這篇文章主要介紹了C#驗證碼識別類,以一個完整實例形式較為詳細的分析了驗證碼圖片處理所涉及的各種常用技巧,具有一定參考借鑒價值,需要的朋友可以參考下
本文實例講述了C#驗證碼識別類。分享給大家供大家參考。具體實現方法如下:
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Drawing;
- using System.Drawing.Imaging;
- using System.Runtime.InteropServices;
- namespace 驗證碼處理
- {
- class VerifyCode
- {
- public Bitmap bmpobj;
- public VerifyCode(Bitmap pic)
- {
- bmpobj = new Bitmap(pic); //轉換為Format32bppRgb
- }
- /// <summary>
- /// 根據RGB,計算灰度值
- /// </summary>
- /// <param name="posClr">Color值</param>
- /// <returns>灰度值,整型</returns>
- private int GetGrayNumColor(System.Drawing.Color posClr)
- {
- return (posClr.R * 19595 + posClr.G * 38469 + posClr.B * 7472) >> 16;
- }
- /// <summary>
- /// 灰度轉換,逐點方式
- /// </summary>
- public void GrayByPixels()
- {
- for (int i = 0; i < bmpobj.Height; i++)
- {
- for (int j = 0; j < bmpobj.Width; j++)
- {
- int tmpValue = GetGrayNumColor(bmpobj.GetPixel(j, i));
- bmpobj.SetPixel(j, i, Color.FromArgb(tmpValue, tmpValue, tmpValue));
- }
- }
- }
- /// <summary>
- /// 去圖形邊框
- /// </summary>
- /// <param name="borderWidth"></param>
- public void ClearPicBorder(int borderWidth)
- {
- for (int i = 0; i < bmpobj.Height; i++)
- {
- for (int j = 0; j < bmpobj.Width; j++)
- {
- if (i < borderWidth || j < borderWidth || j > bmpobj.Width - 1 - borderWidth || i > bmpobj.Height - 1 - borderWidth)
- bmpobj.SetPixel(j, i, Color.FromArgb(255, 255, 255));
- }
- }
- }
- /// <summary>
- /// 灰度轉換,逐行方式
- /// </summary>
- public void GrayByLine()
- {
- Rectangle rec = new Rectangle(0, 0, bmpobj.Width, bmpobj.Height);
- BitmapData bmpData = bmpobj.LockBits(rec, ImageLockMode.ReadWrite, bmpobj.PixelFormat);// PixelFormat.Format32bppPArgb);
- // bmpData.PixelFormat = PixelFormat.Format24bppRgb;
- IntPtr scan0 = bmpData.Scan0;
- int len = bmpobj.Width * bmpobj.Height;
- int[] pixels = new int[len];
- Marshal.Copy(scan0, pixels, 0, len);
- //對圖片進行處理
- int GrayValue = 0;
- for (int i = 0; i < len; i++)
- {
- GrayValue = GetGrayNumColor(Color.FromArgb(pixels[i]));
- pixels[i] = (byte)(Color.FromArgb(GrayValue, GrayValue, GrayValue)).ToArgb(); //Color轉byte
- }
- bmpobj.UnlockBits(bmpData);
- ////輸出
- //GCHandle gch = GCHandle.Alloc(pixels, GCHandleType.Pinned);
- //bmpOutput = new Bitmap(bmpobj.Width, bmpobj.Height, bmpData.Stride, bmpData.PixelFormat, gch.AddrOfPinnedObject());
- //gch.Free();
- }
- /// <summary>
- /// 得到有效圖形并調整為可平均分割的大小
- /// </summary>
- /// <param name="dgGrayValue">灰度背景分界值</param>
- /// <param name="CharsCount">有效字符數</param>
- /// <returns></returns>
- public void GetPicValidByValue(int dgGrayValue, int CharsCount)
- {
- int posx1 = bmpobj.Width; int posy1 = bmpobj.Height;
- int posx2 = 0; int posy2 = 0;
- for (int i = 0; i < bmpobj.Height; i++) //找有效區
- {
