//多態的原理class Person{public:virtual void BuyTickets(){cout << "買票" << endl;}};class Student:public Person {public:virtual void BuyTickets(){cout << "買半價票" << endl;}};void fun(Person&p){p.BuyTickets();}int main(){Person p;Student s;fun(p);fun(s);}多態的實現原理自我感覺是靠虛函數的__vfptr來指向是調用基類還是派生類的...新聞熱點
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