国产探花免费观看_亚洲丰满少妇自慰呻吟_97日韩有码在线_资源在线日韩欧美_一区二区精品毛片,辰东完美世界有声小说,欢乐颂第一季,yy玄幻小说排行榜完本

首頁(yè) > 學(xué)院 > 開(kāi)發(fā)設(shè)計(jì) > 正文

C#委托,事件理解入門(mén)

2019-11-17 04:03:15
字體:
來(lái)源:轉(zhuǎn)載
供稿:網(wǎng)友
目錄

l        導(dǎo)論

l        什么是委托

l        事件的理解

l        事件 關(guān)鍵字

l        最后

  

導(dǎo)論

    在學(xué)習(xí)C#中的委托和事件過(guò)程中,我讀了許多文章來(lái)理解他們二者究竟是怎么一回事,以及如何使用他們,現(xiàn)在我將整個(gè)的理解過(guò)程陳述以下,我學(xué)到的每一方面,恐怕也是你們需要掌握的 :-)。

什么是委托?

    委托和事件這兩個(gè)概念是完全配合的。委托僅僅是函數(shù)指針,那就是說(shuō),它能夠引用函數(shù),通過(guò)傳遞地址的機(jī)制完成。委托是一個(gè)類(lèi),當(dāng)你對(duì)它實(shí)例化時(shí),要提供一個(gè)引用函數(shù),將其作為它構(gòu)造函數(shù)的參數(shù)。

  每一個(gè)委托都有自己的簽名,例如:Delegate int SomeDelegate(string s, bool b);是一個(gè)委托申明,在這里,提及的簽名,就是說(shuō)SomeDelegate 這個(gè)委托 有 string 和 bool 類(lèi)型的形參,返回一個(gè)int 類(lèi)型。

上面提及的:當(dāng)你對(duì)委托實(shí)例化時(shí),要提供一個(gè)引用函數(shù),將其作為它構(gòu)造函數(shù)的參數(shù)。這里要注意了:被引用的這個(gè)函數(shù)必須和委托有相同的簽名。

看下面的函數(shù):

PRivate int SomeFunction(string str, bool bln){...}

你可以把這個(gè)函數(shù)傳給SomeDelegate的構(gòu)造函數(shù),因?yàn)樗麄冇邢嗨频暮灻╥n other Words,他們都有相同的形參類(lèi)型和個(gè)數(shù),并且返回相同的數(shù)據(jù)類(lèi)型)。

    SomeDelegate sd = new SomeDelegate(SomeFunction);

  sd 引用了 SomeFunction,也就是說(shuō),SomeFunction已被sd所登記注冊(cè),如果你調(diào)用 sd,SomeFunction 這個(gè)函數(shù)也會(huì)被調(diào)用,記住:我所說(shuō) SomeFunction的含義,后面,我們會(huì)用到它。

  現(xiàn)在,你應(yīng)該知道如何使用委托了,讓我們繼續(xù)理解事件之旅……

事件的理解

我們知道,在C#中:

l        按鈕(Button)就是一個(gè)類(lèi),當(dāng)我們單擊它時(shí),就觸發(fā)一次click事件。

l        時(shí)鐘(Timer)也是一個(gè)類(lèi),每過(guò)一毫秒,就觸發(fā)一次tick事件。


讓我們通過(guò)一個(gè)例子來(lái)學(xué)習(xí),假定有這樣的情節(jié):

  現(xiàn)在有一個(gè)Counter的類(lèi),它有一個(gè)方法 CountTo(int countTo, int reachableNum),該方法表示:在指定的時(shí)間段內(nèi)(0~~countTo),當(dāng)?shù)竭_(dá)指定的時(shí)間點(diǎn)reachableNum時(shí),就觸發(fā)一次NumberReached事件。

它還有一個(gè)事件:NumberReached,事件是委托類(lèi)型的變量。意思是:如果給事件命名,用event關(guān)鍵字和要使用的委托類(lèi)型申明它即可,如下所示:

public event NumberReachedEventHandler NumberReached;

  

在上面的申明中,NumberReachedEventHandle 僅是一個(gè)委托,更確切的表示應(yīng)該是:NumberReachedDelegate。但是微軟從不這樣認(rèn)為MouseDelegate或者PaintDelegate,,而是稱謂:MouseEventHandler 或者 PaintEventHandler。所以

NumberReachedEventHandler 比NumberReachedDelegate聽(tīng)起來(lái)更方便一些,OK?好了,讓我們繼續(xù),現(xiàn)在你知道了,在我們聲明事件之前,需要象下面這樣的形式來(lái)定義委托:

public delegate void NumberReachedEventHandler(object sender, NumberReachedEventArgs e);