- for (int j = 0; j < bmpobj.Width; j++)
- {
- int pixelValue = bmpobj.GetPixel(j, i).R;
- if (pixelValue < dgGrayValue) //根據灰度值
- {
- if (posx1 > j) posx1 = j;
- if (posy1 > i) posy1 = i;
- if (posx2 < j) posx2 = j;
- if (posy2 < i) posy2 = i;
- };
- };
- };
- // 確保能整除
- int Span = CharsCount - (posx2 - posx1 + 1) % CharsCount; //可整除的差額數
- if (Span < CharsCount)
- {
- int leftSpan = Span / 2; //分配到左邊的空列 ,如span為單數,則右邊比左邊大1
- if (posx1 > leftSpan)
- posx1 = posx1 - leftSpan;
- if (posx2 + Span - leftSpan < bmpobj.Width)
- posx2 = posx2 + Span - leftSpan;
- }
- //復制新圖
- Rectangle cloneRect = new Rectangle(posx1, posy1, posx2 - posx1 + 1, posy2 - posy1 + 1);
- bmpobj = bmpobj.Clone(cloneRect, bmpobj.PixelFormat);
- }
- /// <summary>
- /// 得到有效圖形,圖形為類變量
- /// </summary>
- /// <param name="dgGrayValue">灰度背景分界值</param>
- /// <param name="CharsCount">有效字符數</param>
- /// <returns></returns>
- public void GetPicValidByValue(int dgGrayValue)
- {
- int posx1 = bmpobj.Width; int posy1 = bmpobj.Height;
- int posx2 = 0; int posy2 = 0;
- for (int i = 0; i < bmpobj.Height; i++) //找有效區
- {
- for (int j = 0; j < bmpobj.Width; j++)
- {
- int pixelValue = bmpobj.GetPixel(j, i).R;
- if (pixelValue < dgGrayValue) //根據灰度值
- {
- if (posx1 > j) posx1 = j;
- if (posy1 > i) posy1 = i;
- if (posx2 < j) posx2 = j;
- if (posy2 < i) posy2 = i;
- };
- };
- };
- //復制新圖
- Rectangle cloneRect = new Rectangle(posx1, posy1, posx2 - posx1 + 1, posy2 - posy1 + 1);
- bmpobj = bmpobj.Clone(cloneRect, bmpobj.PixelFormat);
- }
- /// <summary>
- /// 得到有效圖形,圖形由外面傳入
- /// </summary>
- /// <param name="dgGrayValue">灰度背景分界值</param>
- /// <param name="CharsCount">有效字符數</param>
- /// <returns></returns>
- public Bitmap GetPicValidByValue(Bitmap singlepic, int dgGrayValue)
- {
- int posx1 = singlepic.Width; int posy1 = singlepic.Height;
- int posx2 = 0; int posy2 = 0;
- for (int i = 0; i < singlepic.Height; i++) //找有效區
- {
- for (int j = 0; j < singlepic.Width; j++)
- {
- int pixelValue = singlepic.GetPixel(j, i).R;
- if (pixelValue < dgGrayValue) //根據灰度值
- {
- if (posx1 > j) posx1 = j;
- if (posy1 > i) posy1 = i;
- if (posx2 < j) posx2 = j;
- if (posy2 < i) posy2 = i;
- };
- };
- };
- //復制新圖
- Rectangle cloneRect = new Rectangle(posx1, posy1, posx2 - posx1 + 1, posy2 - posy1 + 1);
- return singlepic.Clone(cloneRect, singlepic.PixelFormat);
- }
- /// <summary>
- /// 平均分割圖片
- /// </summary>
- /// <param name="RowNum">水平上分割數</param>
- /// <param name="ColNum">垂直上分割數</param>
- /// <returns>分割好的圖片數組</returns>
- public Bitmap [] GetSplitPics(int RowNum,int ColNum)
- {
- if (RowNum == 0 || ColNum == 0)
- return null;
- int singW = bmpobj.Width / RowNum;
- int singH = bmpobj.Height / ColNum;
- Bitmap [] PicArray=new Bitmap[RowNum*ColNum];
