簡(jiǎn)單的用JavaScript模擬微信打飛機(jī),部分功能還不完善,剛開(kāi)始寫(xiě),還有很多不足,還望大家多多指出。
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><html><head>  <title></title>  <meta http-equiv="content" content="text/html" charset="utf-8"/>  <style type="text/css">    *{      margin: 0;      padding: 0;    }    #contentdiv{      position: absolute;      left: 500px;    }    #startdiv{      width: 320px;      height: 568px;      background-image: url(../image/開(kāi)始背景.png);    }    button{      outline: none;    }    #startdiv button{      position: absolute;      top: 500px;      left: 82px;      width: 150px;      height: 30px;      border: 1px solid black;      border-radius: 30px;      background-color: #c4c9ca;    }    #maindiv{      width: 320px;      height: 568px;      background-image:url(../image/background_1.png) ;      display: none;    }    #maindiv img{      position: absolute;      z-index: 1;    }    #scorediv{      font-size: 16px;      font-weight: bold;      position: absolute;      top: 10px;      left: 10px;      display: none;    }    #scorediv{      font-size: 18px;      font-weight: bold;    }    #suspenddiv{      position: absolute;      top: 210px;      left: 82px;      display: none;      z-index: 2;    }    #suspenddiv button{      width: 150px;      height: 30px;      margin-bottom: 20px;      border: 1px solid black;      border-radius: 30px;      background-color: #c4c9ca;    }    #enddiv{      position: absolute;      top: 210px;      left: 75px;      border: 1px solid gray;      border-radius: 5px;      text-align: center;      background-color:#d7ddde;      display: none;      z-index: 2;    }    .plantext{      width: 160px;      height: 30px;      line-height: 30px;      font-size: 16px;      font-weight: bold;    }    #planscore{      width: 160px;      height: 80px;      line-height: 80px;      border-top: 1px solid gray;      border-bottom: 1px solid gray;      font-size: 16px;      font-weight: bold;    }    #enddiv div{      width: 160px;      height: 50px;    }    #enddiv div button{      margin-top:10px ;      width: 90px;      height: 30px;      border: 1px solid gray;      border-radius: 30px;    }  </style></head> <body><div id="contentdiv">  <div id="startdiv">    <button onclick="begin()">開(kāi)始游戲</button>  </div>  <div id="maindiv">    <div id="scorediv">      <label>分?jǐn)?shù):</label>      <label id="label">0</label>    </div>    <div id="suspenddiv">      <button>繼續(xù)</button><br/>      <button>重新開(kāi)始</button><br/>      <button>回到主頁(yè)</button>    </div>    <div id="enddiv">      <p class="plantext">飛機(jī)大戰(zhàn)分?jǐn)?shù)</p>      <p id="planscore">0</p>      <div><button onclick="jixu()">繼續(xù)</button></div>    </div>  </div></div><script type="text/javascript">//獲得主界面var mainDiv=document.getElementById("maindiv");//獲得開(kāi)始界面var startdiv=document.getElementById("startdiv");//獲得游戲中分?jǐn)?shù)顯示界面var scorediv=document.getElementById("scorediv");//獲得分?jǐn)?shù)界面var scorelabel=document.getElementById("label");//獲得暫停界面var suspenddiv=document.getElementById("suspenddiv");//獲得游戲結(jié)束界面var enddiv=document.getElementById("enddiv");//獲得游戲結(jié)束后分?jǐn)?shù)統(tǒng)計(jì)界面var planscore=document.getElementById("planscore");//初始化分?jǐn)?shù)var scores=0; /* 創(chuàng)建飛機(jī)類(lèi) */function plan(hp,X,Y,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc){  this.planX=X;  this.planY=Y;  this.imagenode=null;  this.planhp=hp;  