現(xiàn)在聲明的委托 NumberReachedEventHandle,它有一個(gè)void 返回值,和object,NumberReachedEventArgs兩個(gè)形參。就像我們?cè)诘谝还?jié)中強(qiáng)調(diào)的那樣,當(dāng)實(shí)例化委托時(shí),作為實(shí)參傳入的函數(shù)也必須擁有和委托同樣的簽名。

在你的代碼中, 你是否用過(guò)PaintEventArgs 或者 MouseEventArgs來(lái)確定鼠標(biāo)的移動(dòng)位置?是否在觸發(fā)Paint事件的對(duì)象中用過(guò)Graphics 屬性?實(shí)際上,為用戶提供數(shù)據(jù)的類(lèi)都是繼承于System.EventArgs類(lèi),就是我們常說(shuō)的事件參數(shù)類(lèi),如果事件不提供參數(shù),就不定義該類(lèi)。在我們的例子中,我們通過(guò)下面的類(lèi)提供預(yù)期的時(shí)間點(diǎn)。

public class NumberReachedEventArgs : EventArgs

{

    private int _reached;

    public NumberReachedEventArgs(int num)

    {

        this._reached = num;

    }

    public int ReachedNumber

    {

        get

        {

            return _reached;

        }

    }

}

好,有了前面的介紹,讓我們到Counter類(lèi)里面看看:

namespace Events

{

    public delegate void NumberReachedEventHandler(object sender,

        NumberReachedEventArgs e);

  

    /// <summary>

    /// Summary description for Counter.

    /// </summary>

    public class Counter

    {

        public event NumberReachedEventHandler NumberReached;

        

        public Counter()

        {

            //

            // TODO: Add constructor logic here

            //

        }

        public void CountTo(int countTo, int reachableNum)

        {

            if(countTo < reachableNum)

                throw new ArgumentException(

                    "reachableNum should be less than countTo");

            for(int ctr=0;ctr<=countTo;ctr++)

            {

                if(ctr == reachableNum)

                {

                    NumberReachedEventArgs e = new NumberReachedEventArgs(

                        reachableNum);

                    OnNumberReached(e);

                    return;//don't count any more

                }

            }

        }

  

        protected virtual void OnNumberReached(NumberReachedEventArgs e)

        {

            if(NumberReached != null)

            {

                NumberReached(this, e);//Raise the event

            }

        }

}

在Counter中,如果到達(dá)指定的時(shí)間點(diǎn),就觸發(fā)一次事件,有以下幾個(gè)方面需要注意:

l        通過(guò)調(diào)用NumberReached(它是NumberReachedEventHandler委托的實(shí)例)來(lái)完成一次觸發(fā)事件。

NumberReached(this, e);  通過(guò)這種方式,可以調(diào)用所有的注冊(cè)函數(shù)。

l        通過(guò) NumberReachedEventArgs e = new NumberReachedEventArgs(reachableNum); 為所有的注冊(cè)函數(shù)提供事件數(shù)據(jù)。

l        看了上面的代碼,你可能要問(wèn)了:為什么我們直接用 OnNumberReached(NumberReachedEventArgs e)方法來(lái)調(diào)用NumberReached(this,e),而不用下面的代碼呢?

    if(ctr == reachableNum)

{

    NumberReachedEventArgs e = new NumberReachedEventArgs(reachableNum);

    //OnNumberReached(e);

    if(NumberReached != null)

    {

        NumberReached(this, e);//Raise the event

    }

    return;//don't count any more

}

這個(gè)問(wèn)題問(wèn)得很好,那就讓我們?cè)倏匆幌翺nNumberReached 簽名:

protected virtual void OnNumberReached(NumberReachedEventArgs e)

①你也明白 關(guān)鍵字protected限定了 只有從該類(lèi)繼承的類(lèi)才能調(diào)用該類(lèi)中的所有方法。

②關(guān)鍵字 virtual 表明了 在繼承類(lèi)中可以重寫(xiě)該方法。

這兩點(diǎn)非常有用,假設(shè)你在寫(xiě)一個(gè)從Counter繼承而來(lái)的類(lèi),通過(guò)重寫(xiě)OnNumberReached 方法,你可以在事件觸發(fā)之前,進(jìn)行一次其他的工作。

  

protected override void OnNumberReached(NumberReachedEventArgs e)

{

    //Do additional work

    base.OnNumberReached(e);

}

注意:如果你沒(méi)有調(diào)用base.OnNumberReached(e), 那么從不會(huì)觸發(fā)這個(gè)事件!在你繼承該類(lèi)而想剔出它的一些其他事件時(shí),使用該方式是非常有用的。

l        還要注意到:委托 NumberReachedEventHandler 是在類(lèi)定義的外部,命名空間內(nèi)定義的,對(duì)所有類(lèi)來(lái)說(shuō)是可見(jiàn)的。