- Rectangle cloneRect;
- for (int i = 0; i < ColNum; i++) //找有效區
- {
- for (int j = 0; j < RowNum; j++)
- {
- cloneRect = new Rectangle(j*singW, i*singH, singW , singH);
- PicArray[i*RowNum+j]=bmpobj.Clone(cloneRect, bmpobj.PixelFormat);//復制小塊圖
- }
- }
- return PicArray;
- }
- /// <summary>
- /// 返回灰度圖片的點陣描述字串,1表示灰點,0表示背景
- /// </summary>
- /// <param name="singlepic">灰度圖</param>
- /// <param name="dgGrayValue">背前景灰色界限</param>
- /// <returns></returns>
- public string GetSingleBmpCode(Bitmap singlepic, int dgGrayValue)
- {
- Color piexl;
- string code = "";
- for (int posy = 0; posy < singlepic.Height; posy++)
- for (int posx = 0; posx < singlepic.Width; posx++)
- {
- piexl = singlepic.GetPixel(posx, posy);
- if (piexl.R < dgGrayValue) // Color.Black )
- code = code + "1";
- else
- code = code + "0";
- }
- return code;
- }
- /// <summary>
- /// 得到灰度圖像前景背景的臨界值 最大類間方差法
- /// </summary>
- /// <returns>前景背景的臨界值</returns>
- public int GetDgGrayValue()
- {
- int[] pixelNum = new int[256]; //圖象直方圖,共256個點
- int n, n1, n2;
- int total; //total為總和,累計值
- double m1, m2, sum, csum, fmax, sb; //sb為類間方差,fmax存儲最大方差值
- int k, t, q;
- int threshValue = 1; // 閾值
- //生成直方圖
- for (int i = 0; i < bmpobj.Width; i++)
- {
- for (int j = 0; j < bmpobj.Height; j++)
- {
- //返回各個點的顏色,以RGB表示
- pixelNum[bmpobj.GetPixel(i, j).R]++; //相應的直方圖加1
- }
- }
- //直方圖平滑化
- for (k = 0; k <= 255; k++)
- {
- total = 0;
- for (t = -2; t <= 2; t++) //與附近2個灰度做平滑化,t值應取較小的值
- {
- q = k + t;
- if (q < 0) //越界處理
- q = 0;
- if (q > 255)
- q = 255;
- total = total + pixelNum[q]; //total為總和,累計值
- }
- pixelNum[k] = (int)((float)total / 5.0 + 0.5); //平滑化,左邊2個+中間1個+右邊2個灰度,共5個,所以總和除以5,后面加0.5是用修正值
- }
- //求閾值
- sum = csum = 0.0;
- n = 0;
- //計算總的圖象的點數和質量矩,為后面的計算做準備
- for (k = 0; k <= 255; k++)
- {
- sum += (double)k * (double)pixelNum[k]; //x*f(x)質量矩,也就是每個灰度的值乘以其點數(歸一化后為概率),sum為其總和
- n += pixelNum[k]; //n為圖象總的點數,歸一化后就是累積概率
- }
- fmax = -1.0; //類間方差sb不可能為負,所以fmax初始值為-1不影響計算的進行
- n1 = 0;
- for (k = 0; k < 256; k++) //對每個灰度(從0到255)計算一次分割后的類間方差sb
- {
- n1 += pixelNum[k]; //n1為在當前閾值遍前景圖象的點數
- if (n1 == 0) { continue; } //沒有分出前景后景
- n2 = n - n1; //n2為背景圖象的點數
- if (n2 == 0) { break; } //n2為0表示全部都是后景圖象,與n1=0情況類似,之后的遍歷不可能使前景點數增加,所以此時可以退出循環
- csum += (double)k * pixelNum[k]; //前景的“灰度的值*其點數”的總和
- m1 = csum / n1; //m1為前景的平均灰度
- m2 = (sum - csum) / n2; //m2為背景的平均灰度
- sb = (double)n1 * (double)n2 * (m1 - m2) * (m1 - m2); //sb為類間方差
- if (sb > fmax) //如果算出的類間方差大于前一次算出的類間方差
- {
- fmax = sb; //fmax始終為最大類間方差(otsu)
- threshValue = k; //取最大類間方差時對應的灰度的k就是最佳閾值
- }
- }
- return threshValue;
- }
- /// <summary>
- /// 去掉雜點(適合雜點/雜線粗為1)
- /// </summary>
- /// <param name="dgGrayValue">背前景灰色界限</param>
- /// <returns></returns>
- public void ClearNoise(int dgGrayValue, int MaxNearPoints)
