本文實例講述了javascript多物體運動實現方法。分享給大家供大家參考,具體如下:
這里需要注意:每個運動物體的定時器作為物體的屬性獨立出來互不影響,屬性與運動對象綁定,不能公用。
運行效果截圖如下:

例子:
<!doctype html><html><head><meta charset="utf-8"><title>多物體運動</title><style>div{ width:100px; height:100px; background:red; float:left; margin:10px; border:1px solid black; opacity:0.3; filter:alpha(opacity=30);}</style><script>window.onload = function(){ var aDiv = document.getElementsByTagName('div'); aDiv[0].onmouseover = function() {  startMove(this, 'width', 300); }; aDiv[0].onmouseout = function() {  startMove(this, 'width', 100); }; aDiv[1].onmouseover = function() {  startMove(this, 'height', 300); }; aDiv[1].onmouseout = function() {  startMove(this, 'height', 100); }; aDiv[2].onmouseover = function() {  startMove(this, 'opacity', 100); }; aDiv[2].onmouseout = function() {  startMove(this, 'opacity', 30); }; aDiv[3].onmouseover = function() {  startMove(this, 'borderWidth', 20); }; aDiv[3].onmouseout = function() {  startMove(this, 'borderWidth', 1); };};function getStyle(obj, attr){ if(obj.currentStyle){  return obj.currentStyle[attr]; }else{  return getComputedStyle(obj, false)[attr]; }}function startMove(obj, attr, iTarget){ clearInterval(obj.timer); obj.timer = setInterval(function(){  var iCur = 0;  if(attr == 'opacity'){   iCur = parseInt(parseFloat(getStyle(obj, attr)) * 100);     }else{   iCur = parseInt(getStyle(obj, attr));  }  var iSpeed = (iTarget - iCur) / 8;  iSpeed = iSpeed > 0 ? Math.ceil(iSpeed) : Math.floor(iSpeed);  if(iCur == iTarget){   clearInterval(obj.timer);  }else{   if(attr == 'opacity'){    obj.style.filter = 'alpha(opacity='+ (iCur+iSpeed) +')';    obj.style.opacity = (iCur+iSpeed)/100;   }else{    obj.style[attr] = iCur + iSpeed + 'px';   }  } }, 30);}</script></head><body><div></div><div></div><div></div><div></div></body></html>更多關于JavaScript運動效果相關內容可查看本站專題:《JavaScript運動效果與技巧匯總》
希望本文所述對大家JavaScript程序設計有所幫助。
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