this.planscore=score;  this.plansizeX=sizeX;  this.plansizeY=sizeY;  this.planboomimage=boomimage;  this.planisdie=false;  this.plandietimes=0;  this.plandietime=dietime;  this.plansudu=sudu;//行為  /*   移動(dòng)行為   */  this.planmove=function(){    if(scores<=50000){      this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+"px";    }    else if(scores>50000&&scores<=100000){      this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+1+"px";    }    else if(scores>100000&&scores<=150000){      this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+2+"px";    }    else if(scores>150000&&scores<=200000){      this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+3+"px";    }    else if(scores>200000&&scores<=300000){      this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+4+"px";    }    else{      this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+5+"px";    }  }  this.init=function(){    this.imagenode=document.createElement("img");    this.imagenode.style.left=this.planX+"px";    this.imagenode.style.top=this.planY+"px";    this.imagenode.src=imagesrc;    mainDiv.appendChild(this.imagenode);  }  this.init();} /* 創(chuàng)建子彈類(lèi) */function bullet(X,Y,sizeX,sizeY,imagesrc){  this.bulletX=X;  this.bulletY=Y;  this.bulletimage=null;  this.bulletattach=1;  this.bulletsizeX=sizeX;  this.bulletsizeY=sizeY;//行為  /*   移動(dòng)行為   */  this.bulletmove=function(){    this.bulletimage.style.top=this.bulletimage.offsetTop-20+"px";  }  this.init=function(){    this.bulletimage=document.createElement("img");    this.bulletimage.style.left= this.bulletX+"px";    this.bulletimage.style.top= this.bulletY+"px";    this.bulletimage.src=imagesrc;    mainDiv.appendChild(this.bulletimage);  }  this.init();} /* 創(chuàng)建單行子彈類(lèi) */function oddbullet(X,Y){  bullet.call(this,X,Y,6,14,"../image/bullet1.png");} /* 創(chuàng)建敵機(jī)類(lèi) */function enemy(hp,a,b,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc){  plan.call(this,hp,random(a,b),-100,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc);}//產(chǎn)生min到max之間的隨機(jī)數(shù)function random(min,max){  return Math.floor(min+Math.random()*(max-min));} /* 創(chuàng)建本方飛機(jī)類(lèi) */function ourplan(X,Y){  var imagesrc="../image/我的飛機(jī).gif";  plan.call(this,1,X,Y,66,80,0,660,0,"../image/本方飛機(jī)爆炸.gif",imagesrc);  this.imagenode.setAttribute('id','ourplan');} /* 創(chuàng)建本方飛機(jī) */var selfplan=new ourplan(120,485);//移動(dòng)事件var ourPlan=document.getElementById('ourplan');var yidong=function(){  var oevent=window.event||arguments[0];  var chufa=oevent.srcElement||oevent.target;  var selfplanX=oevent.clientX-500;  var selfplanY=oevent.clientY;  ourPlan.style.left=selfplanX-selfplan.plansizeX/2+"px";  ourPlan.style.top=selfplanY-selfplan.plansizeY/2+"px";//  document.getElementsByTagName('img')[0].style.left=selfplanX-selfplan.plansizeX/2+"px";//  document.getElementsByTagName('img')[0]..style.top=selfplanY-selfplan.plansizeY/2+"px";}/* 暫停事件 */var number=0;var zanting=function(){  if(number==0){    suspenddiv.style.display="block";    if(document.removeEventListener){      mainDiv.removeEventListener("mousemove",yidong,true);      bodyobj.removeEventListener("mousemove",bianjie,true);    }    else if(document.detachEvent){      mainDiv.detachEvent("onmousemove",yidong);      bodyobj.detachEvent("onmousemove",bianjie);    }    clearInterval(set);    number=1;  }  else{    