1.對象轉(zhuǎn)型(casting)
 
一個基類的引用不可以訪問其子類對象新增加的成員(屬性和方法)
可以使用引用變量 
子類的對象可以當(dāng)作基類的對象來使用稱作向上轉(zhuǎn)型(upcasting),反之成為向下轉(zhuǎn)型(downcasting)
public class Animal {    public String name;    Animal(String name) {        this.name = name;    }}public class Dog extends Animal{    public String furColor;    Dog(String n,String furColor) {        super(n);        this.furColor = furColor;    }}public class Cat extends Animal{    public String eyeColor;    Cat(String name,String eyeColor) {        super(name);        this.eyeColor = eyeColor;    }}public class TestCasting {    public static void main (String agrs[]){        Animal a  =new Animal("coco");        Dog d = new Dog("bigblack","black");        Cat c = new Cat("smallblue","blue");        System.out.PRintln(a instanceof Animal);        System.out.println(d instanceof Animal);        System.out.println(c instanceof Animal);        System.out.println(a instanceof Cat);        a = new Dog("bigyellow","yellow");        System.out.println(a.name);        System.out.println(a instanceof Animal);        System.out.println(a instanceof Dog);        Dog d1 = (Dog)a;        System.out.println(d1.furColor);    }}結(jié)果是:true
true
true
false
bigyellow
true
true
yellow
針對a = new Dog("bigyellow","yellow");的解釋:

大框?yàn)锳nimal對象a
針對Dog d1 = (Dog)a;的解釋:

