国产探花免费观看_亚洲丰满少妇自慰呻吟_97日韩有码在线_资源在线日韩欧美_一区二区精品毛片,辰东完美世界有声小说,欢乐颂第一季,yy玄幻小说排行榜完本

首頁 > 學院 > 開發設計 > 正文

寫自己的socket框架(二)

2019-11-17 03:00:17
字體:
來源:轉載
供稿:網友

寫自己的socket框架(二)

1、開始正常監聽以后,就要開始接受數據了,整體流程圖如下:

2、上一節看到我們在程序初始化的時候,初始化了很多個SocketConnection,用于管理客戶端的鏈接,那應用層如何來操作,又什么時候來接受數據?于是我們便有了Socketsession,用于給應用層來管理整個會話過程,代碼如下:

public class SocketSession : IDisposable    {        public string SessionId { get; PRivate set; }        private System.Net.Sockets.Socket _connectSocket;        private iprotocol _protocol;        private SocketConnection _connect;        public SocketConnection Connection { get { return _connect; } }        private MemoryStream _memStream;        private delegate void ReceiveDataHandler(SocketAsyncEventArgs e);        private ReceiveDataHandler ReceiveHandler;        private delegate void ReceiveReadPackageHandler(byte[] b, int offset, SocketAsyncEventArgs e);        private ReceiveReadPackageHandler ReadPackageHandler;        public System.Net.Sockets.Socket ConnectSocket        {            get            {                return _connectSocket;            }            private set { }        }        public SocketSession(string sessionId)        {            this.SessionId = sessionId;        }        public SocketSession(System.Net.Sockets.Socket client, SocketConnection connect)            : this(Guid.NewGuid().ToString())        {            this._connectSocket = client;            this._connect = connect;            this._protocol = connect.Pool.AppServer.AppProtocol;            _memStream = new MemoryStream();            ReceiveHandler = ReceiveData;            ReadPackageHandler = this.ReadPackage;        }        internal void ReceiveData(SocketAsyncEventArgs e)        {            if (e.SocketError != SocketError.Success)            {                this.Close();                return;            }            if (e.BytesTransferred <= 0)            {                this.Close();                return;            }            try            {                if (this.Connection.Flag == SocketFlag.Busy)                {                    byte[] buffer = new byte[e.BytesTransferred];                    Array.Copy(e.Buffer, 0, buffer, 0, e.BytesTransferred);                    ReadPackage(buffer, 0, e);                    buffer = null;                }            }            catch (Exception ex)            {                this.Close();                return;            }        }        internal void ReceiveAsync(SocketAsyncEventArgs e)        {            if (e == null)            {                return;            }            bool isCompleted = true;            try            {                isCompleted = this._connectSocket.ReceiveAsync(e);            }            catch (Exception ex)            {                LogHelper.Debug(this.SessionId + ex.ToString());                this.Close();            }            if (!isCompleted)            {                this.ReceiveHandler.BeginInvoke(e, ReceiveHandlerCallBack, ReceiveHandler);            }        }        void ReceiveHandlerCallBack(IAsyncResult result)        {            try            {                (result.AsyncState as ReceiveDataHandler).EndInvoke(result);            }            catch (Exception e)            {                LogHelper.Debug(e.Message);            }        }        internal void OnDataRecevied(SessionEventArgs arg)        {            if (DataRecevied != null)            {                this._memStream.SetLength(0);                DataRecevied.Invoke(this, arg);            }        }        internal void Close()        {            try            {                this._connectSocket.Close();            }            catch (Exception ex)            {                LogHelper.Debug("關閉socket異常" + ex.ToString());            }            if (this.Closed != null)            {                this.Closed();            }        }        internal Action Closed;        internal Action<SocketSession, SessionEventArgs> DataRecevied;        public void Dispose()        {            if (_memStream != null)            {                _memStream.Close();                _memStream.Dispose();                _memStream = null;            }        }        public void Send(byte[] data)        {            try            {                if (this.Connection.Flag == SocketFlag.Busy)                {                    this._connectSocket.Send(data);                }            }            catch (Exception ex)            {                this.Close();            }        }        private void ReadPackage(byte[] data, int offset, SocketAsyncEventArgs e)        {            if (data == null || data.Length == 0)            {                return;            }            if (offset >= data.Length)            {                return;            }            if (offset == 0)            {                if (_memStream.Length > 0)                {                    _memStream.Write(data, 0, data.Length);                    data = _memStream.ToArray();                }            }            //粘包處理            OnReceivedCallBack(data, offset, e);            data = null;        }        private void OnReceivedCallBack(byte[] buffer, int offset, SocketAsyncEventArgs e)        {            byte[] data = this._protocol.OnDataReceivedCallBack(buffer, ref offset);            if (offset == -1)            {                this.Close();                return;            }            if (data == null || data.Length == 0)            {                this._memStream.Write(buffer, offset, buffer.Length - offset);                this.ReceiveAsync(e);                return;            }            SessionEventArgs session_args = new SessionEventArgs();            session_args.Data = data;            this.OnDataRecevied(session_args);            if (offset < buffer.Length)            {                this.ReadPackageHandler.BeginInvoke(buffer, offset, e, ReadPackageCallBack, ReadPackageHandler);            }            else            {                this.ReceiveAsync(e);            }            data = null;        }        void ReadPackageCallBack(IAsyncResult result)        {            try            {                (result.AsyncState as ReceiveReadPackageHandler).EndInvoke(result);            }            catch (Exception ex)            {                LogHelper.Debug(ex.Message);            }        }    }
View Code

