from random import randrange
up =lambda x:(x[0]-1,x[1])
down = lambda x :(x[0]+1,x[1])
left = lambda x : (x[0],x[1]-1)
right = lambda x : (x[0],x[1]+1)
tl = lambda x :x<3 and x+1 or 0
tr = lambda x :x==0 and 3 or x-1
dire = [up,left,down,right]
move = lambda x,y:[y(x[0])]+x[:-1]
grow = lambda x,y:[y(x[0])]+x
s = [(5,5),(5,6),(5,7)]
d = up
food = randrange(0,30),randrange(0,40)
FPSCLOCK=pygame.time.Clock()
pygame.init()
pygame.display.set_mode((800,600))
pygame.mouse.set_visible(0)
screen = pygame.display.get_surface()
screen.fill((0,0,0))
times=0.0
while True:
time_passed = FPSCLOCK.tick(30)
if times>=150:
times =0.0
s = move(s,d)
else:
times +=time_passed
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
if event.type == KEYDOWN and event.key == K_UP:
s = move(s,d)
if event.type == KEYDOWN and event.key == K_LEFT:
d=dire[tl(dire.index(d))]
if event.type == KEYDOWN and event.key == K_RIGHT:
d=dire[tr(dire.index(d))]
if s[0]==food:
s = grow(s,d)
food =randrange(0,30),randrange(0,40)
if s[0] in s[1:] or s[0][0]<0 or s[0][0] >= 30 or s[0][1]<0 or s[0][1]>=40:
break
screen.fill((0,0,0))
for r,c in s:
pygame.draw.rect(screen,(255,0,0),(c*20,r*20,20,20))
pygame.draw.rect(screen,(0,255,0),(food[1]*20,food[0]*20,20,20))
pygame.display.update()</SPAN>
游戲截圖:

說明:
1.其實(shí)不用pygame,在把一些條件判斷改改,估計可以再短一半。。等以后自己python水平高了再回來試試。。
2.但是50行的貪吃蛇代碼,還是有可讀性的,寫的太短就真沒有了。。
3.關(guān)鍵是把旋轉(zhuǎn),移動,等等這些算法用lamda表達(dá)式實(shí)現(xiàn),還有函數(shù)對象。。
4.哪位“行者”能寫的更短,小弟愿意賜教....
作者:aiqier