suspenddiv.style.display="none";    if(document.addEventListener){      mainDiv.addEventListener("mousemove",yidong,true);      bodyobj.addEventListener("mousemove",bianjie,true);    }    else if(document.attachEvent){      mainDiv.attachEvent("onmousemove",yidong);      bodyobj.attachEvent("onmousemove",bianjie);    }    set=setInterval(start,20);    number=0;  }}//判斷本方飛機(jī)是否移出邊界,如果移出邊界,則取消mousemove事件,反之加上mousemove事件var bianjie=function(){  var oevent=window.event||arguments[0];  var bodyobjX=oevent.clientX;  var bodyobjY=oevent.clientY;  if(bodyobjX<505||bodyobjX>815||bodyobjY<0||bodyobjY>568){    if(document.removeEventListener){      mainDiv.removeEventListener("mousemove",yidong,true);    }    else if(document.detachEvent){      mainDiv.detachEvent("onmousemove",yidong);    }  }  else{    if(document.addEventListener){      mainDiv.addEventListener("mousemove",yidong,true);    }    else if(document.attachEvent){      mainDiv.attachEvent("nomousemove",yidong);    }  }}//暫停界面重新開(kāi)始事件//function chongxinkaishi(){//  location.reload(true);//  startdiv.style.display="none";//  maindiv.style.display="block";//}var bodyobj=document.getElementsByTagName("body")[0];if(document.addEventListener){  //為本方飛機(jī)添加移動(dòng)和暫停  mainDiv.addEventListener("mousemove",yidong,true);  //為本方飛機(jī)添加暫停事件  selfplan.imagenode.addEventListener("click",zanting,true);  //為body添加判斷本方飛機(jī)移出邊界事件  bodyobj.addEventListener("mousemove",bianjie,true);  //為暫停界面的繼續(xù)按鈕添加暫停事件  suspenddiv.getElementsByTagName("button")[0].addEventListener("click",zanting,true);//  suspenddiv.getElementsByTagName("button")[1].addEventListener("click",chongxinkaishi,true);  //為暫停界面的返回主頁(yè)按鈕添加事件  suspenddiv.getElementsByTagName("button")[2].addEventListener("click",jixu,true);}else if(document.attachEvent){  //為本方飛機(jī)添加移動(dòng)  mainDiv.attachEvent("onmousemove",yidong);  //為本方飛機(jī)添加暫停事件  selfplan.imagenode.attachEvent("onclick",zanting);  //為body添加判斷本方飛機(jī)移出邊界事件  bodyobj.attachEvent("onmousemove",bianjie);  //為暫停界面的繼續(xù)按鈕添加暫停事件  suspenddiv.getElementsByTagName("button")[0].attachEvent("onclick",zanting);//  suspenddiv.getElementsByTagName("button")[1].attachEvent("click",chongxinkaishi,true);  //為暫停界面的返回主頁(yè)按鈕添加事件  suspenddiv.getElementsByTagName("button")[2].attachEvent("click",jixu,true);}//初始化隱藏本方飛機(jī)selfplan.imagenode.style.display="none"; /* 敵機(jī)對(duì)象數(shù)組 */var enemys=[]; /* 子彈對(duì)象數(shù)組 */var bullets=[];var mark=0;var mark1=0;var backgroundPositionY=0;/* 開(kāi)始函數(shù) */function start(){  mainDiv.style.backgroundPositionY=backgroundPositionY+"px";  backgroundPositionY+=0.5;  if(backgroundPositionY==568){    backgroundPositionY=0;  }  mark++;  /*   創(chuàng)建敵方飛機(jī)   */   if(mark==20){    mark1++;    //中飛機(jī)    if(mark1%5==0){      enemys.push(new enemy(6,25,274,46,60,5000,360,random(1,3),"../image/中飛機(jī)爆炸.gif","../image/enemy3_fly_1.png"));    }    //大飛機(jī)    if(mark1==20){      enemys.push(new enemy(12,57,210,110,164,30000,540,1,"../image/大飛機(jī)爆炸.gif","../image/enemy2_fly_1.png"));      mark1=0;    }    //小飛機(jī)    else{      enemys.push(new enemy(1,19,286,34,24,1000,360,random(1,4),"../image/小飛機(jī)爆炸.gif","../image/enemy1_fly_1.png"));    }    mark=0;  }   /*   移動(dòng)敵方飛機(jī)   */  var enemyslen=enemys.length;  for(var i=0;i<enemyslen;i++){    if(enemys[i].planisdie!