七夕情人節也不要忘了打游戲喔喔~,下面小編為大家準備的情人節禮物之純javascript模仿微信打飛機小游戲分享給天下的情人們。
首先給大家展示效果圖:

純JavaScript模仿微信打飛機游戲,做網頁小游戲的借鑒下,界面設計是豎長形仿手機屏幕風格,游戲效果流暢。具有分數統計,里面的JS封裝類中包括有創建飛機類、飛機移動行為控制,創建子彈類,產生min到max之間的隨機數,判斷本方飛機是否移出邊界,如果移出邊界,則取消mousemove事件,反之加上mousemove事件,為暫停界面的繼續按鈕添加暫停事件,創建敵方飛機類、碰撞判斷、完成界面的初始化,敵方小飛機一個,我方飛機一個。
//獲得主界面
//獲得開始界面
//獲得游戲中分數顯示界面
//獲得分數界面
//獲得暫停界面
//獲得游戲結束界面
//獲得游戲結束后分數統計界面
//初始化分數
var scores=;/* 創建飛機類 */function plan(hp,X,Y,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc){ this.planX=X; this.planY=Y; this.imagenode=null; this.planhp=hp; this.planscore=score; this.plansizeX=sizeX; this.plansizeY=sizeY; this.planboomimage=boomimage; this.planisdie=false; this.plandietimes=; this.plandietime=dietime; this.plansudu=sudu;//行為/*移動行為 */ this.planmove=function(){ if(scores<=){ this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+"px"; } else if(scores>&&scores<=){ this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu++"px"; } else if(scores>&&scores<=){ this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu++"px"; } else if(scores>&&scores<=){ this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu++"px"; } else if(scores>&&scores<=){ this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu++"px"; } else{ this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu++"px"; } } this.init=function(){ this.imagenode=document.Element("img"); this.imagenode.style.left=this.planX+"px"; this.imagenode.style.top=this.planY+"px"; this.imagenode.src=imagesrc; mainDiv.appendChild(this.imagenode); } this.init();}/*創建子彈類 */function bullet(X,Y,sizeX,sizeY,imagesrc){ this.bulletX=X; this.bulletY=Y; this.bulletimage=null; this.bulletattach=; this.bulletsizeX=sizeX; this.bulletsizeY=sizeY;//行為/* 移動行為 */ this.bulletmove=function(){ this.bulletimage.style.top=this.bulletimage.offsetTop-+"px"; } this.init=function(){ this.bulletimage=document.Element("img"); this.bulletimage.style.left= this.bulletX+"px"; this.bulletimage.style.top= this.bulletY+"px"; this.bulletimage.src=imagesrc; mainDiv.appendChild(this.bulletimage); } this.init();}/* 創建單行子彈類 */function oddbullet(X,Y){ bullet.call(this,X,Y,,,"image/bullet.png");}/*創建敵機類 */function enemy(hp,a,b,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc){ plan.call(this,hp,random(a,b),-,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc);}//產生min到max之間的隨機數function random(min,max){ return Math.floor(min+Math.random()*(max-min));}/*創建本方飛機類 */function ourplan(X,Y){ var imagesrc="image/我的飛機.gif"; plan.call(this,,X,Y,,,,,,"image/本方飛機爆炸.gif",imagesrc); this.imagenode.setAttribute('id','ourplan');}/* 創建本方飛機 */var selfplan=new ourplan(,);//移動事件var ourPlan=document.getElementById('ourplan');var yidong=function(){ var oevent=window.event||arguments[]; var chufa=oevent.srcElement||oevent.target; var selfplanX=oevent.clientX-; var selfplanY=oevent.clientY; ourPlan.style.left=selfplanX-selfplan.plansizeX/+"px"; ourPlan.style.top=selfplanY-selfplan.plansizeY/+"px";// document.getElementsByTagName('img')[].style.left=selfplanX-selfplan.plansizeX/+"px";// document.getElementsByTagName('img')[]..style.top=selfplanY-selfplan.plansizeY/+"px";}/*暫停事件 */var number=;var zanting=function(){ if(number==){ suspenddiv.style.display="block"; if(document.removeEventListener){ mainDiv.removeEventListener("mousemove",yidong,true); bodyobj.removeEventListener("mousemove",bianjie,true); } else if(document.detachEvent){ mainDiv.detachEvent("onmousemove",yidong); bodyobj.detachEvent("onmousemove",bianjie); } clearInterval(set); number=; } else{ suspenddiv.style.display="none"; if(document.addEventListener){ mainDiv.addEventListener("mousemove",yidong,true); bodyobj.addEventListener("mousemove",bianjie,true); } else if(document.attachEvent){ mainDiv.attachEvent("onmousemove",yidong); bodyobj.attachEvent("onmousemove",bianjie); } set=setInterval(start,); number=; }}//判斷本方飛機是否移出邊界,如果移出邊界,則取消mousemove事件,反之加上mousemove事件var bianjie=function(){ var oevent=window.event||arguments[]; var bodyobjX=oevent.clientX; var bodyobjY=oevent.clientY; if(bodyobjX<||bodyobjX>||bodyobjY<||bodyobjY>){ if(document.removeEventListener){ mainDiv.removeEventListener("mousemove",yidong,true); } else if(document.detachEvent){ mainDiv.detachEvent("onmousemove",yidong); } } else{ if(document.addEventListener){ mainDiv.addEventListener("mousemove",yidong,true); } else if(document.attachEvent){ mainDiv.attachEvent("nomousemove",yidong); } }}