- {
- Color piexl;
- int nearDots = 0;
- //逐點判斷
- for (int i = 0; i < bmpobj.Width; i++)
- for (int j = 0; j < bmpobj.Height; j++)
- {
- piexl = bmpobj.GetPixel(i, j);
- if (piexl.R < dgGrayValue)
- {
- nearDots = 0;
- //判斷周圍8個點是否全為空
- if (i == 0 || i == bmpobj.Width - 1 || j == 0 || j == bmpobj.Height - 1) //邊框全去掉
- {
- bmpobj.SetPixel(i, j, Color.FromArgb(255, 255, 255));
- }
- else
- {
- if (bmpobj.GetPixel(i - 1, j - 1).R < dgGrayValue) nearDots++;
- if (bmpobj.GetPixel(i, j - 1).R < dgGrayValue) nearDots++;
- if (bmpobj.GetPixel(i + 1, j - 1).R < dgGrayValue) nearDots++;
- if (bmpobj.GetPixel(i - 1, j).R < dgGrayValue) nearDots++;
- if (bmpobj.GetPixel(i + 1, j).R < dgGrayValue) nearDots++;
- if (bmpobj.GetPixel(i - 1, j + 1).R < dgGrayValue) nearDots++;
- if (bmpobj.GetPixel(i, j + 1).R < dgGrayValue) nearDots++;
- if (bmpobj.GetPixel(i + 1, j + 1).R < dgGrayValue) nearDots++;
- }
- if (nearDots < MaxNearPoints)
- bmpobj.SetPixel(i, j, Color.FromArgb(255, 255, 255)); //去掉單點 && 粗細小3鄰邊點
- }
- else //背景
- bmpobj.SetPixel(i, j, Color.FromArgb(255, 255, 255));
- }
- }
- /// <summary>
- /// 3×3中值濾波除雜
- /// </summary>
- /// <param name="dgGrayValue"></param>
- public void ClearNoise(int dgGrayValue)
- {
- int x, y;
- byte[] p = new byte[9]; //最小處理窗口3*3
- byte s;
- //byte[] lpTemp=new BYTE[nByteWidth*nHeight];
- int i, j;
- //--!!!!!!!!!!!!!!下面開始窗口為3×3中值濾波!!!!!!!!!!!!!!!!
- for (y = 1; y < bmpobj.Height - 1; y++) //--第一行和最后一行無法取窗口
- {
- for (x = 1; x < bmpobj.Width - 1; x++)
- {
- //取9個點的值
- p[0] = bmpobj.GetPixel(x - 1, y - 1).R;
- p[1] = bmpobj.GetPixel(x, y - 1).R;
- p[2] = bmpobj.GetPixel(x + 1, y - 1).R;
- p[3] = bmpobj.GetPixel(x - 1, y).R;
- p[4] = bmpobj.GetPixel(x, y).R;
- p[5] = bmpobj.GetPixel(x + 1, y).R;
- p[6] = bmpobj.GetPixel(x - 1, y + 1).R;
- p[7] = bmpobj.GetPixel(x, y + 1).R;
- p[8] = bmpobj.GetPixel(x + 1, y + 1).R;
- //計算中值
- for (j = 0; j < 5; j++)
- {
- for (i = j + 1; i < 9; i++)
- {
- if (p[j] > p[i])
- {
- s = p[j];
- p[j] = p[i];
- p[i] = s;
- }
- }
- }
- // if (bmpobj.GetPixel(x, y).R < dgGrayValue)
- bmpobj.SetPixel(x, y, Color.FromArgb(p[4], p[4], p[4])); //給有效值付中值
- }
- }
- }
- /// <summary>
- /// 該函數用于對圖像進行腐蝕運算。結構元素為水平方向或垂直方向的三個點,
- /// 中間點位于原點;或者由用戶自己定義3×3的結構元素。
- /// </summary>
- /// <param name="dgGrayValue">前后景臨界值</param>
- /// <param name="nMode">腐蝕方式:0表示水平方向,1垂直方向,2自定義結構元素。</param>
- /// <param name="structure"> 自定義的3×3結構元素</param>
- public void ErosionPic(int dgGrayValue, int nMode, bool[,] structure)
- {
- int lWidth = bmpobj.Width;
- int lHeight = bmpobj.Height;
- Bitmap newBmp = new Bitmap(lWidth, lHeight);
- int i, j, n, m; //循環變量
- if (nMode == 0)
- {
- //使用水平方向的結構元素進行腐蝕
- // 由于使用1×3的結構元素,為防止越界,所以不處理最左邊和最右邊
