C#模擬MSN窗體抖動(dòng)
窗體抖動(dòng)是件很有意思的事情,就讓我們看看一起來看看它的原理吧。其實(shí)是生成隨機(jī)數(shù),然后改變Form的左上角的坐標(biāo)。我用的是循環(huán)來弄得,其實(shí)可以用timer來控制.
我把抖動(dòng)分成了兩種抖動(dòng):1。 生成隨機(jī)數(shù),改變窗體左上角坐標(biāo),然后立即把窗體的坐上角坐標(biāo)還原,繼續(xù)循環(huán)。2。 生成隨機(jī)數(shù),改變窗體左上角坐標(biāo),循環(huán)完畢之后,然后立即把窗體的坐上角坐標(biāo)還原。
核心代碼如下:
//第一種抖動(dòng) PRivate void button1_Click(object sender, EventArgs e) { int recordx = this.Left; //保存原來窗體的左上角的x坐標(biāo) int recordy = this.Top; //保存原來窗體的左上角的y坐標(biāo)
Random random = new Random();
for (int i = 0; i < 100; i++) { int x = random.Next(rand); int y = random.Next(rand); if (x % 2 == 0) { this.Left = this.Left + x; } else { this.Left = this.Left - x; } if (y % 2 == 0) { this.Top = this.Top + y; } else { this.Top = this.Top - y; }
this.Left = recordx; //還原原始窗體的左上角的x坐標(biāo) this.Top = recordy; //還原原始窗體的左上角的y坐標(biāo) } }
//第二種抖動(dòng) private void button2_Click(object sender, EventArgs e) { int recordx = this.Left; int recordy = this.Top; Random random = new Random(); for (int i = 0; i < 50; i++) { int x = random.Next(rand); int y = random.Next(rand); if (x % 2 == 0) { this.Left = this.Left + x; } else { this.Left = this.Left - x; } if (y % 2 == 0) { this.Top = this.Top + y; } else { this.Top = this.Top - y; } System.Threading.Thread.Sleep(1); } this.Left = recordx; this.Top = recordy; }
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