=true){      enemys[i].planmove();    }    /*     如果敵機(jī)超出邊界,刪除敵機(jī)     */    if(enemys[i].imagenode.offsetTop>568){      mainDiv.removeChild(enemys[i].imagenode);      enemys.splice(i,1);      enemyslen--;    }    //當(dāng)敵機(jī)死亡標(biāo)記為true時(shí),經(jīng)過(guò)一段時(shí)間后清除敵機(jī)    if(enemys[i].planisdie==true){      enemys[i].plandietimes+=20;      if(enemys[i].plandietimes==enemys[i].plandietime){        mainDiv.removeChild(enemys[i].imagenode);        enemys.splice(i,1);        enemyslen--;      }    }  }   /*   創(chuàng)建子彈   */  if(mark%5==0){    bullets.push(new oddbullet(parseInt(selfplan.imagenode.style.left)+31,parseInt(selfplan.imagenode.style.top)-10));  }   /*   移動(dòng)子彈   */  var bulletslen=bullets.length;  for(var i=0;i<bulletslen;i++){    bullets[i].bulletmove();    /*     如果子彈超出邊界,刪除子彈     */    if(bullets[i].bulletimage.offsetTop<0){      mainDiv.removeChild(bullets[i].bulletimage);      bullets.splice(i,1);      bulletslen--;    }  }   /*   碰撞判斷   */  for(var k=0;k<bulletslen;k++){    for(var j=0;j<enemyslen;j++){      //判斷碰撞本方飛機(jī)      if(enemys[j].planisdie==false){        if(enemys[j].imagenode.offsetLeft+enemys[j].plansizeX>=selfplan.imagenode.offsetLeft&&enemys[j].imagenode.offsetLeft<=selfplan.imagenode.offsetLeft+selfplan.plansizeX){          if(enemys[j].imagenode.offsetTop+enemys[j].plansizeY>=selfplan.imagenode.offsetTop+40&&enemys[j].imagenode.offsetTop<=selfplan.imagenode.offsetTop-20+selfplan.plansizeY){            //碰撞本方飛機(jī),游戲結(jié)束,統(tǒng)計(jì)分?jǐn)?shù)            selfplan.imagenode.src="../image/本方飛機(jī)爆炸.gif";            enddiv.style.display="block";            planscore.innerHTML=scores;            if(document.removeEventListener){              mainDiv.removeEventListener("mousemove",yidong,true);              bodyobj.removeEventListener("mousemove",bianjie,true);            }            else if(document.detachEvent){              mainDiv.detachEvent("onmousemove",yidong);              bodyobj.removeEventListener("mousemove",bianjie,true);            }            clearInterval(set);          }        }        //判斷子彈與敵機(jī)碰撞        if((bullets[k].bulletimage.offsetLeft+bullets[k].bulletsizeX>enemys[j].imagenode.offsetLeft)&&(bullets[k].bulletimage.offsetLeft<enemys[j].imagenode.offsetLeft+enemys[j].plansizeX)){          if(bullets[k].bulletimage.offsetTop<=enemys[j].imagenode.offsetTop+enemys[j].plansizeY&&bullets[k].bulletimage.offsetTop+bullets[k].bulletsizeY>=enemys[j].imagenode.offsetTop){            //敵機(jī)血量減子彈攻擊力            enemys[j].planhp=enemys[j].planhp-bullets[k].bulletattach;            //敵機(jī)血量為0,敵機(jī)圖片換為爆炸圖片,死亡標(biāo)記為true,計(jì)分            if(enemys[j].planhp==0){              scores=scores+enemys[j].planscore;              scorelabel.innerHTML=scores;              enemys[j].imagenode.src=enemys[j].planboomimage;              enemys[j].planisdie=true;            }            //刪除子彈            mainDiv.removeChild(bullets[k].bulletimage);            bullets.splice(k,1);            bulletslen--;            break;          }        }      }    }  }}/* 開(kāi)始游戲按鈕點(diǎn)擊事件 */var set;function begin(){   startdiv.style.display="none";  mainDiv.style.display="block";  selfplan.imagenode.style.display="block";  scorediv.style.display="block";  /*   調(diào)用開(kāi)始函數(shù)   */  set=setInterval(start,20);}//游戲結(jié)束后點(diǎn)擊繼續(xù)按鈕事件function jixu(){  location.reload(true);}</script></body></html>以上所述就是本文的全部?jī)?nèi)容了,希望大家能夠喜歡。
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