- // 的兩列像素
- for (j = 0; j < lHeight; j++)
- {
- for (i = 1; i < lWidth - 1; i++)
- {
- //目標圖像中的當前點先賦成黑色
- newBmp.SetPixel(i, j, Color.Black);
- //如果源圖像中當前點自身或者左右有一個點不是黑色,
- //則將目標圖像中的當前點賦成白色
- if (bmpobj.GetPixel(i - 1, j).R > dgGrayValue ||
- bmpobj.GetPixel(i, j).R > dgGrayValue ||
- bmpobj.GetPixel(i + 1, j).R > dgGrayValue)
- newBmp.SetPixel(i, j, Color.White);
- }
- }
- }
- else if (nMode == 1)
- {
- //使用垂真方向的結構元素進行腐蝕
- // 由于使用3×1的結構元素,為防止越界,所以不處理最上邊和最下邊
- // 的兩行像素
- for (j = 1; j < lHeight - 1; j++)
- {
- for (i = 0; i < lWidth; i++)
- {
- //目標圖像中的當前點先賦成黑色
- newBmp.SetPixel(i, j, Color.Black);
- //如果源圖像中當前點自身或者左右有一個點不是黑色,
- //則將目標圖像中的當前點賦成白色
- if (bmpobj.GetPixel(i, j - 1).R > dgGrayValue ||
- bmpobj.GetPixel(i, j).R > dgGrayValue ||
- bmpobj.GetPixel(i, j + 1).R > dgGrayValue)
- newBmp.SetPixel(i, j, Color.White);
- }
- }
- }
- else
- {
- if (structure.Length != 9) //檢查自定義結構
- return;
- //使用自定義的結構元素進行腐蝕
- // 由于使用3×3的結構元素,為防止越界,所以不處理最左邊和最右邊
- // 的兩列像素和最上邊和最下邊的兩列像素
- for (j = 1; j < lHeight - 1; j++)
- {
- for (i = 1; i < lWidth - 1; i++)
- {
- //目標圖像中的當前點先賦成黑色
- newBmp.SetPixel(i, j, Color.Black);
- //如果原圖像中對應結構元素中為黑色的那些點中有一個不是黑色,
- //則將目標圖像中的當前點賦成白色
- for (m = 0; m < 3; m++)
- {
- for (n = 0; n < 3; n++)
- {
- if (!structure[m, n])
- continue;
- if (bmpobj.GetPixel(i + m - 1, j + n - 1).R > dgGrayValue)
- {
- newBmp.SetPixel(i, j, Color.White);
- break;
- }
- }
- }
- }
- }
- }
- bmpobj = newBmp;
- }
- /// <summary>
- /// 該函數用于對圖像進行細化運算。要求目標圖像為灰度圖像
- /// </summary>
- /// <param name="dgGrayValue"></param>
- public void ThiningPic(int dgGrayValue)
- {
- int lWidth = bmpobj.Width;
- int lHeight = bmpobj.Height;
- // Bitmap newBmp = new Bitmap(lWidth, lHeight);
- bool bModified; //臟標記
- int i, j, n, m; //循環變量
- //四個條件
- bool bCondition1;
- bool bCondition2;
- bool bCondition3;
- bool bCondition4;
- int nCount; //計數器
- int[,] neighbour = new int[5, 5]; //5×5相鄰區域像素值
- bModified = true;
- while (bModified)
- {
- bModified = false;
- //由于使用5×5的結構元素,為防止越界,所以不處理外圍的幾行和幾列像素
- for (j = 2; j < lHeight - 2; j++)
- {
- for (i = 2; i < lWidth - 2; i++)
- {
- bCondition1 = false;
- bCondition2 = false;
- bCondition3 = false;
- bCondition4 = false;
- if (bmpobj.GetPixel(i, j).R > dgGrayValue)
- {
- if (bmpobj.GetPixel(i, j).R < 255)
- bmpobj.SetPixel(i, j, Color.White);
- continue;
- }
- //獲得當前點相鄰的5×5區域內像素值,白色用0代表,黑色用1代表
- for (m = 0; m < 5; m++)
- {
- for (n = 0; n < 5; n++)
- {
- neighbour[m, n] = bmpobj.GetPixel(i + m - 2, j + n - 2).R < dgGrayValue ? 1 : 0;
- }
- }
- //逐個判斷條件。
- //判斷2<=NZ(P1)<=6
- nCount = neighbour[1, 1] + neighbour[1, 2] + neighbour[1, 3]
- + neighbour[2, 1] + neighbour[2, 3] +
- +neighbour[3, 1] + neighbour[3, 2] + neighbour[3, 3];
- if (nCount >= 2 && nCount <= 6)
