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iOS 動畫

2019-11-09 14:57:12
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//  //  CoreAnimationEffect.h  //  CoreAnimationEffect  //  //  Created by VincentXue on 13-1-19.  //  Copyright (c) 2013年 VincentXue. All rights reserved.  //     #import <Foundation/Foundation.h>     /**  !  導入QuartzCore.framework  *  *  Example:  *  *  Step.1  *  *      #import "CoreAnimationEffect.h"  *  *  Step.2  *  *      [CoreAnimationEffect animationMoveLeft:your view];  *    */        @interface CoreAnimationEffect : NSObject     #PRagma mark - Custom Animation     /**  *   @brief 快速構建一個你自定義的動畫,有以下參數供你設置.  *  *   @note  調用系統預置Type需要在調用類引入下句  *  *          #import <QuartzCore/QuartzCore.h>  *  *   @param type                動畫過渡類型  *   @param subType             動畫過渡方向(子類型)  *   @param duration            動畫持續時間  *   @param timingFunction      動畫定時函數屬性  *   @param theView             需要添加動畫的view.  *  *  */     + (void)showAnimationType:(NSString *)type                withSubType:(NSString *)subType                   duration:(CFTimeInterval)duration             timingFunction:(NSString *)timingFunction                       view:(UIView *)theView;     #pragma mark - Preset Animation     /**  *  下面是一些常用的動畫效果  */     // reveal  + (void)animationRevealFromBottom:(UIView *)view;  + (void)animationRevealFromTop:(UIView *)view;  + (void)animationRevealFromLeft:(UIView *)view;  + (void)animationRevealFromRight:(UIView *)view;     // 漸隱漸消  + (void)animationEaseIn:(UIView *)view;  + (void)animationEaSEOut:(UIView *)view;     // 翻轉  + (void)animationFlphp/CATransition      */             animation.subtype = subType;             /**      *  所有核心動畫和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把動畫添加到layer上.      *  forKey  可以是任意字符串.      */             [theView.layer addAnimation:animation forKey:nil];  }     #pragma mark - Preset Animation        + (void)animationRevealFromBottom:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setType:kCATransitionReveal];      [animation setSubtype:kCATransitionFromBottom];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];             [view.layer addAnimation:animation forKey:nil];  }     + (void)animationRevealFromTop:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setType:kCATransitionReveal];      [animation setSubtype:kCATransitionFromTop];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];             [view.layer addAnimation:animation forKey:nil];  }     + (void)animationRevealFromLeft:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setType:kCATransitionReveal];      [animation setSubtype:kCATransitionFromLeft];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];             [view.layer addAnimation:animation forKey:nil];  }     + (void)animationRevealFromRight:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setType:kCATransitionReveal];      [animation setSubtype:kCATransitionFromRight];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];             [view.layer addAnimation:animation forKey:nil];  }        + (void)animationEaseIn:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setType:kCATransitionFade];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];             [view.layer addAnimation:animation forKey:nil];  }     + (void)animationEaseOut:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setType:kCATransitionFade];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];             [view.layer addAnimation:animation forKey:nil];  }        /**  *  UIViewAnimation  *  *  @see    http://www.cocoachina.com/bbs/read.php?tid=110168  *  *  @brief  UIView動畫應該是最簡單便捷創建動畫的方式了,詳解請猛戳URL.  *    *  @method beginAnimations:context 第一個參數用來作為動畫的標識,第二個參數給代理代理傳遞消息.至于為什么一個使用  *                                  nil而另外一個使用NULL,是因為第一個參數是一個對象指針,而第二個參數是基本數據類型.  *  @method setAnimationCurve:      設置動畫的加速或減速的方式(速度)  *  @method setAnimationDuration:   動畫持續時間  *  @method setAnimationTransition:forView:cache:   第一個參數定義動畫類型,第二個參數是當前視圖對象,第三個參數是是否使用緩沖區  *  @method commitAnimations        動畫結束  */     + (void)animationFlipFromLeft:(UIView *)view  {      [UIView beginAnimations:nil context:NULL];      [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];      [UIView setAnimationDuration:0.35f];      [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO];      [UIView commitAnimations];  }     + (void)animationFlipFromRigh:(UIView *)view  {      [UIView beginAnimations:nil context:NULL];      [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];      [UIView setAnimationDuration:0.35f];      [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO];      [UIView commitAnimations];  }        + (void)animationCurlUp:(UIView *)view  {      [UIView beginAnimations:nil context:NULL];      [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];      [UIView setAnimationDuration:0.35f];      [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO];      [UIView commitAnimations];  }     + (void)animationCurlDown:(UIView *)view  {      [UIView beginAnimations:nil context:NULL];      [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];      [UIView setAnimationDuration:0.35f];      [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO];      [UIView commitAnimations];  }     + (void)animationPushUp:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];      [animation setType:kCATransitionPush];      [animation setSubtype:kCATransitionFromTop];             [view.layer addAnimation:animation forKey:nil];  }     + (void)animationPushDown:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];      [animation setType:kCATransitionPush];      [animation setSubtype:kCATransitionFromBottom];             [view.layer addAnimation:animation forKey:nil];  }     + (void)animationPushLeft:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];      [animation setType:kCATransitionPush];      [animation setSubtype:kCATransitionFromLeft];             [view.layer addAnimation:animation forKey:nil];  }     + (void)animationPushRight:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];      [animation setType:kCATransitionPush];      [animation setSubtype:kCATransitionFromRight];             [view.layer addAnimation:animation forKey:nil];  }     // presentModalViewController  + (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration  {      CATransition *animation = [CATransition animation];      [animation setDuration:duration];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];      [animation setType:kCATransitionMoveIn];      [animation setSubtype:kCATransitionFromTop];             [view.layer addAnimation:animation forKey:nil];  }     // dissModalViewController  + (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration  {      CATransition *transition = [CATransition animation];      transition.duration =0.4;      transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];      transition.type = kCATransitionReveal;      transition.subtype = kCATransitionFromBottom;      [view.layer addAnimation:transition forKey:nil];  }     + (void)animationMoveLeft:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];      [animation setType:kCATransitionMoveIn];      [animation setSubtype:kCATransitionFromLeft];             [view.layer addAnimation:animation forKey:nil];  }     + (void)animationMoveRight:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];      [animation setType:kCATransitionMoveIn];      [animation setSubtype:kCATransitionFromRight];             [view.layer addAnimation:animation forKey:nil];  }     +(void)animationRotateAndScaleEffects:(UIView *)view  {      [UIView animateWithDuration:0.35f animations:^       {           /**           *  @see       http://donbe.blog.163.com/blog/static/138048021201061054243442/           *           *  @param     transform   形變屬性(結構體),可以利用這個屬性去對view做一些翻轉或者縮放.詳解請猛戳↑URL.           *           *  @method    valueWithCATransform3D: 此方法需要一個CATransform3D的結構體.一些非詳細的講解可以看下面的URL           *           *  @see       http://blog.csdn.net/liubo0_0/article/details/7452166           *           */                       view.transform = CGAffineTransformMakeScale(0.001, 0.001);                       CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];                       // 向右旋轉45°縮小到最小,然后再從小到大推出.           animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)];                       /**           *     其他效果:           *     從底部向上收縮一半后彈出           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)];           *           *     從底部向上完全收縮后彈出           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)];           *           *     左旋轉45°縮小到最小,然后再從小到大推出.           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)];           *           *     旋轉180°縮小到最小,然后再從小到大推出.           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)];           */                       animation.duration = 0.45;           animation.repeatCount = 1;           [view.layer addAnimation:animation forKey:nil];                   }                       completion:^(BOOL finished)       {           [UIView animateWithDuration:0.35f animations:^            {                view.transform = CGAffineTransformMakeScale(1.0, 1.0);            }];       }];  }     /** CABasicAnimation  *  *  @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html  *  *  @brief                      便利構造函數 animationWithKeyPath: KeyPath需要一個字符串類型的參數,實際上是一個  *                              鍵-值編碼協議的擴展,參數必須是CALayer的某一項屬性,你的代碼會對應的去改變該屬性的效果  *                              具體可以填寫什么請參考上面的URL,切勿亂填!  *                              例如這里填寫的是 @"transform.rotation.z" 意思就是圍繞z軸旋轉,旋轉的單位是弧度.  *                              這個動畫的效果是把view旋轉到最小,再旋轉回來.  *                              你也可以填寫@"opacity" 去修改透明度...以此類推.修改layer的屬性,可以用這個類.  *  *  @param toValue              動畫結束的值.CABasicAnimation自己只有三個屬性(都很重要)(其他屬性是繼承來的),分別為:  *                              fromValue(開始值), toValue(結束值), byValue(偏移值),  !                              