public class TestCasting {    public static void main (String agrs[]){        TestCasting test = new TestCasting();        Animal a  =new Animal("coco");        Dog d = new Dog("bigblack","black");        Cat c = new Cat("smallblue","blue");        test.f(a);test.f(d);test.f(c);                                 //一個基類的引用類型變量可以"指向"其子類的對象    }    public void f(Animal a){        System.out.println("name:" +a.name);        if(a instanceof Dog){            Dog dog =(Dog)a;            System.out.println("furColor:"+dog.furColor);        } else if(a instanceof Cat){            Cat cat =(Cat)a;            System.out.println("eyeColor:"+cat.eyeColor);        }    }}結(jié)果是:name:coconame:bigblackfurColor:blackname:smallblueeyeColor:blue
2.動態(tài)綁定和多態(tài)
動態(tài)綁定是指“在執(zhí)行期間”(而不是編譯期間)判斷所用對象的實(shí)際類型,根據(jù)其實(shí)際的類型調(diào)用其相應(yīng)的方法。也就是說父類中的方法,在子類中進(jìn)行了重寫,在編譯中調(diào)用了父類的方法,但是在實(shí)際的執(zhí)行過程中要看,你實(shí)際new出來的對象是那個子類或者是父類,來執(zhí)行相關(guān)類中的方法。
多態(tài)的條件:
摩托車和卡車?yán)^承自car,繼承重寫后,測試類時 car mt = new 摩托車(); 
1.要有繼承     
2.要有重寫            
3.父類引用指向子類對象 
public class Animal {    private String name;    Animal(String name) {        this.name = name;    }    public void enjoy() {        System.out.println("叫聲......");    }}public class Dog extends Animal {    private String furColor;    Dog(String n, String c) {        super(n);        furColor = c;    }    public void enjoy() {        System.out.println("狗叫聲......");    }}public class Cat extends Animal {    private String eyesColor;    Cat(String n, String c) {        super(n);        eyesColor = c;    }    public void enjoy() {        System.out.println("貓叫聲......");    }}public class Bird extends Animal{    Bird(){        super("bird");    }    public void enjoy() {        System.out.println("鳥叫聲......");    }}public class Lady {    private String name;    private Animal pet;    Lady(String name, Animal pet) {        this.name = name;        this.pet = pet;    }    public void myPetEnjoy() {        pet.enjoy();    }}public class Test {    public static void main(String args[]) {        Cat c = new Cat("catname", "blue");        Dog d = new Dog("dogname", "black");        Bird b = new Bird();        Lady l1 = new Lady("l1", c);                                        //new出來的Cat對象,執(zhí)行時指向Cat的enjoy方法        Lady l2 = new Lady("l2", d);        Lady l3 = new Lady("l3", b);        l1.myPetEnjoy();        l2.myPetEnjoy();        l3.myPetEnjoy();    }}結(jié)果是:貓叫聲......狗叫聲......鳥叫聲......
內(nèi)存分析如下:
 3.抽象類
3.抽象類
用abstract關(guān)鍵字來修飾一個類時,這個類叫做抽象類;用abstract來修飾一個方法時,該方法叫做抽象方法。
含有抽象方法的類必須被聲明為抽象類,抽象類必須被繼承,抽象方法必須被重寫。
抽象類不能被實(shí)例化。
抽象方法只需聲明,而不需要實(shí)現(xiàn)。
有方法只需要定義不需要實(shí)現(xiàn)時,使用抽象,即是這個方法需要重寫時
對上述的程序作如下的修改來說明抽象類:
public abstract class Animal {    private String name;    Animal(String name) {        this.name = name;    }    public abstract void enjoy();}public class Dog extends Animal {    private String furColor;    Dog(String n, String c) {        super(n);        furColor = c;    }    public void enjoy() {        System.out.println("狗叫聲......");    }}public abstract class Cat extends Animal {    private String eyesColor;    Cat(String n, String c) {        super(n);        eyesColor = c;    }    public abstract void enjoy();}public class Bird extends Animal{    Bird(){        super("bird");    }    public void enjoy() {        System.out.println("鳥叫聲......");    }}public class Lady {    private String name;    private Animal pet;    Lady(String name, Animal pet) {        this.name = name;        this.pet = pet;    }    public void myPetEnjoy() {        pet.enjoy();    }}public class Test {    public static void main(String args[]) {        //Cat c = newCat("catname","blue");                     //由于Cat被定義為抽象類,所以不能被實(shí)例化        Dog d = new Dog("dogname", "black");        Bird b = new Bird();        //Lady l1 = new Lady("l1",c);        Lady l2 = new Lady("l2", d);        Lady l3 = new Lady("l3", b);        //l1.myPetEnjoy();        l2.myPetEnjoy();        l3.myPetEnjoy();    }}結(jié)果是:狗叫聲......鳥叫聲......4.final關(guān)鍵字
final的變量的值不能夠被改變(final的成員變量,final的局部變量(形參))
final的方法不能夠被重寫,final的類不能被繼承
public void m(final int j){ j =9;}   不允許這樣,這樣定義說明在m方法內(nèi)部不允許改變 j的值  
5.接口
接口(interface)是抽象方法和常量值的定義集合
從本質(zhì)上講,接口是一種特殊的抽象類,這種抽象類中只包含常量和方法的定義,而沒有變量和方法的實(shí)現(xiàn)
接口中聲明的屬性默認(rèn)是public static final的,也只能是public static final的
接口中只能定義抽象方法,而且這些方法默認(rèn)是public的,也只能是public的
接口可以繼承其他的接口,并添加新的屬性和抽象方法
多個無關(guān)的類可以實(shí)現(xiàn)同一個接口,一個類可以實(shí)現(xiàn)多個無關(guān)的接口
與繼承關(guān)系類似,接口與實(shí)現(xiàn)類之間存在多態(tài)性
定義java類的語法格式:
權(quán)限修飾符  class 名字 [extends 父類][implements  接口列表]{     
}
public interface Singer {    public void sing();    public void sleep();}public interface Painter {    public void paint();    public void eat();    public void setName(String i);}public class Student implements Singer {    private String name;    Student(String name) {        this.name = name;    }    public void study() {        System.out.println("studying");    }    public void sing() {        System.out.println(this.name + " want to sing!");    }    public void sleep() {        System.out.println(this.name + " want tosleep more!");    }}public class Teacher implements Singer,Painter{    private String name;    public String getString() {        return name;    }    Teacher(String name) {        this.name = name;    }    public void setName(String name) {        this.name = name;    }    public void teacher() {        System.out.println("teachering");    }    public void sing() {        System.out.println(this.name + "want to sing!");    }    public void sleep() {        System.out.println(this.name + "want tosleep more!");    }    public void paint() {        System.out.println(this.name + "like painting!");    }    public void eat() {        System.out.println(this.name + "like eating!");    }}public class TestInterface {    public static void main(String agrs[]) {        Singer s1 = new Student("coco");        s1.sing();        s1.sleep();        Singer s2 = new Teacher("mimi");        s2.sing();        s2.sleep();        Painter p1 = (Painter) s2;        p1.setName("nini");        p1.paint();        p1.eat();    }}結(jié)果是:
coco want to sing!
coco want tosleep more!mimi want to sing!mimi want tosleep more!nini like painting!nini like eating!
 另外的,在main方法里添加一個
另外的,在main方法里添加一個
f(Singer s){
    s.sing();
}                                  //只要實(shí)現(xiàn)了這個接口的任何一個類的對象都可以往該方法里傳                                  
6.總結(jié)

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