好,該我們來(lái)實(shí)際操作使用Counter類(lèi)了。

  

在我們簡(jiǎn)單的應(yīng)用程序中,我們有兩個(gè)文本框,分別是:txtCountTo和txtReachable:




下面是btnRun的click事件:

private void btnRun_Click(object sender, System.EventArgs e)

       {

           if(txtCountTo.Text == "" || txtReachable.Text=="")

              return;

           oCounter.CountTo(Convert.ToInt32(txtCountTo.Text), Convert.ToInt32(txtReachable.Text));

       }

  

private void oCounter_NumberReached(object sender, NumberReachedEventArgs e)

       {

           MessageBox.Show("Reached: " + e.ReachedNumber.ToString());

   }

  

初始化事件處理的語(yǔ)法如下:

oCounter = new Counter();

          oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached);

          

現(xiàn)在你明白了你剛才所做的一切,僅僅初始化 NumberReachedEventHandler 委托類(lèi)型的對(duì)象(就像你實(shí)例化其他對(duì)象一樣),注意到 oCounter_NumberReached 方法的簽名與我前面提到的相似。

還要注意我們用的是+= 而不是=;這是因?yàn)槲惺翘厥獾膶?duì)象,它可以引用多個(gè)對(duì)象(在這里是指它可以引用多個(gè)函數(shù))。For example 如果有另外一個(gè)

和oCounter_NumberReached一樣具有相同簽名的函數(shù)oCounter_NumberReached2,這兩個(gè)函數(shù)都可以被引用:

  

oCounter = new Counter();

           oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached);

           oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached2);

現(xiàn)在,觸發(fā)一個(gè)事件后,上面兩個(gè)函數(shù)被依次調(diào)用。

  

視情況而定,如果你想讓oCounter_NumberReached2在NumberReached事件發(fā)生后不再被調(diào)用,可以簡(jiǎn)單地這樣寫(xiě):oCounter.NumberReached -= new NumberReachedEventHandler(oCounter_NumberReached2);

  

最后   讓我們看一下完整的源代碼,以供參考:


Form1.cs


using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

namespace Events
{
    /**//// <summary>
    /// Summary description for Form1.
    /// </summary>
    public class Form1 : System.Windows.Forms.Form
    {
        Counter oCounter = null;

        private System.Windows.Forms.Button cmdRun;
        private System.Windows.Forms.TextBox txtReachable;
        private System.Windows.Forms.TextBox txtCountTo;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.Button btnRemoveDelegate;
        /**//// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.Container components = null;

        public Form1()
        {
            //
            // Required for Windows Form Designer support
            //
            InitializeComponent();

            //
            // TODO: Add any constructor code after InitializeComponent call
            //
            oCounter = new Counter();
            oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached);
            oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached2);
        }

        /**//// <summary>
        /// Clean up any resources being used.
        /// </summary>
        protected override void Dispose( bool disposing )
        {
            if( disposing )
            {
                if (components != null)  
                {
                    components.Dispose();
                }
            }
            base.Dispose( disposing );
        }

