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使用vue制作探探滑動堆疊組件的實例代碼

2019-11-19 14:13:25
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效果圖如下所示:

 

前言

嗨,說起探探想必各位程序汪都不陌生(畢竟妹子很多),能在上面絲滑的翻牌子,探探的的堆疊滑動組件起到了關鍵的作用,下面就來看看如何用vue寫一個探探的堆疊組件

一. 功能分析

簡單使用下探探會發現,堆疊滑動的功能很簡單,用一張圖概括就是:

 

簡單歸納下里面包含的基本功能點:

  • 圖片的堆疊
  • 圖片第一張的滑動
  • 條件成功后的滑出,條件失敗后的回彈
  • 滑出后下一張圖片堆疊到頂部
  • 體驗優化
  • 根據觸摸點的不同,滑動時首圖有不同角度偏移
  • 偏移面積判定是否成功滑出

二. 具體實現

有了歸納好的功能點,我們實現組件的思路會更清晰

1. 堆疊效果

堆疊圖片效果在網上有大量的實例,實現的方法大同小異,主要通過在父層設定perspective perspective-origin ,來實現子層的透視,子層設定好translate3d Z軸數值即可模擬出堆疊效果,具體代碼如下

// 圖片堆疊dom <!--opacity: 0 隱藏我們不想看到的stack-item層級--> <!--z-index: -1 調整stack-item層級"--><ul class="stack"> <li class="stack-item" style="transform: translate3d(0px, 0px, 0px);opacity: 1;z-index: 10;"><img src="1.png" alt="01"></li> <li class="stack-item" style="transform: translate3d(0px, 0px, -60px);opacity: 1;z-index: 1"><img src="2.png" alt="02"></li> <li class="stack-item" style="transform: translate3d(0px, 0px, -120px);opacity: 1;z-index: 1"><img src="3.png" alt="03"></li> <li class="stack-item" style="transform: translate3d(0px, 0px, -180px);opacity: 0;z-index: -1"><img src="4.png" alt="04"></li> <li class="stack-item" style="transform: translate3d(0px, 0px, -180px);opacity: 0;z-index: -1"><img src="5.png" alt="05"></li></ul><style>.stack { width: 100%; height: 100%; position: relative; perspective: 1000px; //子元素視距 perspective-origin: 50% 150%; //子元素透視位置 -webkit-perspective: 1000px; -webkit-perspective-origin: 50% 150%; margin: 0; padding: 0; } .stack-item{ background: #fff; height: 100%; width: 100%; border-radius: 4px; text-align: center; overflow: hidden; } .stack-item img { width: 100%; display: block; pointer-events: none; }</style>

上面只是一組靜態代碼,我們希望得到的是vue組件,所以需要先建立一個組件模板stack.vue,在模板中我們可以使用v-for,遍歷出stack節點,使用:style 來修改各個item的style,代碼如下

<template> <ul class="stack">  <li class="stack-item" v-for="(item, index) in pages" :style="[transform(index)]">  <img :src="item.src">  </li> </ul></template><script>export default { props: { // pages數據包含基礎的圖片數據 pages: {  type: Array,  default: [] } }, data () { return {  // basicdata數據包含組件基本數據  basicdata: {  currentPage: 0 // 默認首圖的序列  },  // temporaryData數據包含組件臨時數據  temporaryData: {  opacity: 1, // 記錄opacity  zIndex: 10, // 記錄zIndex  visible: 3 // 記錄默認顯示堆疊數visible  } } }, methods: { // 遍歷樣式 transform (index) {  if (index >= this.basicdata.currentPage) {  let style = {}  let visible = this.temporaryData.visible  let perIndex = index - this.basicdata.currentPage  // visible可見數量前滑塊的樣式  if (index <= this.basicdata.currentPage + visible - 1) {   style['opacity'] = '1'   style['transform'] = 'translate3D(0,0,' + -1 * perIndex * 60 + 'px' + ')'   style['zIndex'] = visible - index + this.basicdata.currentPage   style['transitionTimingFunction'] = 'ease'   style['transitionDuration'] = 300 + 'ms'  } else {   style['zIndex'] = '-1'   style['transform'] = 'translate3D(0,0,' + -1 * visible * 60 + 'px' + ')'  }  return style  } } }}</script>

