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tweenjs緩動(dòng)算法的使用實(shí)例分析

2019-11-19 10:57:55
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本文實(shí)例講述了tweenjs緩動(dòng)算法的使用。分享給大家供大家參考,具體如下:

這里的tweenjs不是依托于createjs的tewwnjs,而是一系列緩動(dòng)算法集合。因?yàn)楸旧硎撬惴ǎ梢杂迷诟鱾€(gè)業(yè)務(wù)場(chǎng)景中,這也正是總結(jié)學(xué)習(xí)它的價(jià)值所在。tweenjs代碼詳情:

/* * Tween.js * t: current time(當(dāng)前時(shí)間); * b: beginning value(初始值); * c: change in value(變化量); * d: duration(持續(xù)時(shí)間)。 * you can visit 'http://easings.net/zh-cn' to get effect*/var Tween = {  Linear: function(t, b, c, d) {    return c * t / d + b;  },  Quad: {    easeIn: function(t, b, c, d) {      return c * (t /= d) * t + b;    },    easeOut: function(t, b, c, d) {      return -c *(t /= d)*(t-2) + b;    },    easeInOut: function(t, b, c, d) {      if ((t /= d / 2) < 1) return c / 2 * t * t + b;      return -c / 2 * ((--t) * (t-2) - 1) + b;    }  },  Cubic: {    easeIn: function(t, b, c, d) {      return c * (t /= d) * t * t + b;    },    easeOut: function(t, b, c, d) {      return c * ((t = t/d - 1) * t * t + 1) + b;    },    easeInOut: function(t, b, c, d) {      if ((t /= d / 2) < 1) return c / 2 * t * t*t + b;      return c / 2*((t -= 2) * t * t + 2) + b;    }  },  Quart: {    easeIn: function(t, b, c, d) {      return c * (t /= d) * t * t*t + b;    },    easeOut: function(t, b, c, d) {      return -c * ((t = t/d - 1) * t * t*t - 1) + b;    },    easeInOut: function(t, b, c, d) {      if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;      return -c / 2 * ((t -= 2) * t * t*t - 2) + b;    }  },  Quint: {    easeIn: function(t, b, c, d) {      return c * (t /= d) * t * t * t * t + b;    },    easeOut: function(t, b, c, d) {      return c * ((t = t/d - 1) * t * t * t * t + 1) + b;    },    easeInOut: function(t, b, c, d) {      if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;      return c / 2*((t -= 2) * t * t * t * t + 2) + b;    }  },  Sine: {    easeIn: function(t, b, c, d) {      return -c * Math.cos(t/d * (Math.PI/2)) + c + b;    },    easeOut: function(t, b, c, d) {      return c * Math.sin(t/d * (Math.PI/2)) + b;    },    easeInOut: function(t, b, c, d) {      return -c / 2 * (Math.cos(Math.PI * t/d) - 1) + b;    }  },  Expo: {    easeIn: function(t, b, c, d) {      return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;    },    easeOut: function(t, b, c, d) {      return (t==d) ? b + c : c * (-Math.pow(2, -10 * t/d) + 1) + b;    },    easeInOut: function(t, b, c, d) {      if (t==0) return b;      if (t==d) return b+c;      if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;      return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;    }  },  Circ: {    easeIn: function(t, b, c, d) {      return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;    },    easeOut: function(t, b, c, d) {      return c * Math.sqrt(1 - (t = t/d - 1) * t) + b;    },    easeInOut: function(t, b, c, d) {      if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;      return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;    }  },  Elastic: {    easeIn: function(t, b, c, d, a, p) {      var s;      if (t==0) return b;      if ((t /= d) == 1) return b + c;      if (typeof p == "undefined") p = d * .3;      if (!a || a < Math.abs(c)) {        s = p / 4;        a = c;      } else {        s = p / (2 * Math.PI) * Math.asin(c / a);      }      return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;    },    easeOut: function(t, b, c, d, a, p) {      var s;      if (t==0) return b;      if ((t /= d) == 1) return b + c;      if (typeof p == "undefined") p = d * .3;      if (!a || a < Math.abs(c)) {        a = c;        s = p / 4;      } else {        s = p/(2*Math.PI) * Math.asin(c/a);      }      return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);    },    easeInOut: function(t, b, c, d, a, p) {      var s;      if (t==0) return b;      if ((t /= d / 2) == 2) return b+c;      if (typeof p == "undefined") p = d * (.3 * 1.5);      if (!a || a < Math.abs(c)) {        a = c;        s = p / 4;      } else {        s = p / (2 *Math.PI) * Math.asin(c / a);      }      if (t < 1) return -.5 * (a * Math.pow(2, 10* (t -=1 )) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;      return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p ) * .5 + c + b;    }  },  Back: {    easeIn: function(t, b, c, d, s) {      if (typeof s == "undefined") s = 1.70158;      return c * (t /= d) * t * ((s + 1) * t - s) + b;    },    easeOut: function(t, b, c, d, s) {      if (typeof s == "undefined") s = 1.70158;      return c * ((t = t/d - 1) * t * ((s + 1) * t + s) + 1) + b;    },    easeInOut: function(t, b, c, d, s) {      if (typeof s == "undefined") s = 1.70158;      if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;      return c / 2*((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;    }  },  Bounce: {    easeIn: function(t, b, c, d) {      return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b;    },    easeOut: function(t, b, c, d) {      if ((t /= d) < (1 / 2.75)) {        return c * (7.5625 * t * t) + b;      } else if (t < (2 / 2.75)) {        return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;      } else if (t < (2.5 / 2.75)) {        return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;      } else {        return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;      }    },    easeInOut: function(t, b, c, d) {      if (t < d / 2) {        return Tween.Bounce.easeIn(t * 2, 0, c, d) * .5 + b;      } else {        return Tween.Bounce.easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;      }    }  }}Math.tween = Tween;