- {
- bCondition1 = true;
- }
- //判斷Z0(P1)=1
- nCount = 0;
- if (neighbour[1, 2] == 0 && neighbour[1, 1] == 1)
- nCount++;
- if (neighbour[1, 1] == 0 && neighbour[2, 1] == 1)
- nCount++;
- if (neighbour[2, 1] == 0 && neighbour[3, 1] == 1)
- nCount++;
- if (neighbour[3, 1] == 0 && neighbour[3, 2] == 1)
- nCount++;
- if (neighbour[3, 2] == 0 && neighbour[3, 3] == 1)
- nCount++;
- if (neighbour[3, 3] == 0 && neighbour[2, 3] == 1)
- nCount++;
- if (neighbour[2, 3] == 0 && neighbour[1, 3] == 1)
- nCount++;
- if (neighbour[1, 3] == 0 && neighbour[1, 2] == 1)
- nCount++;
- if (nCount == 1)
- bCondition2 = true;
- //判斷P2*P4*P8=0 or Z0(p2)!=1
- if (neighbour[1, 2] * neighbour[2, 1] * neighbour[2, 3] == 0)
- {
- bCondition3 = true;
- }
- else
- {
- nCount = 0;
- if (neighbour[0, 2] == 0 && neighbour[0, 1] == 1)
- nCount++;
- if (neighbour[0, 1] == 0 && neighbour[1, 1] == 1)
- nCount++;
- if (neighbour[1, 1] == 0 && neighbour[2, 1] == 1)
- nCount++;
- if (neighbour[2, 1] == 0 && neighbour[2, 2] == 1)
- nCount++;
- if (neighbour[2, 2] == 0 && neighbour[2, 3] == 1)
- nCount++;
- if (neighbour[2, 3] == 0 && neighbour[1, 3] == 1)
- nCount++;
- if (neighbour[1, 3] == 0 && neighbour[0, 3] == 1)
- nCount++;
- if (neighbour[0, 3] == 0 && neighbour[0, 2] == 1)
- nCount++;
- if (nCount != 1)
- bCondition3 = true;
- }
- //判斷P2*P4*P6=0 or Z0(p4)!=1
- if (neighbour[1, 2] * neighbour[2, 1] * neighbour[3, 2] == 0)
- {
- bCondition4 = true;
- }
- else
- {
- nCount = 0;
- if (neighbour[1, 1] == 0 && neighbour[1, 0] == 1)
- nCount++;
- if (neighbour[1, 0] == 0 && neighbour[2, 0] == 1)
- nCount++;
- if (neighbour[2, 0] == 0 && neighbour[3, 0] == 1)
- nCount++;
- if (neighbour[3, 0] == 0 && neighbour[3, 1] == 1)
- nCount++;
- if (neighbour[3, 1] == 0 && neighbour[3, 2] == 1)
- nCount++;
- if (neighbour[3, 2] == 0 && neighbour[2, 2] == 1)
- nCount++;
- if (neighbour[2, 2] == 0 && neighbour[1, 2] == 1)
- nCount++;
- if (neighbour[1, 2] == 0 && neighbour[1, 1] == 1)
- nCount++;
- if (nCount != 1)
- bCondition4 = true;
- }
- if (bCondition1 && bCondition2 && bCondition3 && bCondition4)
- {
- bmpobj.SetPixel(i, j, Color.White);
- bModified = true;
- }
- else
- {
- bmpobj.SetPixel(i, j, Color.Black);
- }
- }
- }
- }
- // 復制細化后的圖像
- // bmpobj = newBmp;
- }
- /// <summary>
- /// 銳化要啟用不安全代碼編譯
- /// </summary>
- /// <param name="val">銳化程度。取值[0,1]。值越大銳化程度越高</param>
- /// <returns>銳化后的圖像</returns>
- public void Sharpen(float val)
- {
- int w = bmpobj.Width;
- int h = bmpobj.Height;
- Bitmap bmpRtn = new Bitmap(w, h, PixelFormat.Format24bppRgb);
- BitmapData srcData = bmpobj.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
- BitmapData dstData = bmpRtn.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
