內(nèi)存法通過把圖像儲存在內(nèi)存中進行處理,效率大大高于GetPixel方法,安全性高于指針法。
筆者當初寫圖像處理的時候發(fā)現(xiàn)網(wǎng)上多是用GetPixel方法實現(xiàn),提到內(nèi)存法的時候也沒有具體實現(xiàn),所以筆者在這里具體實現(xiàn)一下- -,望指正。
首先講一下用到的一些方法。
1.LockBits和UnlockBits:使用 LockBits方法,可在系統(tǒng)內(nèi)存中鎖定現(xiàn)有的位圖,以便通過編程方式進行更改,每調(diào)用LockBits之后都應該調(diào)用一次UnlockBits。
2.Scan0:圖像的第一個字節(jié)地址。
3.Stride:步幅,掃描寬度,形象的說就是一行的長度。
4.PixelFormat:數(shù)據(jù)的實際像素格式。
給出原圖:

一、灰度
對每個像素點進行加權平均,(方法不唯一)。

/// <summary> /// 灰化實現(xiàn)方法 /// </summary> void Image_Ashing() { if (pbshowbox.Image != null) { int Height = this.pbshowbox.Image.Height; int Width = this.pbshowbox.Image.Width; Bitmap bitmap = new Bitmap(Width, Height, PixelFormat.Format24bpPRgb); Bitmap MyBitmap = (Bitmap)this.pbshowbox.Image; BitmapData oldData = MyBitmap.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb); BitmapData newData = bitmap.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); unsafe { byte* pin = (byte*)(oldData.Scan0.ToPointer()); byte* pout = (byte*)(newData.Scan0.ToPointer()); for (int y = 0; y < oldData.Height; y++) { for (int x = 0; x < oldData.Width; x++) { byte Result = (byte)(pin[0] * 0.1 + pin[1] * 0.2 + pin[2] * 0.7);//加權平均實現(xiàn)灰化 pout[0] = (byte)(Result); pout[1] = (byte)(Result); pout[2] = (byte)(Result); pin = pin + 3; pout = pout + 3; } pin += oldData.Stride - oldData.Width * 3; pout += newData.Stride - newData.Width * 3; } bitmap.UnlockBits(newData); MyBitmap.UnlockBits(oldData); this.pbshowbox.Image = bitmap; } } else { MessageBox.Show("請先打開一張圖片!"); } }二、柔化
像素點與周圍像素點差別較大時取平均值。

/// <summary> /// 柔化實現(xiàn)方法 /// </summary> void Image_Soften() { if (pbshowbox.Image != null) { int Height = this.pbshowbox.Image.Height; int Width = this.pbshowbox.Image.Width; Bitmap bitmap = new Bitmap(Width, Height, PixelFormat.Format32bppRgb); Bitmap MyBitmap = (Bitmap)this.pbshowbox.Image; BitmapData oldData = MyBitmap.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppRgb); BitmapData newData = bitmap.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppRgb); unsafe { byte* pin = (byte*)(oldData.Scan0.ToPointer()); byte* pout = (byte*)(newData.Scan0.ToPointer()); //高斯模板 int[] Gauss = { 1, 2, 1, 2, 4, 2, 1, 2, 1 }; for (int i = 1; i < Width - 1; i++) { for (int j = 1; j < Height - 1; j++) { int r = 0, g = 0, b = 0; int Index = 0; for (int col = -1; col <= 1; col++) { for (int row = -1; row <= 1; row++) { int off = ((j + row) * (Width) + (i + col)) * 4; r += pin[off + 0] * Gauss[Index]; g += pin[off + 1] * Gauss[Index]; b += pin[off + 2] * Gauss[Index]; Index++; } } r /= 16; g /= 16; b /= 16; //處理顏色值溢出 if (r < 0) r = 0; if (r > 255) r = 255; if (g < 0) g = 0; if (g > 255) g = 255; if (b < 0) b = 0; if (b > 255) b = 255; int off2 = (j * Width + i) * 4; pout[off2 + 0] = (byte)r; pout[off2 + 1] = (byte)g; pout[off2 + 2] = (byte)b; } } bitmap.UnlockBits(newData); MyBitmap.UnlockBits(oldData); this.pbshowbox.Image = bitmap; } } else { MessageBox.Show("請先打開一張圖片!"); } }三、銳化
突出顯示顏色值大的像素點。

/// <summary> /// 銳化實現(xiàn)方法,顯示數(shù)值最大像素點 /// </summary> void Image_Sharpen() { if (this.pbshowbox.Image != null) { int Height = this.pbshowbox.Image.Height; int Width = this.pbshowbox.Image.Width; Bitmap bitmap = new Bitmap(Width, Height, PixelFormat.Format32bppRgb); Bitmap MyBitmap = (Bitmap)this.pbshowbox.Image; BitmapData oldData = MyBitmap.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppRgb); BitmapData newData = bitmap.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppRgb); unsafe { byte* pin = (byte*)(oldData.Scan0.ToPointer()); byte* pout = (byte*)(newData.Scan0.ToPointer()); //拉普拉斯模板 int[] Laplacian = { -1, -1, -1, -1, 9, -1, -1, -1, -1 }; for (int i = 1; i < Width - 1; i++) { for (int j = 1; j < Height - 1; j++) { int r = 0, g = 0, b = 0; int Index = 0; for (int col = -1; col <= 1; col++) { for (int row = -1; row <= 1; row++) { int off = ((j + row) * (Width) + (i + col)) * 4; r += pin[off + 0] * Laplacian[Index]; g += pin[off + 1] * Laplacian[Index]; b += pin[off + 2] * Laplacian[Index]; Index++; } } if (r < 0) r = 0; if (r > 255) r = 255; if (g < 0) g = 0; if (g > 255) g = 255; if (b < 0) b = 0; if (b > 255) b = 255; int off2 = (j * Width + i) * 4; pout[off2 + 0] = (byte)r; pout[off2 + 1] = (byte)g; pout[off2 + 2] = (byte)b; } } bitmap.UnlockBits(newData); MyBitmap.UnlockBits(oldData); this.pbshowbox.Image = bitmap; } }
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