前言
本文已更新至http://m.survivalescaperooms.com/aehyok/p/3624579.html。本文主要學(xué)習(xí)記錄以下內(nèi)容:
建議10、創(chuàng)建對象時需要考慮是否實現(xiàn)比較器
建議11、區(qū)別對待==和Equals
建議12、重寫Equals時也要重寫GetHashCode
建議10、創(chuàng)建對象時需要考慮是否實現(xiàn)比較器
有對象的地方就會存在比較,就像小時候每次拿著考卷回家,媽媽都會問你隔壁的那誰誰誰考了多少分呀。下面我們也來舉個簡單的例子,就是有幾個人的Salary列表。我們根據(jù)基本工資來進行羅列:
class PRogram { static void Main(string[] args) { ArrayList array = new ArrayList(); array.Add(1100); array.Add(1200); array.Add(1160); array.Sort(); foreach (var obj in array) { Console.WriteLine(obj.ToString()); } Console.ReadLine(); } }
可以發(fā)現(xiàn)通過ArrayList.Sort()方法即可完成排序的任務(wù)。不過ArrayList這里只能是一個字段的。假如有姓名、工資兩個字段,然后根據(jù)工資進行排序那么按照現(xiàn)在的情況來看,ArrayList是無法實現(xiàn)的。所以接口IComparable現(xiàn)在可以派上用場了。現(xiàn)在先定義一個實體,并且實現(xiàn)接口IComparable。
public class Salary:IComparable { /// <summary> /// 姓名 /// </summary> public string Name { get; set; } /// <summary> /// 基本工資 /// </summary> public int BaseSalary { get; set; } /// <summary> /// 實現(xiàn)IComparable接口 /// </summary> /// <param name="obj"></param> /// <returns></returns> public int CompareTo(object obj) { Salary staff = obj as Salary; if (BaseSalary > staff.BaseSalary) { return 1; } else if (BaseSalary == staff.BaseSalary) { return 0; } else { return -1; } } }進行排序
ArrayList array = new ArrayList(); array.Add(new Salary() { Name = "aehyok", BaseSalary = 12000 }); array.Add(new Salary() { Name = "Kris", BaseSalary = 11200 }); array.Add(new Salary() { Name = "Leo", BaseSalary = 18000 }); array.Add(new Salary() { Name = "Niki", BaseSalary = 20000 }); array.Sort(); foreach (Salary obj in array) { Console.WriteLine(string.Format("{0} BaseSalary:{1}", obj.Name, obj.BaseSalary)); } Console.ReadLine();如果未繼承Icomparable接口。那么會出現(xiàn)如下錯誤。

正確的進行排序,結(jié)果如下所示

假如現(xiàn)在在Salary類中添加了一個獎金的字段如下
public class Salary:IComparable { /// <summary> /// 姓名 /// </summary> public string Name { get; set; } /// <summary> /// 基本工資 /// </summary> public int BaseSalary { get; set; } /// <summary> /// 獎金 /// </summary> public int Bouns { get; set; } /// <summary> /// 實現(xiàn)IComparable接口 /// </summary> /// <param name="obj"></param> /// <returns></returns> public int CompareTo(object obj) { Salary staff = obj as Salary; if (BaseSalary > staff.BaseSalary) { return 1; } else if (BaseSalary == staff.BaseSalary) { return 0; } else { return -1; } } }再繼續(xù)假如,現(xiàn)在又要以Bouns獎金字段進行排序,那應(yīng)該怎么處理呢?當(dāng)然修改Salary實體類中繼承的接口方法進行處理肯定是沒問題了,但是比較麻煩。我們可以采用自定義比較接口IComparer來實現(xiàn)。
public class BounsComparer:IComparer { public int Compare(object x, object y) { Salary s1 = x as Salary; Salary s2 = y as Salary; return s1.Bouns.CompareTo(s2.Bouns); } }然后重新進行排序
ArrayList array = new ArrayList(); array.Add(new Salary() { Name = "aehyok", BaseSalary = 12000,Bouns=500 }); array.Add(new Salary() { Name = "Kris", BaseSalary = 11200,Bouns=400 }); array.Add(new Salary() { Name = "Leo", BaseSalary = 18000,Bouns=300 }); array.Add(new Salary() { Name = "Niki", BaseSalary = 20000,Bouns=700 }); array.Sort(new BounsComparer()); foreach (Salary obj in array) { Console.WriteLine(string.Format("{0} /tBaseSalary:{1}/tBouns{2}", obj.Name, obj.BaseSalary,obj.Bouns)); } Console.ReadLine();結(jié)果如下所示

