Builder模式也可以造車。
對(duì)于Builder模式來(lái)說(shuō),首相要把要造的車確定下來(lái):
public class Car{public string Model { get; set; }public string Engine { get; set; }public string Transmission { get; set; }public string Body { get; set; }public int Doors { get; set; }public List<string> accessories { get; set; }public Car(){Accessories = new List<string>();}public void ShowCarInfo(){Console.WriteLine(Model);Console.WriteLine(Engine);Console.WriteLine(Body);Console.WriteLine("門(mén)的數(shù)量:" + Doors);Console.WriteLine(Transmission);Console.WriteLine("配置為:");foreach (var accessory in Accessories){Console.WriteLine("/t{0}", accessory);}}}
這個(gè)Car可以交給Builder1也可以交給Builder2,等等,但首先需要提煉出Builder們的一個(gè)抽象類。這個(gè)抽象Builder可以設(shè)置和獲取Car,并提供生產(chǎn)Car各個(gè)部件的抽象方法。
public abstract class CarBuilder{PRotected Car _car;public Car GetCar(){return _car;}public void SetCar(){_car = new Car();}public abstract void SetModel();public abstract void SetEngine();public abstract void SetTransmission();public abstract void SetBody();public abstract void SetDoors();public abstract void SetAccessories();}
然后,就需要一個(gè)具體的Builder來(lái)派生抽象Builder。
public class BuilderOne : CarBuilder{public override void SetEngine(){_car.Engine = "發(fā)動(dòng)機(jī)1";}public override void SetModel(){_car.Model = "型號(hào)1";}public override void SetTransmission(){_car.Transmission = "變速1";}public override void SetBody(){_car.Body = "SUV";}public override void SetAccessories(){_car.Accessories.Add("內(nèi)飾");_car.Accessories.Add("外飾");}public override void SetDoors(){_car.Doors = 6;}}
這個(gè)抽象Builder的派生類可能有很多,所以需要一個(gè)管理這些派生Builder的類,用來(lái)決定到底選用哪個(gè)Builder來(lái)生產(chǎn)。
public class BuilderManager{private readonly CarBuilder _carBuilder;public BuilderManager(CarBuilder carBuilder){_carBuilder = carBuilder;}public void BuildCar(){_carBuilder.SetCar();_carBuilder.SetModel();_carBuilder.SetEngine();_carBuilder.SetBody();_carBuilder.SetDoors();_carBuilder.SetTransmission();_carBuilder.SetAccessories();}public Car GetCar(){return _carBuilder.GetCar();}}
在客戶端,如果需要造車,就找Builder的管理類,通過(guò)它的構(gòu)造函數(shù)傳入具體的Builder。
class Program{static void Main(string[] args){var builderManager = new BuilderManager(new BuilderOne());builderManager.BuildCar();var car = builderManager.GetCar();car.ShowCarInfo();Console.ReadKey();}}
抽象工廠和Builder模式都可以造車,但兩者有也許的不同:
● 抽象工廠模式相當(dāng)于為車找了一個(gè)專屬工廠,要求工廠只能造這種類型的車
● Builder模式相當(dāng)于為車找不同的工廠,不同的工廠生產(chǎn)出來(lái)的車型都不一樣
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