//暫停界面重新開始事件
//function chongxinkaishi(){// location.reload(true);// startdiv.style.display="none";// maindiv.style.display="block";//}var bodyobj=document.getElementsByTagName("body")[];if(document.addEventListener){ //為本方飛機添加移動和暫停 mainDiv.addEventListener("mousemove",yidong,true); //為本方飛機添加暫停事件 selfplan.imagenode.addEventListener("click",zanting,true); //為body添加判斷本方飛機移出邊界事件 bodyobj.addEventListener("mousemove",bianjie,true); //為暫停界面的繼續按鈕添加暫停事件 suspenddiv.getElementsByTagName("button")[].addEventListener("click",zanting,true);// suspenddiv.getElementsByTagName("button")[].addEventListener("click",chongxinkaishi,true); //為暫停界面的返回主頁按鈕添加事件 suspenddiv.getElementsByTagName("button")[].addEventListener("click",jixu,true);}else if(document.attachEvent){ //為本方飛機添加移動 mainDiv.attachEvent("onmousemove",yidong); //為本方飛機添加暫停事件 selfplan.imagenode.attachEvent("onclick",zanting); //為body添加判斷本方飛機移出邊界事件 bodyobj.attachEvent("onmousemove",bianjie); //為暫停界面的繼續按鈕添加暫停事件 suspenddiv.getElementsByTagName("button")[].attachEvent("onclick",zanting);// suspenddiv.getElementsByTagName("button")[].attachEvent("click",chongxinkaishi,true); //為暫停界面的返回主頁按鈕添加事件 suspenddiv.getElementsByTagName("button")[].attachEvent("click",jixu,true);}//初始化隱藏本方飛機selfplan.imagenode.style.display="none";/*敵機對象數組 */var enemys=[];/*子彈對象數組 */var bullets=[];var mark=;var mark=;var backgroundPositionY=;/*開始函數 */function start(){ mainDiv.style.backgroundPositionY=backgroundPositionY+"px"; backgroundPositionY+=.; if(backgroundPositionY==){ backgroundPositionY=; } mark++; /* 創建敵方飛機 */ if(mark==){ mark++; //中飛機 if(mark%==){ enemys.push(new enemy(,,,,,,,random(,),"image/中飛機爆炸.gif","image/enemy_fly_.png")); } //大飛機 if(mark==){ enemys.push(new enemy(,,,,,,,,"image/大飛機爆炸.gif","image/enemy_fly_.png")); mark=; } //小飛機 else{ enemys.push(new enemy(,,,,,,,random(,),"image/小飛機爆炸.gif","image/enemy_fly_.png")); } mark=; }/*移動敵方飛機 */ var enemyslen=enemys.length; for(var i=;i<enemyslen;i++){ if(enemys[i].planisdie!=true){ enemys[i].planmove(); }/* 如果敵機超出邊界,刪除敵機 */ if(enemys[i].imagenode.offsetTop>){ mainDiv.removeChild(enemys[i].imagenode); enemys.splice(i,); enemyslen--; } //當敵機死亡標記為true時,經過一段時間后清除敵機 if(enemys[i].planisdie==true){ enemys[i].plandietimes+=; if(enemys[i].plandietimes==enemys[i].plandietime){ mainDiv.removeChild(enemys[i].imagenode); enemys.splice(i,); enemyslen--; } } }/*創建子彈*/ if(mark%==){ bullets.push(new oddbullet(parseInt(selfplan.imagenode.style.left)+,parseInt(selfplan.imagenode.style.top)-)); }/*移動子彈*/ var bulletslen=bullets.length; for(var i=;i<bulletslen;i++){ bullets[i].bulletmove();/*如果子彈超出邊界,刪除子彈*/ if(bullets[i].bulletimage.offsetTop<){ mainDiv.removeChild(bullets[i].bulletimage); bullets.splice(i,); bulletslen--; } }/*碰撞判斷*/ for(var k=;k<bulletslen;k++){ for(var j=;j<enemyslen;j++){ //判斷碰撞本方飛機 if(enemys[j].planisdie==false){ if(enemys[j].imagenode.offsetLeft+enemys[j].plansizeX>=selfplan.imagenode.offsetLeft&&enemys[j].imagenode.offsetLeft<=selfplan.imagenode.offsetLeft+selfplan.plansizeX){ if(enemys[j].imagenode.offsetTop+enemys[j].plansizeY>=selfplan.imagenode.offsetTop+&&enemys[j].imagenode.offsetTop<=selfplan.imagenode.offsetTop-+selfplan.plansizeY){ //碰撞本方飛機,游戲結束,統計分數 selfplan.imagenode.src="image/本方飛機爆炸.gif"; enddiv.style.display="block"; planscore.innerHTML=scores; if(document.removeEventListener){ mainDiv.removeEventListener("mousemove",yidong,true); bodyobj.removeEventListener("mousemove",bianjie,true); } else if(document.detachEvent){以上代碼簡單吧,使用純javascript模仿微信打飛機小游戲,當時方法還有很多種,歡迎大家一起來分享。
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