細心的童鞋可以發現,在ReceiveAsync方法里面,接收數據的地方,當同步接收完成的時候,我們調用了一個異步委托ReceiveHandler.BeginInvoke。

在解析出一個獨立的包,并且緩沖區的數據里面還有多余的包的時候,我們也調用了一個異步的委托ReadPackageHandler.BeginInvoke。

如果緩沖區比較大,比如我現在是8K,而單個包很小,客戶端又發送比較頻繁的時候。會導致在解析包的時候,形成一個短暫的遞歸。遞歸就會不停的壓堆,資源得不到釋放。

運行一段時間后,有可能導致OutOfMemoryException,如果一直是同步接收數據,在Receive的地方,也有可能形成一個遞歸。于是便采用了異步調用的方式。

3、因為socket屬于無邊界的,代碼層面的每一次Send,并不是真正意義上的直接發送給服務器,而只是寫到了緩沖區,由系統來決定什么時候發。如果客戶 端發送非常頻繁的情況下,就可能導致服務器從緩沖區取出來的包,是由多個包一起組成的。從緩沖區取出來的包,并不能保證是一個獨立的應用層的包,需要按既定的協議來解析包。

我們先假定一個簡單的協議,一個包的前4個字節,表明這個包內容的長度。代碼如下:

public class DefaultProtocol : IProtocol    {        public byte[] OnDataReceivedCallBack(byte[] data, ref int offset)        {            int length = BitConverter.ToInt32(data, offset);            int package_head = 4;            int package_length = length + package_head;            byte[] buffer = null;            if (length > 0)            {                if (offset + package_length <= data.Length)
上一篇:C#匿名委托

下一篇:C#制作在線升級程序

發表評論 共有條評論
用戶名: 密碼:
驗證碼: 匿名發表
主站蜘蛛池模板: 翁源县| 千阳县| 蓬莱市| 朝阳县| 临城县| 三门县| 平南县| 普定县| 新田县| 临城县| 东至县| 夏河县| 宜宾市| 精河县| 全椒县| 南安市| 信宜市| 长沙县| 慈利县| 马公市| 和硕县| 仁布县| 洪雅县| 洪洞县| 陵水| 霍山县| 扶余县| 关岭| 公主岭市| 民和| 黄骅市| 临武县| 白玉县| 张掖市| 牡丹江市| 沂南县| 四会市| 皋兰县| 娄底市| 库车县| 鄂伦春自治旗|