本文實(shí)例為大家分享了canvas圖像截取的具體代碼,供大家參考,具體內(nèi)容如下
<!DOCTYPE html> <html> <head lang="en">   <meta charset="UTF-8">   <title>canvas-圖像截取</title>   <style>     canvas{       border: 1px dashed red;       float: left;       position: relative;      }   </style>   </head> <body>   <div id="cantox" style="position: relative">     <canvas id="oldcanvas" width="500px" height="300px">     </canvas>     <div id="cliptox" style="position: absolute;display:none"></div>   </div>   <button id ="btnclip" style="float: left">截取該區(qū)域</button>   <canvas id="nowcanvas" width="500px" height="300px" >   </canvas>    <script>     //獲取div元素     var cantox = document.getElementById("cantox");     var cliptox = document.getElementById("cliptox");     var btnclip = document.getElementById("btnclip");     //獲取到canvas元素     var oldcanvas = document.getElementById("oldcanvas");     var nowcanvas = document.getElementById("nowcanvas");     //獲取canvas中的畫圖環(huán)境     var oldcontext = oldcanvas.getContext('2d');     var nowcontext = nowcanvas.getContext('2d');      var img = new Image();     img.src = "./image/liuyifei.jpg";      //加載圖像到canvas畫布中     window.onload = function (){       oldcontext.drawImage(img,0,0,oldcanvas.width,oldcanvas.height);     }     var startPoint;//截取圖像開始坐標(biāo)     var endPoint;//截圖圖像的結(jié)束坐標(biāo)     var w; //截取圖像的寬度     var h; //截取圖像的高度     var flag = false; //用于判斷移動(dòng)事件事物控制     //鼠標(biāo)按下事件     cantox.onmousedown = function (e){       flag = true;       cliptox.style.display = 'block';       startPoint = windowToCanvas(oldcanvas, e.clientX, e.clientY);       cliptox.style.left = startPoint.x+'px';       cliptox.style.top = startPoint.y+'px';     }      //鼠標(biāo)移動(dòng)事件     cantox.onmousemove = function (e){       if(flag){         cliptox.style.background = 'rgba(0,0,0,0.5)';         endPoint = windowToCanvas(oldcanvas, e.clientX, e.clientY);         w = endPoint.x - startPoint.x;         h = endPoint.y - startPoint.y;         cliptox.style.width = w +'px';         cliptox.style.height = h+'px';       }     }     //鼠標(biāo)釋放事件     cantox.onmouseup = function (e){       flag = false;     }      //按鈕截取事件     btnclip.onclick = function (){       imgCut(nowcontext,img,oldcanvas.width,oldcanvas.height,startPoint.x,startPoint.y,w,h);     }      /*     * 圖像截取函數(shù)     * context:繪制環(huán)境對(duì)象     * image:圖像對(duì)象     * imgElementW:圖像顯示的寬度     * imgElementH:圖像顯示的高度     * sx:截取圖像的開始X坐標(biāo)     * sy:截取圖像的開始Y坐標(biāo)     * w:截取圖像的寬度     * h:截取圖像的高度     * */     function imgCut(context,image,imgElementW,imgElementH,sx,sy,w,h){       //清理畫布,便于重新繪制       context.clearRect(0,0,imgElementW,imgElementH);       //計(jì)算 :比例 = 原圖像/顯示圖像       var ratioW = image.width/imgElementW;       var ratioH = image.height/imgElementH;       //根據(jù)截取圖像的所占位置及大小計(jì)算出在原圖所占的位置及大小       //.drawImage(圖像對(duì)象,原圖像截取的起始X坐標(biāo),原圖像截取的起始Y坐標(biāo),原圖像截取的寬度,原圖像截取的高度,       // 繪制圖像的起始X坐標(biāo),繪制圖像的起始Y坐標(biāo),繪制圖像所需要的寬度,繪制圖像所需要的高度);       context.drawImage(image,ratioW*sx,ratioH*sy,ratioW*w,ratioH*h,0,0,w,h);     }      /*      * 坐標(biāo)轉(zhuǎn)換:將window中的坐標(biāo)轉(zhuǎn)換到元素盒子中的坐標(biāo),并返回(x,y)坐標(biāo)      * element:canvas元素對(duì)象      * x:鼠標(biāo)在當(dāng)前窗口X坐標(biāo)值      * y:鼠標(biāo)在當(dāng)前窗口Y坐標(biāo)值      * */     function windowToCanvas(element,x,y){       //獲取當(dāng)前鼠標(biāo)在window中的坐標(biāo)值       // alert(event.clientX+"-------"+event.clientY);       //獲取元素的坐標(biāo)屬性       var box = element.getBoundingClientRect();       var bx = x - box.left;       var by = y - box.top;       return {x:bx,y:by};     }   </script> </body> </html> 以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持武林網(wǎng)。
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