這三個屬性最多只能同時設置兩個;  *                              他們之間的關系如下:  *                              如果同時設置了fromValue和toValue,那么動畫就會從fromValue過渡到toValue;  *                              如果同時設置了fromValue和byValue,那么動畫就會從fromValue過渡到fromValue + byValue;  *                              如果同時設置了byValue  和toValue,那么動畫就會從toValue - byValue過渡到toValue;  *  *                              如果只設置了fromValue,那么動畫就會從fromValue過渡到當前的value;  *                              如果只設置了toValue  ,那么動畫就會從當前的value過渡到toValue;  *                              如果只設置了byValue  ,那么動畫就會從從當前的value過渡到當前value + byValue.  *  *                              可以這么理解,當你設置了三個中的一個或多個,系統就會根據以上規則使用插值算法計算出一個時間差并  *                              同時開啟一個Timer.Timer的間隔也就是這個時間差,通過這個Timer去不停地刷新keyPath的值.  !                              而實際上,keyPath的值(layer的屬性)在動畫運行這一過程中,是沒有任何變化的,它只是調用了GPU去  *                              完成這些顯示效果而已.  *                              在這個動畫里,是設置了要旋轉到的弧度,根據以上規則,動畫將會從它當前的弧度專旋轉到我設置的弧度.  *  *  @param duration             動畫持續時間  *  *  @param timingFunction       動畫起點和終點之間的插值計算,也就是說它決定了動畫運行的節奏,是快還是慢,還是先快后慢...  */     /** CAAnimationGroup  *  *  @brief                      顧名思義,這是一個動畫組,它允許多個動畫組合在一起并行顯示.比如這里設置了兩個動畫,  *                              把他們加在動畫組里,一起顯示.例如你有幾個動畫,在動畫執行的過程中需要同時修改動畫的某些屬性,  *                              這時候就可以使用CAAnimationGroup.  *  *  @param duration             動畫持續時間,值得一提的是,如果添加到group里的子動畫不設置此屬性,group里的duration會統一  *                              設置動畫(包括子動畫)的duration屬性;但是如果子動畫設置了duration屬性,那么group的duration屬性  *                              的值不應該小于每個子動畫中duration屬性的值,否則會造成子動畫顯示不全就停止了動畫.  *  *  @param autoreverses         動畫完成后自動重新開始,默認為NO.  *  *  @param repeatCount          動畫重復次數,默認為0.  *  *  @param animations           動畫組(數組類型),把需要同時運行的動畫加到這個數組里.  *  *  @note  addAnimation:forKey  這個方法的forKey參數是一個字符串,這個字符串可以隨意設置.  *  *  @note                       如果你需要在動畫group執行結束后保存動畫效果的話,設置 fillMode 屬性,并且把  *                              removedOnCompletion 設置為NO;  */     + (void)animationRotateAndScaleDownUp:(UIView *)view  {      CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];   rotationAnimation.toValue = [NSNumber numberWithFloat:(2 * M_PI) * 2];   rotationAnimation.duration = 0.35f;   rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];          CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];   scaleAnimation.toValue = [NSNumber numberWithFloat:0.0];   scaleAnimation.duration = 0.35f;   scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];       CAAnimationGroup *animationGroup = [CAAnimationGroup animation];   animationGroup.duration = 0.35f;   animationGroup.autoreverses = YES;   animationGroup.repeatCount = 1;   animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil];   [view.layer addAnimation:animationGroup forKey:@"animationGroup"];  }           #pragma mark - Private API     + (void)animationFlipFromTop:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];      [animation setType:@"oglFlip"];      [animation setSubtype:@"fromTop"];             [view.layer addAnimation:animation forKey:nil];  }     + (void)animationFlipFromBottom:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];      [animation setType:@"oglFlip"];      [animation setSubtype:@"fromBottom"];             [view.layer addAnimation:animation forKey:nil];  }     + (void)animationCubeFromLeft:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];      [animation setType:@"cube"];      [animation setSubtype:@"fromLeft"];             [view.layer addAnimation:animation forKey:nil];  }     + (void)animationCubeFromRight:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];      [animation setType:@"cube"];      [animation setSubtype:@"fromRight"];             [view.layer addAnimation:animation forKey:nil];  }     + (void)animationCubeFromTop:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];      [animation setType:@"cube"];      [animation setSubtype:@"fromTop"];             [view.layer addAnimation:animation forKey:nil];  }     + (void)animationCubeFromBottom:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];      [animation setType:@"cube"];      [animation setSubtype:@"fromBottom"];             [view.layer addAnimation:animation forKey:nil];  }     + (void)animationSuckEffect:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];      [animation setType:@"suckEffect"];             [view.layer addAnimation:animation forKey:nil];  }     + (void)animationRippleEffect:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];      [animation setType:@"rippleEffect"];             [view.layer addAnimation:animation forKey:nil];  }     + (void)animationCameraOpen:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];      [animation setType:@"cameraIrisHollowOpen"];      [animation setSubtype:@"fromRight"];             [view.layer addAnimation:animation forKey:nil];  }     + (void)animationCameraClose:(UIView *)view  {      CATransition *animation = [CATransition animation];      [animation setDuration:0.35f];      [animation setFillMode:kCAFillModeForwards];      [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];      [animation setType:@"cameraIrisHollowClose"];      [animation setSubtype:@"fromRight"];             [view.layer addAnimation:animation forKey:nil];  }  @end  
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