具體每種算法的操作實(shí)例,可以看大神張?chǎng)涡竦牟┛蛯?shí)例:http://www.zhangxinxu.com/study/201612/how-to-use-tween-js.html

當(dāng)然,以上這些算法僅僅是一個(gè)狀態(tài),需要配合時(shí)間上的變化,才能實(shí)現(xiàn)緩動(dòng),這里使用的是requestAnimationFrame,具體代碼好吧,也是拿來(lái)主義

(function() {  var lastTime = 0;  var vendors = ['ms', 'moz', 'webkit', 'o'];  for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {    window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];    window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame']                  || window[vendors[x]+'CancelRequestAnimationFrame'];  }  if (!window.requestAnimationFrame)    window.requestAnimationFrame = function(callback, element) {      var currTime = new Date().getTime();      var timeToCall = Math.max(0, 16 - (currTime - lastTime));      var id = window.setTimeout(function() { callback(currTime + timeToCall); },       timeToCall);      lastTime = currTime + timeToCall;      return id;    };  if (!window.cancelAnimationFrame)    window.cancelAnimationFrame = function(id) {      clearTimeout(id);    };}());

最后是簡(jiǎn)單的實(shí)例應(yīng)用,很簡(jiǎn)單,

<!DOCTYPE html><html lang="en"><head>  <meta charset="UTF-8">  <title>使用tweenjs</title>  <style type="text/css">  div {    width: 100px;    height: 100px;    border: 1px solid red;    text-align: center;    line-height: 100px;    position: absolute;  }  </style></head><body>  <div id="test">    這是測(cè)試  </div>  <script type="text/javascript" src="RequestAnimationFrame.js"></script>  <script type="text/javascript" src="tween.js"></script>  <script type="text/javascript">    var DOM=document.getElementById("test");  var t = 0,//開(kāi)始時(shí)間    b = 0,//開(kāi)始位置    c = 1000,//變化值    d = 100;//持續(xù)時(shí)間  var step = function() {    var value = Tween.Bounce.easeOut(t, b, c, d);    DOM.style.left = value + 'px';    t++;    if (t <= d) {      // 繼續(xù)運(yùn)動(dòng)      requestAnimationFrame(step);    } else {      // 動(dòng)畫(huà)結(jié)束    }  };  step();  </script></body></html>

具體使用中,需要參數(shù)以及控制好結(jié)束條件即可。

更多關(guān)于JavaScript相關(guān)內(nèi)容感興趣的讀者可查看本站專(zhuān)題:《JavaScript頁(yè)面元素操作技巧總結(jié)》、《JavaScript操作DOM技巧總結(jié)》、《JavaScript切換特效與技巧總結(jié)》、《JavaScript動(dòng)畫(huà)特效與技巧匯總》、《JavaScript錯(cuò)誤與調(diào)試技巧總結(jié)》、《JavaScript數(shù)據(jù)結(jié)構(gòu)與算法技巧總結(jié)》及《JavaScript數(shù)學(xué)運(yùn)算用法總結(jié)

希望本文所述對(duì)大家JavaScript程序設(shè)計(jì)有所幫助。

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