關鍵點

:style 可以綁定對象的同時,也可以綁定數組和函數,這在遍歷的時候很有用
最基本的dom結構已經構建完畢,下一步是讓首張圖片“動”起來

2. 圖片滑動

圖片滑動效果,在很多場景中都有出現,其原理無非是監聽touchs事件,得到位移,再通過translate3D改變目標位移,因此我們要實現的步驟如下

  • 對stack進行touchs事件的綁定
  • 監聽并儲存手勢位置變化的數值
  • 改變首圖css屬性中translate3D的x,y值

#### 具體實現

在vue框架中,不建議直接操作節點,而是通過指令v-on對元素進行綁定,因此我們將綁定都寫在v-for遍歷里,通過index進行判斷其是否是首圖,再使用:style修改首頁的樣式,具體代碼如下:

<template> <ul class="stack">  <li class="stack-item" v-for="(item, index) in pages"  :style="[transformIndex(index),transform(index)]"  @touchstart.stop.capture="touchstart"  @touchmove.stop.capture="touchmove"  @touchend.stop.capture="touchend"  @mousedown.stop.capture="touchstart"  @mouseup.stop.capture="touchend"  @mousemove.stop.capture="touchmove">  <img :src="item.src">  </li> </ul></template><script>export default { props: { // pages數據包含基礎的圖片數據 pages: {  type: Array,  default: [] } }, data () { return {  // basicdata數據包含組件基本數據  basicdata: {  start: {}, // 記錄起始位置  end: {}, // 記錄終點位置  currentPage: 0 // 默認首圖的序列  },  // temporaryData數據包含組件臨時數據  temporaryData: {  poswidth: '', // 記錄位移  posheight: '', // 記錄位移  tracking: false // 是否在滑動,防止多次操作,影響體驗  } } }, methods: { touchstart (e) {  if (this.temporaryData.tracking) {  return  }  // 是否為touch  if (e.type === 'touchstart') {  if (e.touches.length > 1) {   this.temporaryData.tracking = false   return  } else {   // 記錄起始位置   this.basicdata.start.t = new Date().getTime()   this.basicdata.start.x = e.targetTouches[0].clientX   this.basicdata.start.y = e.targetTouches[0].clientY   this.basicdata.end.x = e.targetTouches[0].clientX   this.basicdata.end.y = e.targetTouches[0].clientY  }  // pc操作  } else {  this.basicdata.start.t = new Date().getTime()  this.basicdata.start.x = e.clientX  this.basicdata.start.y = e.clientY  this.basicdata.end.x = e.clientX  this.basicdata.end.y = e.clientY  }  this.temporaryData.tracking = true }, touchmove (e) {  // 記錄滑動位置  if (this.temporaryData.tracking && !this.temporaryData.animation) {  if (e.type === 'touchmove') {   this.basicdata.end.x = e.targetTouches[0].clientX   this.basicdata.end.y = e.targetTouches[0].clientY  } else {   this.basicdata.end.x = e.clientX   this.basicdata.end.y = e.clientY  }  // 計算滑動值  this.temporaryData.poswidth = this.basicdata.end.x - this.basicdata.start.x  this.temporaryData.posheight = this.basicdata.end.y - this.basicdata.start.y  } }, touchend (e) {  this.temporaryData.tracking = false  // 滑動結束,觸發判斷 }, // 非首頁樣式切換 transform (index) {  if (index > this.basicdata.currentPage) {  let style = {}  let visible = 3  let perIndex = index - this.basicdata.currentPage  // visible可見數量前滑塊的樣式  if (index <= this.basicdata.currentPage + visible - 1) {   style['opacity'] = '1'   style['transform'] = 'translate3D(0,0,' + -1 * perIndex * 60 + 'px' + ')'   style['zIndex'] = visible - index + this.basicdata.currentPage   style['transitionTimingFunction'] = 'ease'   style['transitionDuration'] = 300 + 'ms'  } else {   style['zIndex'] = '-1'   style['transform'] = 'translate3D(0,0,' + -1 * visible * 60 + 'px' + ')'  }  return style  } }, // 首頁樣式切換 transformIndex (index) {  // 處理3D效果  if (index === this.basicdata.currentPage) {  let style = {}  style['transform'] = 'translate3D(' + this.temporaryData.poswidth + 'px' + ',' + this.temporaryData.posheight + 'px' + ',0px)'  style['opacity'] = 1  style['zIndex'] = 10  return style  } } }}</script>