- unsafe
- {
- byte* pIn = (byte*)srcData.Scan0.ToPointer();
- byte* pOut = (byte*)dstData.Scan0.ToPointer();
- int stride = srcData.Stride;
- byte* p;
- for (int y = 0; y < h; y++)
- {
- for (int x = 0; x < w; x++)
- {
- //取周圍9點的值。位于邊緣上的點不做改變。
- if (x == 0 || x == w - 1 || y == 0 || y == h - 1)
- {
- //不做
- pOut[0] = pIn[0];
- pOut[1] = pIn[1];
- pOut[2] = pIn[2];
- }
- else
- {
- int r1, r2, r3, r4, r5, r6, r7, r8, r0;
- int g1, g2, g3, g4, g5, g6, g7, g8, g0;
- int b1, b2, b3, b4, b5, b6, b7, b8, b0;
- float vR, vG, vB;
- //左上
- p = pIn - stride - 3;
- r1 = p[2];
- g1 = p[1];
- b1 = p[0];
- //正上
- p = pIn - stride;
- r2 = p[2];
- g2 = p[1];
- b2 = p[0];
- //右上
- p = pIn - stride + 3;
- r3 = p[2];
- g3 = p[1];
- b3 = p[0];
- //左側
- p = pIn - 3;
- r4 = p[2];
- g4 = p[1];
- b4 = p[0];
- //右側
- p = pIn + 3;
- r5 = p[2];
- g5 = p[1];
- b5 = p[0];
- //右下
- p = pIn + stride - 3;
- r6 = p[2];
- g6 = p[1];
- b6 = p[0];
- //正下
- p = pIn + stride;
- r7 = p[2];
- g7 = p[1];
- b7 = p[0];
- //右下
- p = pIn + stride + 3;
- r8 = p[2];
- g8 = p[1];
- b8 = p[0];
- //自己
- p = pIn;
- r0 = p[2];
- g0 = p[1];
- b0 = p[0];
- vR = (float)r0 - (float)(r1 + r2 + r3 + r4 + r5 + r6 + r7 + r8) / 8;
- vG = (float)g0 - (float)(g1 + g2 + g3 + g4 + g5 + g6 + g7 + g8) / 8;
- vB = (float)b0 - (float)(b1 + b2 + b3 + b4 + b5 + b6 + b7 + b8) / 8;
- vR = r0 + vR * val;
- vG = g0 + vG * val;
- vB = b0 + vB * val;
- if (vR > 0)
- {
- vR = Math.Min(255, vR);
- }
- else
- {
- vR = Math.Max(0, vR);
- }
- if (vG > 0)
- {
- vG = Math.Min(255, vG);
- }
- else
- {
- vG = Math.Max(0, vG);
- }
- if (vB > 0)
- {
- vB = Math.Min(255, vB);
- }
- else
- {
- vB = Math.Max(0, vB);
- }
- pOut[0] = (byte)vB;
- pOut[1] = (byte)vG;
- pOut[2] = (byte)vR;
- }
- pIn += 3;
- pOut += 3;
- }// end of x
- pIn += srcData.Stride - w * 3;
- pOut += srcData.Stride - w * 3;
- } // end of y
- }
- bmpobj.UnlockBits(srcData);
- bmpRtn.UnlockBits(dstData);
- bmpobj = bmpRtn;
- }
- /// <summary>
- /// 圖片二值化
- /// </summary>
- /// <param name="hsb"></param>
- public void BitmapTo1Bpp(Double hsb)
- {
- int w = bmpobj.Width;
- int h = bmpobj.Height;
- Bitmap bmp = new Bitmap(w, h, PixelFormat.Format1bppIndexed);
- BitmapData data = bmp.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadWrite, PixelFormat.Format1bppIndexed);
- for (int y = 0; y < h; y++)
- {
- byte[] scan = new byte[(w + 7) / 8];
- for (int x = 0; x < w; x++)
- {
- Color c = bmpobj.GetPixel(x, y);
- if (c.GetBrightness() >= hsb) scan[x / 8] |= (byte)(0x80 >> (x % 8));
- }
- Marshal.Copy(scan, 0, (IntPtr)((int)data.Scan0 + data.Stride * y), scan.Length);
- }
- bmp.UnlockBits(data);
- bmpobj = bmp;
- }
- }
- }
希望本文所述對大家的C#程序設計有所幫助。
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