注意,剛才實現(xiàn)接口名字叫IComparable,而自定義的比較器接口是IComparer
如果我們稍有經(jīng)驗,會發(fā)現(xiàn)如下函數(shù)中的問題
public int Compare(object x, object y) { Salary s1 = x as Salary; Salary s2 = y as Salary; return s1.Bouns.CompareTo(s2.Bouns); }這個函數(shù)中進行了轉(zhuǎn)型處理,這是會影響性能的。如果集合中有成千上萬個復(fù)雜的實體對象,那么進行排序時耗費的時間是巨大的。所以泛型登場,很好的解決了這個問題。
因此以上代碼中的ArrayList,可以替換為List<T>,對應(yīng)的我們就應(yīng)該實現(xiàn)IComparable<T>和IComparer<T>。
實現(xiàn)的代碼如下:
1、實體類實現(xiàn)接口IComparable<T> 2、自定義比較器實現(xiàn)接口IComparer<T> 3、進行排序的調(diào)用
public class Salary:IComparable<Salary> { /// <summary> /// 姓名 /// </summary> public string Name { get; set; } /// <summary> /// 基本工資 /// </summary> public int BaseSalary { get; set; } /// <summary> /// 獎金 /// </summary> public int Bouns { get; set; } /// <summary> /// 實現(xiàn)IComparable接口 /// </summary> /// <param name="obj"></param> /// <returns></returns> public int CompareTo(Salary other) { return BaseSalary.CompareTo(other.BaseSalary); } } public class BounsComparer : IComparer<Salary> { public int Compare(Salary x, Salary y) { return x.Bouns.CompareTo(y.Bouns); } } List<Salary> array =new List<Salary>(); array.Add(new Salary() { Name = "aehyok", BaseSalary = 12000,Bouns=500 }); array.Add(new Salary() { Name = "Kris", BaseSalary = 11200,Bouns=400 }); array.Add(new Salary() { Name = "Leo", BaseSalary = 18000,Bouns=300 }); array.Add(new Salary() { Name = "Niki", BaseSalary = 20000,Bouns=700 }); array.Sort(new BounsComparer()); foreach (Salary obj in array) { Console.WriteLine(string.Format("{0} /tBaseSalary:{1}/tBouns{2}", obj.Name, obj.BaseSalary,obj.Bouns)); } Console.ReadLine();最終結(jié)果

建議11、區(qū)別對待==和Equals
這里我之前有一篇博文針對==和Equals有過專門的介紹,在此就不再進行過多的闡述了http://m.survivalescaperooms.com/aehyok/p/3505000.html
建議12、重寫Equals時也要重寫GetHashCode
下面先來看一個簡單的小例子,定義如下實體類:
public class Person { public string IDCode { get;private set; } public Person(string idCode) { this.IDCode = idCode; } public override bool Equals(object obj) { return IDCode == (obj as Person).IDCode; } }針對上面實體類進行編譯
這里會有一個提示暫時先不管
public class PersonMoreInfo { public string SomeThing { get; set; } }通過這兩個實體類,我們來使用以下Dictionary類型,代碼如下:
class Program { static Dictionary<Person, PersonMoreInfo> PersonValues = new Dictionary<Person, PersonMoreInfo>(); static void Main(string[
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