3. 條件成功后的滑出,條件失敗后的回彈

條件的觸發判斷是在touchend/mouseup后進行,在這里我們先用簡單的條件進行判定,同時給予首圖彈出及回彈的效果,代碼如下

<template> <ul class="stack">  <li class="stack-item" v-for="(item, index) in pages"  :style="[transformIndex(index),transform(index)]"  @touchmove.stop.capture="touchmove"  @touchstart.stop.capture="touchstart"  @touchend.stop.capture="touchend"  @mousedown.stop.capture="touchstart"  @mouseup.stop.capture="touchend"  @mousemove.stop.capture="touchmove">  <img :src="item.src">  </li> </ul></template><script>export default { props: {  // pages數據包含基礎的圖片數據 pages: {  type: Array,  default: [] } }, data () { return {  // basicdata數據包含組件基本數據  basicdata: {  start: {}, // 記錄起始位置  end: {}, // 記錄終點位置  currentPage: 0 // 默認首圖的序列  },  // temporaryData數據包含組件臨時數據  temporaryData: {  poswidth: '', // 記錄位移  posheight: '', // 記錄位移  tracking: false, // 是否在滑動,防止多次操作,影響體驗  animation: false, // 首圖是否啟用動畫效果,默認為否  opacity: 1 // 記錄首圖透明度  } } }, methods: { touchstart (e) {  if (this.temporaryData.tracking) {  return  }  // 是否為touch  if (e.type === 'touchstart') {  if (e.touches.length > 1) {   this.temporaryData.tracking = false   return  } else {   // 記錄起始位置   this.basicdata.start.t = new Date().getTime()   this.basicdata.start.x = e.targetTouches[0].clientX   this.basicdata.start.y = e.targetTouches[0].clientY   this.basicdata.end.x = e.targetTouches[0].clientX   this.basicdata.end.y = e.targetTouches[0].clientY  }  // pc操作  } else {  this.basicdata.start.t = new Date().getTime()  this.basicdata.start.x = e.clientX  this.basicdata.start.y = e.clientY  this.basicdata.end.x = e.clientX  this.basicdata.end.y = e.clientY  }  this.temporaryData.tracking = true  this.temporaryData.animation = false }, touchmove (e) {  // 記錄滑動位置  if (this.temporaryData.tracking && !this.temporaryData.animation) {  if (e.type === 'touchmove') {   this.basicdata.end.x = e.targetTouches[0].clientX   this.basicdata.end.y = e.targetTouches[0].clientY  } else {   this.basicdata.end.x = e.clientX   this.basicdata.end.y = e.clientY  }  // 計算滑動值  this.temporaryData.poswidth = this.basicdata.end.x - this.basicdata.start.x  this.temporaryData.posheight = this.basicdata.end.y - this.basicdata.start.y  } }, touchend (e) {  this.temporaryData.tracking = false  this.temporaryData.animation = true  // 滑動結束,觸發判斷  // 簡單判斷滑動寬度超出100像素時觸發滑出  if (Math.abs(this.temporaryData.poswidth) >= 100) {  // 最終位移簡單設定為x軸200像素的偏移  let ratio = Math.abs(this.temporaryData.posheight / this.temporaryData.poswidth)  this.temporaryData.poswidth = this.temporaryData.poswidth >= 0 ? this.temporaryData.poswidth + 200 : this.temporaryData.poswidth - 200  this.temporaryData.posheight = this.temporaryData.posheight >= 0 ? Math.abs(this.temporaryData.poswidth * ratio) : -Math.abs(this.temporaryData.poswidth * ratio)  this.temporaryData.opacity = 0  // 不滿足條件則滑入  } else {  this.temporaryData.poswidth = 0  this.temporaryData.posheight = 0  } }, // 非首頁樣式切換 transform (index) {  if (index > this.basicdata.currentPage) {  let style = {}  let visible = 3  let perIndex = index - this.basicdata.currentPage  // visible可見數量前滑塊的樣式  if (index <= this.basicdata.currentPage + visible - 1) {   style['opacity'] = '1'   style['transform'] = 'translate3D(0,0,' + -1 * perIndex * 60 + 'px' + ')'   style['zIndex'] = visible - index + this.basicdata.currentPage   style['transitionTimingFunction'] = 'ease'   style['transitionDuration'] = 300 + 'ms'  } else {   style['zIndex'] = '-1'   style['transform'] = 'translate3D(0,0,' + -1 * visible * 60 + 'px' + ')'  }  return style  } }, // 首頁樣式切換 transformIndex (index) {  // 處理3D效果  if (index === this.basicdata.currentPage) {  let style = {}  style['transform'] = 'translate3D(' + this.temporaryData.poswidth + 'px' + ',' + this.temporaryData.posheight + 'px' + ',0px)'  style['opacity'] = this.temporaryData.opacity  style['zIndex'] = 10  if (this.temporaryData.animation) {   style['transitionTimingFunction'] = 'ease'   style['transitionDuration'] = 300 + 'ms'  }  return style  } } }}</script>