        Windows Form Designer generated code#region Windows Form Designer generated code
        /**//// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.cmdRun = new System.Windows.Forms.Button();
            this.txtReachable = new System.Windows.Forms.TextBox();
            this.txtCountTo = new System.Windows.Forms.TextBox();
            this.label1 = new System.Windows.Forms.Label();
            this.label2 = new System.Windows.Forms.Label();
            this.btnRemoveDelegate = new System.Windows.Forms.Button();
            this.SuspendLayout();
            //  
            // cmdRun
            //  
            this.cmdRun.Location = new System.Drawing.Point(16, 72);
            this.cmdRun.Name = "cmdRun";
            this.cmdRun.Size = new System.Drawing.Size(48, 23);
            this.cmdRun.TabIndex = 2;
            this.cmdRun.Text = "Run";
            this.cmdRun.Click += new System.EventHandler(this.cmdRun_Click);
            //  
            // txtReachable
            //  
            this.txtReachable.Location = new System.Drawing.Point(144, 40);
            this.txtReachable.Name = "txtReachable";
            this.txtReachable.Size = new System.Drawing.Size(56, 20);
            this.txtReachable.TabIndex = 1;
            this.txtReachable.Text = "";
            //  
            // txtCountTo
            //  
            this.txtCountTo.Location = new System.Drawing.Point(144, 16);
            this.txtCountTo.Name = "txtCountTo";
            this.txtCountTo.Size = new System.Drawing.Size(56, 20);
            this.txtCountTo.TabIndex = 0;
            this.txtCountTo.Text = "";
            //  
            // label1
            //  
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(16, 16);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(51, 13);
            this.label1.TabIndex = 3;
            this.label1.Text = "Count To";
            //  
            // label2
            //  
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(16, 40);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(99, 13);
            this.label2.TabIndex = 4;
            this.label2.Text = "Reach this number";
            //  
            // btnRemoveDelegate
            //  
            this.btnRemoveDelegate.Location = new System.Drawing.Point(16, 104);
            this.btnRemoveDelegate.Name = "btnRemoveDelegate";
            this.btnRemoveDelegate.Size = new System.Drawing.Size(168, 23);
            this.btnRemoveDelegate.TabIndex = 5;
            this.btnRemoveDelegate.Text = "Remove second handler";
            this.btnRemoveDelegate.Click += new System.EventHandler(this.btnRemoveDelegate_Click);
            //  
            // Form1
            //  
            this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
            this.ClientSize = new System.Drawing.Size(224, 134);
            this.Controls.AddRange(new System.Windows.Forms.Control[] {
                                                                          this.btnRemoveDelegate,
                                                                          this.label2,
                                                                          this.label1,
                                                                          this.txtCountTo,
                                                                          this.txtReachable,
                                                                          this.cmdRun});
            this.Name = "Form1";
            this.Text = "Events";
            this.ResumeLayout(false);

        }
        #endregion

        /**//// <summary>
        /// The main entry point for the application.
        /// </summary>
        [STAThread]
        static void Main()  
        {
            Application.Run(new Form1());
        }

        private void btnRun_Click(object sender, System.EventArgs e)
        {
            if(txtCountTo.Text == "" || txtReachable.Text=="")
                return;
            oCounter.CountTo(Convert.ToInt32(txtCountTo.Text), Convert.ToInt32(txtReachable.Text));
        }

        private void oCounter_NumberReached(object sender, NumberReachedEventArgs e)
        {
            MessageBox.Show("Reached: " + e.ReachedNumber.ToString());
        }
        private void oCounter_NumberReached2(object sender, NumberReachedEventArgs e)
        {
            MessageBox.Show("Reached2: " + e.ReachedNumber.ToString());
        }

        private void btnRemoveDelegate_Click(object sender, System.EventArgs e)
        {
            oCounter.NumberReached -= new NumberReachedEventHandler(oCounter_NumberReached2);
            oCounter.CountTo(Convert.ToInt32(txtCountTo.Text), Convert.ToInt32(txtReachable.Text));
        }
    }
}
  






Counter.cs


  

using System;

namespace Events
{
    public delegate void NumberReachedEventHandler(object sender, NumberReachedEventArgs e);

    /**//// <summary>
    /// Summary description for Counter.
    /// </summary>
    public class Counter
    {
        public event NumberReachedEventHandler NumberReached;
         
        public Counter()
        {
            //
            // TODO: Add constructor logic here
            //
        }
        public void CountTo(int countTo, int reachableNum)
        {
            if(countTo < reachableNum)
                throw new ArgumentException("reachableNum should be less than countTo");
            for(int ctr=0;ctr<=countTo;ctr++)
            {
                if(ctr == reachableNum)
                {
                    NumberReachedEventArgs e = new NumberReachedEventArgs(reachableNum);
                    OnNumberReached(e);
                    return;//don't count any more
                }
            }
        }

        protected virtual void OnNumberReached(NumberReachedEventArgs e)
        {
            if(NumberReached!=null)
            {
                NumberReached(this, e);
            }
        }
    }

    public class NumberReachedEventArgs : EventArgs
    {
        private int _reached;
        public NumberReachedEventArgs(int num)
        {
            this._reached = num;
        }
        public int ReachedNumber
        {
            get
            {
                return _reached;
            }
        }
    }

發(fā)表評(píng)論 共有條評(píng)論
用戶名: 密碼:
驗(yàn)證碼: 匿名發(fā)表
主站蜘蛛池模板: 康乐县| 出国| 白朗县| 工布江达县| 泰兴市| 莲花县| 皮山县| 尤溪县| 武安市| 青铜峡市| 巴青县| 渝中区| 桐城市| 云南省| 武鸣县| 峡江县| 香港| 巨野县| 酉阳| 阿图什市| 河西区| 屯门区| 南投县| 绥德县| 探索| 岫岩| 遂宁市| 辰溪县| 安图县| 景东| 盐城市| 错那县| 大庆市| 陆良县| 巴楚县| 嘉黎县| 乌兰县| 靖边县| 宿州市| 石楼县| 曲周县|