4. 滑出后下一張圖片堆疊到頂部

重新堆疊是組件最后一個功能,同時也是最重要和復雜的功能。在我們的代碼里,stack-item的排序依賴綁定:style的transformIndex和transform函數,函數里判定的條件是currentPage,那是不是改變currentPage,讓其+1,即可完成重新堆疊呢?

答案沒有那么簡單,因為我們滑出是動畫效果,會進行300ms的時間,而currentPage變化引起的重排,會立即變化,打斷動畫的進行。因此我們需要先修改transform函數的排序條件,后改變currentPage。

#### 具體實現

  • 修改transform函數排序條件
  • 讓currentPage+1
  • 添加onTransitionEnd事件,在滑出結束后,重新放置stack列表中

代碼如下:

<template> <ul class="stack">  <li class="stack-item" v-for="(item, index) in pages"  :style="[transformIndex(index),transform(index)]"  @touchmove.stop.capture="touchmove"  @touchstart.stop.capture="touchstart"  @touchend.stop.capture="touchend"  @mousedown.stop.capture="touchstart"  @mouseup.stop.capture="touchend"  @mousemove.stop.capture="touchmove"  @webkit-transition-end="onTransitionEnd"  @transitionend="onTransitionEnd"  >  <img :src="item.src">  </li> </ul></template><script>export default { props: { // pages數據包含基礎的圖片數據 pages: {  type: Array,  default: [] } }, data () { return {  // basicdata數據包含組件基本數據  basicdata: {  start: {}, // 記錄起始位置  end: {}, // 記錄終點位置  currentPage: 0 // 默認首圖的序列  },  // temporaryData數據包含組件臨時數據  temporaryData: {  poswidth: '', // 記錄位移  posheight: '', // 記錄位移  lastPosWidth: '', // 記錄上次最終位移  lastPosHeight: '', // 記錄上次最終位移  tracking: false, // 是否在滑動,防止多次操作,影響體驗  animation: false, // 首圖是否啟用動畫效果,默認為否  opacity: 1, // 記錄首圖透明度  swipe: false // onTransition判定條件  } } }, methods: { touchstart (e) {  if (this.temporaryData.tracking) {  return  }  // 是否為touch  if (e.type === 'touchstart') {  if (e.touches.length > 1) {   this.temporaryData.tracking = false   return  } else {   // 記錄起始位置   this.basicdata.start.t = new Date().getTime()   this.basicdata.start.x = e.targetTouches[0].clientX   this.basicdata.start.y = e.targetTouches[0].clientY   this.basicdata.end.x = e.targetTouches[0].clientX   this.basicdata.end.y = e.targetTouches[0].clientY  }  // pc操作  } else {  this.basicdata.start.t = new Date().getTime()  this.basicdata.start.x = e.clientX  this.basicdata.start.y = e.clientY  this.basicdata.end.x = e.clientX  this.basicdata.end.y = e.clientY  }  this.temporaryData.tracking = true  this.temporaryData.animation = false }, touchmove (e) {  // 記錄滑動位置  if (this.temporaryData.tracking && !this.temporaryData.animation) {  if (e.type === 'touchmove') {   this.basicdata.end.x = e.targetTouches[0].clientX   this.basicdata.end.y = e.targetTouches[0].clientY  } else {   this.basicdata.end.x = e.clientX   this.basicdata.end.y = e.clientY  }  // 計算滑動值  this.temporaryData.poswidth = this.basicdata.end.x - this.basicdata.start.x  this.temporaryData.posheight = this.basicdata.end.y - this.basicdata.start.y  } }, touchend (e) {  this.temporaryData.tracking = false  this.temporaryData.animation = true  // 滑動結束,觸發判斷  // 簡單判斷滑動寬度超出100像素時觸發滑出  if (Math.abs(this.temporaryData.poswidth) >= 100) {  // 最終位移簡單設定為x軸200像素的偏移  let ratio = Math.abs(this.temporaryData.posheight / this.temporaryData.poswidth)  this.temporaryData.poswidth = this.temporaryData.poswidth >= 0 ? this.temporaryData.poswidth + 200 : this.temporaryData.poswidth - 200  this.temporaryData.posheight = this.temporaryData.posheight >= 0 ? Math.abs(this.temporaryData.poswidth * ratio) : -Math.abs(this.temporaryData.poswidth * ratio)  this.temporaryData.opacity = 0  this.temporaryData.swipe = true  // 記錄最終滑動距離  this.temporaryData.lastPosWidth = this.temporaryData.poswidth  this.temporaryData.lastPosHeight = this.temporaryData.posheight  // currentPage+1 引發排序變化  this.basicdata.currentPage += 1  // currentPage切換,整體dom進行變化,把第一層滑動置零  this.$nextTick(() => {   this.temporaryData.poswidth = 0   this.temporaryData.posheight = 0   this.temporaryData.opacity = 1  })  // 不滿足條件則滑入  } else {  this.temporaryData.poswidth = 0  this.temporaryData.posheight = 0  this.temporaryData.swipe = false  } }, onTransitionEnd (index) {  // dom發生變化后,正在執行的動畫滑動序列已經變為上一層  if (this.temporaryData.swipe && index === this.basicdata.currentPage - 1) {  this.temporaryData.animation = true  this.temporaryData.lastPosWidth = 0  this.temporaryData.lastPosHeight = 0  this.temporaryData.swipe = false  } }, // 非首頁樣式切換 transform (index) {  if (index > this.basicdata.currentPage) {  let style = {}  let visible = 3  let perIndex = index - this.basicdata.currentPage  // visible可見數量前滑塊的樣式  if (index <= this.basicdata.currentPage + visible - 1) {   style['opacity'] = '1'   style['transform'] = 'translate3D(0,0,' + -1 * perIndex * 60 + 'px' + ')'   style['zIndex'] = visible - index + this.basicdata.currentPage   style['transitionTimingFunction'] = 'ease'   style['transitionDuration'] = 300 + 'ms'  } else {   style['zIndex'] = '-1'   style['transform'] = 'translate3D(0,0,' + -1 * visible * 60 + 'px' + ')'  }  return style  // 已滑動模塊釋放后  } else if (index === this.basicdata.currentPage - 1) {  let style = {}  // 繼續執行動畫  style['transform'] = 'translate3D(' + this.temporaryData.lastPosWidth + 'px' + ',' + this.temporaryData.lastPosHeight + 'px' + ',0px)'  style['opacity'] = '0'  style['zIndex'] = '-1'  style['transitionTimingFunction'] = 'ease'  style['transitionDuration'] = 300 + 'ms'  return style  } }, // 首頁樣式切換 transformIndex (index) {  // 處理3D效果  if (index === this.basicdata.currentPage) {  let style = {}  style['transform'] = 'translate3D(' + this.temporaryData.poswidth + 'px' + ',' + this.temporaryData.posheight + 'px' + ',0px)'  style['opacity'] = this.temporaryData.opacity  style['zIndex'] = 10  if (this.temporaryData.animation) {   style['transitionTimingFunction'] = 'ease'   style['transitionDuration'] = 300 + 'ms'  }  return style  } } }}</script>

ok~ 完成了上面的四步,堆疊組件的基本功能就已經實現,快來看看效果吧

 

堆疊滑動效果已經出來了,但是探探在體驗上,還增加了觸碰角度偏移,以及判定滑出面積比例

角度偏移的原理,是在用戶每次進行touch時,記錄用戶觸碰位置,計算出最大的偏移角度,在滑動出現位移時,線性增加角度以至最大的偏移角度。

使用在stack中具體要做的是:

  • touchmove中計算出所需角度和方向
  • touchend及onTransitionEnd中將角度至零

判定滑出面積比例,主要通過偏移量計算出偏移面積,從而得到面積比例,完成判斷

完整的代碼和demo可以在 github 上查看源碼,這里就不貼出來了

謝謝大家看完這篇文章,喜歡可以在github上給個:star:️ ,最后祝大家在探探上都能找到前女友:green_heart:

總結

以上所述是小編給大家介紹的使用vue制作探探滑動組件的實例代碼,希望對大家有所幫助,如果大家有任何疑問請給我留言,小編會及時回復大家的。在此也非常感謝大家對武林網網站的支持!

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